NetworkEvents.h 2.8 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Object.h"
  25. /// Server connection established.
  26. EVENT(E_SERVERCONNECTED, ServerConnected)
  27. {
  28. }
  29. /// Server connection disconnected.
  30. EVENT(E_SERVERDISCONNECTED, ServerDisconnected)
  31. {
  32. }
  33. /// Server connection failed.
  34. EVENT(E_CONNECTFAILED, ConnectFailed)
  35. {
  36. }
  37. /// New client connection established.
  38. EVENT(E_CLIENTCONNECTED, ClientConnected)
  39. {
  40. PARAM(P_CONNECTION, Connection); // Connection pointer
  41. }
  42. /// Client connection disconnected.
  43. EVENT(E_CLIENTDISCONNECTED, ClientDisconnected)
  44. {
  45. PARAM(P_CONNECTION, Connection); // Connection pointer
  46. }
  47. /// Client has sent identity: identity map is in the event data.
  48. EVENT(E_CLIENTIDENTITY, ClientIdentity)
  49. {
  50. PARAM(P_CONNECTION, Connection); // Connection pointer
  51. PARAM(P_ALLOW, Allow); // bool
  52. }
  53. /// Client has informed to have loaded the scene.
  54. EVENT(E_CLIENTSCENELOADED, ClientSceneLoaded)
  55. {
  56. PARAM(P_CONNECTION, Connection); // Connection pointer
  57. }
  58. /// Unhandled network message received.
  59. EVENT(E_NETWORKMESSAGE, NetworkMessage)
  60. {
  61. PARAM(P_CONNECTION, Connection); // Connection pointer
  62. PARAM(P_MESSAGEID, MessageID); // int
  63. PARAM(P_DATA, Data); // Buffer
  64. }
  65. /// About to send network update on the client or server.
  66. EVENT(E_NETWORKUPDATE, NetworkUpdate)
  67. {
  68. }
  69. /// Network update has been sent on the client or server.
  70. EVENT(E_NETWORKUPDATESENT, NetworkUpdateSent)
  71. {
  72. }
  73. /// Scene load failed, either due to file not found or checksum error.
  74. EVENT(E_NETWORKSCENELOADFAILED, NetworkSceneLoadFailed)
  75. {
  76. PARAM(P_CONNECTION, Connection); // Connection pointer
  77. }