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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "BorderImage.h"
- /// Pushbutton %UI element.
- class Button : public BorderImage
- {
- OBJECT(Button);
-
- using UIElement::SetStyle;
-
- public:
- /// Construct.
- Button(Context* context);
- /// Destruct.
- virtual ~Button();
- /// Register object factory.
- static void RegisterObject(Context* context);
-
- /// %Set UI element style from XML data.
- virtual void SetStyle(const XMLElement& element);
- /// Perform UI element update.
- virtual void Update(float timeStep);
- /// Return UI rendering batches.
- virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor);
- /// React to mouse hover.
- virtual void OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor);
- /// React to mouse click.
- virtual void OnClick(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor);
-
- /// %Set pressed image offset.
- void SetPressedOffset(const IntVector2& offset);
- /// %Set pressed image offset.
- void SetPressedOffset(int x, int y);
- /// %Set pressed label offset.
- void SetLabelOffset(const IntVector2& offset);
- /// %Set pressed label offset.
- void SetLabelOffset(int x, int y);
- /// %Set repeat properties. Rate 0 (default) disables repeat.
- void SetRepeat(float delay, float rate);
- /// %Set repeat delay.
- void SetRepeatDelay(float delay);
- /// %Set repeat rate.
- void SetRepeatRate(float rate);
-
- /// Return pressed image offset.
- const IntVector2& GetPressedOffset() const { return pressedOffset_; }
- /// Return pressed label offset.
- const IntVector2& GetLabelOffset() const { return labelOffset_; }
- /// Return repeat delay.
- float GetRepeatDelay() const { return repeatDelay_; }
- /// Return repeat rate.
- float GetRepeatRate() const { return repeatRate_; }
-
- protected:
- /// %Set new pressed state.
- void SetPressed(bool enable);
-
- /// Pressed image offset.
- IntVector2 pressedOffset_;
- /// Pressed label offset.
- IntVector2 labelOffset_;
- /// Repeat delay.
- float repeatDelay_;
- /// Repeat rate.
- float repeatRate_;
- /// Repeat timer.
- float repeatTimer_;
- /// Current pressed state.
- bool pressed_;
- };
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