ScriptInstance.cpp 18 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "MemoryBuffer.h"
  27. #include "PhysicsEvents.h"
  28. #include "PhysicsWorld.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include <angelscript.h>
  37. #include "DebugNew.h"
  38. static const String methodDeclarations[] = {
  39. "void Start()",
  40. "void Stop()",
  41. "void Update(float)",
  42. "void PostUpdate(float)",
  43. "void FixedUpdate(float)",
  44. "void FixedPostUpdate(float)",
  45. "void Load(Deserializer&)",
  46. "void Save(Serializer&)",
  47. "void ApplyAttributes()"
  48. };
  49. OBJECTTYPESTATIC(ScriptInstance);
  50. ScriptInstance::ScriptInstance(Context* context) :
  51. Component(context),
  52. script_(GetSubsystem<Script>()),
  53. scriptObject_(0),
  54. active_(true),
  55. fixedUpdateFps_(0),
  56. fixedUpdateInterval_(0.0f),
  57. fixedUpdateAcc_(0.0f),
  58. fixedPostUpdateAcc_(0.0f)
  59. {
  60. ClearMethods();
  61. }
  62. ScriptInstance::~ScriptInstance()
  63. {
  64. ReleaseObject();
  65. }
  66. void ScriptInstance::RegisterObject(Context* context)
  67. {
  68. context->RegisterFactory<ScriptInstance>();
  69. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  70. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String(), AM_DEFAULT);
  71. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Is Active", active_, true, AM_DEFAULT);
  72. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  73. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE);
  74. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE | AM_NOEDIT);
  75. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_DEFAULT | AM_NOEDIT);
  76. }
  77. void ScriptInstance::ApplyAttributes()
  78. {
  79. if (scriptObject_ && methods_[METHOD_FINISHUPDATE])
  80. scriptFile_->Execute(scriptObject_, methods_[METHOD_FINISHUPDATE]);
  81. }
  82. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  83. {
  84. className_ = String(); // Do not create object during SetScriptFile()
  85. SetScriptFile(scriptFile);
  86. SetClassName(className);
  87. return scriptObject_ != 0;
  88. }
  89. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  90. {
  91. if (scriptFile == scriptFile_ && scriptObject_)
  92. return;
  93. ReleaseObject();
  94. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  95. if (scriptFile_)
  96. {
  97. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  98. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  99. }
  100. if (scriptFile)
  101. {
  102. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  103. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  104. }
  105. scriptFile_ = scriptFile;
  106. CreateObject();
  107. MarkNetworkUpdate();
  108. }
  109. void ScriptInstance::SetClassName(const String& className)
  110. {
  111. if (className == className_ && scriptObject_)
  112. return;
  113. ReleaseObject();
  114. className_ = className;
  115. CreateObject();
  116. MarkNetworkUpdate();
  117. }
  118. void ScriptInstance::SetActive(bool active)
  119. {
  120. active_ = active;
  121. MarkNetworkUpdate();
  122. }
  123. void ScriptInstance::SetFixedUpdateFps(int fps)
  124. {
  125. fixedUpdateFps_ = Max(fps, 0);
  126. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  127. fixedUpdateAcc_ = 0.0f;
  128. fixedPostUpdateAcc_ = 0.0f;
  129. MarkNetworkUpdate();
  130. }
  131. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  132. {
  133. if (!scriptObject_)
  134. return false;
  135. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  136. return scriptFile_->Execute(scriptObject_, method, parameters);
  137. }
  138. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  139. {
  140. if (!method || !scriptObject_)
  141. return false;
  142. return scriptFile_->Execute(scriptObject_, method, parameters);
  143. }
  144. void ScriptInstance::DelayedExecute(float delay, const String& declaration, const VariantVector& parameters)
  145. {
  146. if (!scriptObject_)
  147. return;
  148. DelayedMethodCall call;
  149. call.delay_ = Max(delay, 0.0f);
  150. call.declaration_ = declaration;
  151. call.parameters_ = parameters;
  152. delayedMethodCalls_.Push(call);
  153. // Make sure we are registered to the scene update event, because delayed calls are executed there
  154. if (!methods_[METHOD_UPDATE] && !HasSubscribedToEvent(E_SCENEUPDATE))
  155. SubscribeToEvent(GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  156. }
  157. void ScriptInstance::ClearDelayedExecute()
  158. {
  159. delayedMethodCalls_.Clear();
  160. }
  161. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  162. {
  163. if (!scriptObject_)
  164. return;
  165. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  166. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  167. if (!method)
  168. {
  169. declaration = "void " + handlerName + "()";
  170. method = scriptFile_->GetMethod(scriptObject_, declaration);
