| .. |
|
Audio.cpp
|
9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
|
14 éve |
|
Audio.h
|
9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
|
14 éve |
|
AudioDefs.h
|
1a9dced05b
Updated to AngelScript 2.23.1 WIP.
|
13 éve |
|
CMakeLists.txt
|
deb5455a0e
Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter.
|
14 éve |
|
Precompiled.cpp
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 éve |
|
Precompiled.h
|
50226cfdb0
Started work toward Unicode compatibility.
|
14 éve |
|
Sound.cpp
|
8a5274b596
Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body.
|
13 éve |
|
Sound.h
|
8a5274b596
Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body.
|
13 éve |
|
SoundSource.cpp
|
91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
|
13 éve |
|
SoundSource.h
|
9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
|
14 éve |
|
SoundSource3D.cpp
|
e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
|
13 éve |
|
SoundSource3D.h
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 éve |