Stencil.vert 200 B

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  1. #include "Uniforms.vert"
  2. #include "Transform.vert"
  3. void main()
  4. {
  5. mat4 modelMatrix = iModelMatrix;
  6. vec3 worldPos = GetWorldPos(modelMatrix);
  7. gl_Position = GetClipPos(worldPos);
  8. }