  171. if (!method)
  172. {
  173. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  174. return;
  175. }
  176. }
  177. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  178. }
  179. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  180. {
  181. if (!scriptObject_)
  182. return;
  183. if (!sender)
  184. {
  185. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  186. return;
  187. }
  188. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  189. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  190. if (!method)
  191. {
  192. declaration = "void " + handlerName + "()";
  193. method = scriptFile_->GetMethod(scriptObject_, declaration);
  194. if (!method)
  195. {
  196. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  197. return;
  198. }
  199. }
  200. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  201. }
  202. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  203. {
  204. ResourceCache* cache = GetSubsystem<ResourceCache>();
  205. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  206. }
  207. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  208. {
  209. MemoryBuffer buf(value);
  210. delayedMethodCalls_.Resize(buf.ReadVLE());
  211. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  212. {
  213. i->delay_ = buf.ReadFloat();
  214. i->declaration_ = buf.ReadString();
  215. i->parameters_ = buf.ReadVariantVector();
  216. }
  217. }
  218. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  219. {
  220. fixedUpdateAcc_ = value;
  221. fixedPostUpdateAcc_ = value;
  222. }
  223. void ScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  224. {
  225. if (scriptObject_ && methods_[METHOD_LOAD])
  226. {
  227. MemoryBuffer buf(data);
  228. VariantVector parameters;
  229. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  230. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  231. }
  232. }
  233. ResourceRef ScriptInstance::GetScriptFileAttr() const
  234. {
  235. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  236. }
  237. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  238. {
  239. VectorBuffer buf;
  240. buf.WriteVLE(delayedMethodCalls_.Size());
  241. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  242. {
  243. buf.WriteFloat(i->delay_);
  244. buf.WriteString(i->declaration_);
  245. buf.WriteVariantVector(i->parameters_);
  246. }
  247. return buf.GetBuffer();
  248. }
  249. float ScriptInstance::GetFixedUpdateAccAttr() const
  250. {
  251. return fixedUpdateAcc_;
  252. }
  253. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  254. {
  255. if (!scriptObject_ || !methods_[METHOD_SAVE])
  256. return PODVector<unsigned char>();
  257. else
  258. {
  259. VectorBuffer buf;
  260. VariantVector parameters;
  261. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  262. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  263. return buf.GetBuffer();
  264. }
  265. }
  266. void ScriptInstance::CreateObject()
  267. {
  268. if (!scriptFile_ || className_.Empty())
  269. return;
  270. scriptObject_ = scriptFile_->CreateObject(className_);
  271. if (scriptObject_)
  272. {
  273. script_->GetObjectMap()[(void*)scriptObject_] = this;
  274. ClearDelayedExecute();
  275. GetSupportedMethods();
  276. if (methods_[METHOD_START])
  277. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  278. }
  279. else
  280. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  281. }
  282. void ScriptInstance::ReleaseObject()
  283. {
  284. if (scriptObject_)
  285. {
  286. if (methods_[METHOD_STOP])
  287. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  288. UnsubscribeFromAllEvents();
  289. ClearMethods();
  290. ClearDelayedExecute();
  291. scriptObject_->Release();
  292. scriptObject_ = 0;
  293. script_->GetObjectMap().Erase((void*)scriptObject_);
  294. }
  295. }
  296. void ScriptInstance::ClearMethods()
  297. {
  298. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  299. methods_[i] = 0;
  300. delayedMethodCalls_.Clear();
  301. }
  302. void ScriptInstance::GetSupportedMethods()
  303. {
  304. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  305. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  306. // Subscribe to the update events as supported
  307. Scene* scene = GetScene();
  308. if (scene)
  309. {
  310. if (methods_[METHOD_UPDATE])
  311. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  312. if (methods_[METHOD_POSTUPDATE])
  313. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  314. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  315. if (world)
  316. {
  317. if (methods_[METHOD_FIXEDUPDATE])
  318. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  319. if (methods_[METHOD_FIXEDPOSTUPDATE])
  320. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  321. }
  322. }
  323. }
  324. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  325. {
