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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Vector3.h"
- /// Surface in three-dimensional space.
- class Plane
- {
- public:
- /// Construct undefined.
- Plane()
- {
- }
-
- /// Copy-construct from another plane.
- Plane(const Plane& plane) :
- normal_(plane.normal_),
- intercept_(plane.intercept_)
- {
- }
-
- /// Construct from 3 vertices.
- Plane(const Vector3& v0, const Vector3& v1, const Vector3& v2)
- {
- Define(v0, v1, v2);
- }
-
- /// Construct from a normal vector and a point on the plane.
- Plane(const Vector3& normal, const Vector3& point)
- {
- Define(normal, point);
- }
-
- /// Define from 3 vertices.
- void Define(const Vector3& v0, const Vector3& v1, const Vector3& v2)
- {
- Vector3 dist1 = v1 - v0;
- Vector3 dist2 = v2 - v0;
-
- normal_ = (dist1.CrossProduct(dist2)).Normalized();
- absNormal_ = Vector3(fabsf(normal_.x_), fabsf(normal_.y_), fabsf(normal_.z_));
- intercept_ = normal_.DotProduct(v0);
- }
- /// Define from a normal and a point.
- void Define(const Vector3& normal, const Vector3& point)
- {
- normal_ = normal;
- absNormal_ = Vector3(fabsf(normal_.x_), fabsf(normal_.y_), fabsf(normal_.z_));
- intercept_ = normal_.DotProduct(point);
- }
-
- /// Return signed distance to a point.
- float Distance(const Vector3& point) const { return normal_.DotProduct(point) - intercept_; }
-
- /// Plane normal.
- Vector3 normal_;
- /// Plane absolute normal.
- Vector3 absNormal_;
- /// Plane intercept parameter.
- float intercept_;
- };
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