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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "ScrollView.h"
- #include "Set.h"
- /// %ListView selection highlight mode.
- enum HighlightMode
- {
- /// Never highlight selections.
- HM_NEVER,
- /// Highlight when focused.
- HM_FOCUS,
- /// Highlight always.
- HM_ALWAYS
- };
- /// Scrollable list %UI element.
- class ListView : public ScrollView
- {
- OBJECT(ListView);
-
- using UIElement::SetStyle;
-
- public:
- /// Construct.
- ListView(Context* context);
- /// Destruct.
- virtual ~ListView();
- /// Register object factory.
- static void RegisterObject(Context* context);
-
- /// %Set UI element style from XML data.
- virtual void SetStyle(const XMLElement& element);
- /// Perform UI element update.
- virtual void Update(float timeStep);
- /// React to a key press.
- virtual void OnKey(int key, int buttons, int qualifiers);
- /// React to resize.
- virtual void OnResize();
-
- /// Add item to the end of the list.
- void AddItem(UIElement* item);
- /// Insert item at a specific position.
- void InsertItem(unsigned index, UIElement* item);
- /// Remove specific item. In hierarchy mode will also remove any children.
- void RemoveItem(UIElement* item);
- /// Remove item at index. In hierarchy mode will also remove any children.
- void RemoveItem(unsigned index);
- /// Remove all items.
- void RemoveAllItems();
- /// %Set selection.
- void SetSelection(unsigned index);
- /// %Set multiple selected items. If multiselect disabled, sets only the first.
- void SetSelections(const Set<unsigned>& indices);
- /// Add item to the selection, multiselect mode only.
- void AddSelection(unsigned index);
- /// Remove item from the selection.
- void RemoveSelection(unsigned index);
- /// Toggle selection of an item.
- void ToggleSelection(unsigned index);
- /// Move selection by a delta and clamp at list ends. If additive (multiselect only), will add to the existing selection.
- void ChangeSelection(int delta, bool additive = false);
- /// Clear selection.
- void ClearSelection();
- /// %Set selected items' highlight mode.
- void SetHighlightMode(HighlightMode mode);
- /// Enable multiselect.
- void SetMultiselect(bool enable);
- /// Enable hierarchy mode. Allows hiding/showing items that have "indent" userdata.
- void SetHierarchyMode(bool enable);
- /// Enable clearing of selection on defocus.
- void SetClearSelectionOnDefocus(bool enable);
- /// %Set item doubleclick interval in seconds.
- void SetDoubleClickInterval(float interval);
- /// Show or hide child items starting from index. Only has effect in hierarchy mode.
- void SetChildItemsVisible(unsigned index, bool enable);
- /// Show or hide all child items. Only has effect in hierarchy mode.
- void SetChildItemsVisible(bool enable);
- /// Toggle child items' visibility starting from index. Only has effect in hierarchy mode.
- void ToggleChildItemsVisible(unsigned index);
-
- /// Return number of items.
- unsigned GetNumItems() const;
- /// Return item at index.
- UIElement* GetItem(unsigned index) const;
- /// Return all items.
- PODVector<UIElement*> GetItems() const;
- /// Return first selected index, or M_MAX_UNSIGNED if none selected.
- unsigned GetSelection() const;
- /// Return all selected indices.
- Set<unsigned> GetSelections() const { return selections_; }
- /// Return first selected item, or null if none selected.
- UIElement* GetSelectedItem() const;
- /// Return all selected items.
- PODVector<UIElement*> GetSelectedItems() const;
- /// Return whether an item at index is seleccted.
- bool IsSelected(unsigned index) const;
- /// Return highlight mode.
- HighlightMode GetHighlightMode() const { return highlightMode_; }
- /// Return whether multiselect enabled.
- bool GetMultiselect() const { return multiselect_; }
- /// Return whether selection is cleared on defocus.
- bool GetClearSelectionOnDefocus() const { return clearSelectionOnDefocus_; }
- /// Return whether hierarchy mode enabled.
- bool GetHierarchyMode() const { return hierarchyMode_; }
- /// Return item doubleclick interval in seconds.
- float GetDoubleClickInterval() const { return doubleClickInterval_; }
-
- protected:
- /// Update selection effect when selection or focus changes.
- void UpdateSelectionEffect();
- /// Ensure full visibility of the item.
- void EnsureItemVisibility(unsigned index);
- /// Ensure full visibility of the item.
- void EnsureItemVisibility(UIElement* item);
-
- /// Current selection.
- Set<unsigned> selections_;
- /// Highlight mode.
- HighlightMode highlightMode_;
- /// Multiselect flag.
- bool multiselect_;
- /// Hierarchy mode flag.
- bool hierarchyMode_;
- /// Clear selection on defocus flag.
- bool clearSelectionOnDefocus_;
- /// Doubleclick interval.
- float doubleClickInterval_;
- /// Doubleclick timer.
- float doubleClickTimer_;
- /// Last clicked item.
- unsigned lastClickedItem_;
-
- private:
- /// Handle global UI mouseclick to check for selection change.
- void HandleUIMouseClick(StringHash eventType, VariantMap& eventData);
- /// Handle global focus change to check whether an invisible item was focused.
- void HandleFocusChanged(StringHash eventType, VariantMap& eventData);
- /// Handle being focused.
- void HandleFocused(StringHash eventType, VariantMap& eventData);
- /// Handle being defocused.
- void HandleDefocused(StringHash eventType, VariantMap& eventData);
- };
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