  326. if (!active_ || !scriptObject_)
  327. return;
  328. using namespace SceneUpdate;
  329. float timeStep = eventData[P_TIMESTEP].GetFloat();
  330. // Execute delayed method calls
  331. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  332. {
  333. i->delay_ -= timeStep;
  334. if (i->delay_ <= 0.0f)
  335. {
  336. Execute(i->declaration_, i->parameters_);
  337. i = delayedMethodCalls_.Erase(i);
  338. }
  339. else
  340. ++i;
  341. }
  342. if (methods_[METHOD_UPDATE])
  343. {
  344. VariantVector parameters;
  345. parameters.Push(timeStep);
  346. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  347. }
  348. }
  349. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  350. {
  351. if (!active_ || !scriptObject_)
  352. return;
  353. using namespace ScenePostUpdate;
  354. VariantVector parameters;
  355. parameters.Push(eventData[P_TIMESTEP]);
  356. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  357. }
  358. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  359. {
  360. if (!active_ || !scriptObject_)
  361. return;
  362. using namespace PhysicsPreStep;
  363. if (!fixedUpdateFps_)
  364. {
  365. VariantVector parameters;
  366. parameters.Push(eventData[P_TIMESTEP]);
  367. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  368. }
  369. else
  370. {
  371. float timeStep = eventData[P_TIMESTEP].GetFloat();
  372. fixedUpdateAcc_ += timeStep;
  373. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  374. {
  375. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  376. VariantVector parameters;
  377. parameters.Push(fixedUpdateInterval_);
  378. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  379. }
  380. }
  381. }
  382. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  383. {
  384. if (!active_ || !scriptObject_)
  385. return;
  386. using namespace PhysicsPostStep;
  387. if (!fixedUpdateFps_)
  388. {
  389. VariantVector parameters;
  390. parameters.Push(eventData[P_TIMESTEP]);
  391. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  392. }
  393. else
  394. {
  395. float timeStep = eventData[P_TIMESTEP].GetFloat();
  396. fixedPostUpdateAcc_ += timeStep;
  397. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  398. {
  399. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  400. VariantVector parameters;
  401. parameters.Push(fixedUpdateInterval_);
  402. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  403. }
  404. }
  405. }
  406. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  407. {
  408. if (!active_ || !scriptFile_ || !scriptObject_)
  409. return;
  410. asIScriptFunction* method = static_cast<asIScriptFunction*>(GetEventHandler()->GetUserData());
  411. VariantVector parameters;
  412. if (method->GetParamCount() > 0)
  413. {
  414. parameters.Push(Variant((void*)&eventType));
  415. parameters.Push(Variant((void*)&eventData));
  416. }
  417. scriptFile_->Execute(scriptObject_, method, parameters);
  418. }
  419. Context* GetScriptContext()
  420. {
  421. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  422. }
  423. ScriptInstance* GetScriptContextInstance()
  424. {
  425. asIScriptContext* context = asGetActiveContext();
  426. void* object = context->GetThisPointer();
  427. Map<void*, ScriptInstance*>& objectMap = static_cast<Script*>(context->GetEngine()->GetUserData())->GetObjectMap();
  428. Map<void*, ScriptInstance*>::ConstIterator i = objectMap.Find(object);
  429. if (i != objectMap.End())
  430. return i->second_;
  431. else
  432. return 0;
  433. }
  434. Node* GetScriptContextNode()
  435. {
  436. ScriptInstance* instance = GetScriptContextInstance();
  437. return instance ? instance->GetNode() : 0;
  438. }
  439. Scene* GetScriptContextScene()
  440. {
  441. Scene* scene = 0;
  442. Node* node = GetScriptContextNode();
  443. if (node)
  444. scene = node->GetScene();
  445. // If null, try to get the default scene
  446. if (!scene)
  447. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  448. return scene;
  449. }
  450. ScriptEventListener* GetScriptContextEventListener()
  451. {
  452. // First try to get the script instance. If not found, get the script file for procedural event handling
  453. ScriptInstance* instance = GetScriptContextInstance();
  454. if (instance)
  455. return instance;
  456. ScriptFile* file = GetScriptContextFile();
  457. return file;
  458. }
  459. Object* GetScriptContextEventListenerObject()
  460. {
  461. ScriptInstance* instance = GetScriptContextInstance();
  462. if (instance)
  463. return instance;
  464. ScriptFile* file = GetScriptContextFile();
  465. return file;
  466. }
  467. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  468. {
  469. ReleaseObject();
  470. }
  471. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  472. {
  473. if (!className_.Empty())
  474. CreateObject();
  475. }