CoreEvents.h 1.9 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Object.h"
  25. /// Frame begin event.
  26. EVENT(E_BEGINFRAME, BeginFrame)
  27. {
  28. PARAM(P_FRAMENUMBER, FrameNumber); // unsigned
  29. PARAM(P_TIMESTEP, TimeStep); // float
  30. }
  31. /// Application-wide logic update event.
  32. EVENT(E_UPDATE, Update)
  33. {
  34. PARAM(P_TIMESTEP, TimeStep); // float
  35. }
  36. /// Application-wide logic post-update event.
  37. EVENT(E_POSTUPDATE, PostUpdate)
  38. {
  39. PARAM(P_TIMESTEP, TimeStep); // float
  40. }
  41. /// Render update event.
  42. EVENT(E_RENDERUPDATE, RenderUpdate)
  43. {
  44. PARAM(P_TIMESTEP, TimeStep); // float
  45. }
  46. /// Post-render update event.
  47. EVENT(E_POSTRENDERUPDATE, PostRenderUpdate)
  48. {
  49. PARAM(P_TIMESTEP, TimeStep); // float
  50. }
  51. /// Frame end event.
  52. EVENT(E_ENDFRAME, EndFrame)
  53. {
  54. }