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- # Define target name
- set (TARGET_NAME ShaderCompiler)
- # Define source files
- file (GLOB CPP_FILES *.cpp)
- file (GLOB H_FILES *.h)
- set (SOURCE_FILES ${CPP_FILES} ${H_FILES})
- # Include directories
- include_directories (
- ../../Engine/Container ../../Engine/Core ../../Engine/IO ../../Engine/Math ../../Engine/Resource
- )
- # Define target & libraries to link
- add_executable (${TARGET_NAME} ${SOURCE_FILES})
- target_link_libraries (${TARGET_NAME} Container Core IO Math Resource d3dx9.lib)
- finalize_exe ()
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