Yao Wei Tjong 姚伟忠 e87f0eb89a Revert back OGLGraphics class to fix Android and Raspberry-Pi build. il y a 11 ans
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Direct3D9 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. il y a 11 ans
OpenGL e87f0eb89a Revert back OGLGraphics class to fix Android and Raspberry-Pi build. il y a 11 ans
AnimatedModel.cpp 7bafe59f2f Fix crash when master AnimatedModel is destroyed. Do not destroy the bone hierarchy as long as AnimatedModels remain in the node. Allow a non-master AnimatedModel to be promoted to master if necessary. Closes #439. il y a 11 ans
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Animation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
Animation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
AnimationState.cpp 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. il y a 11 ans
AnimationState.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. il y a 11 ans
Batch.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. il y a 11 ans
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. il y a 12 ans
BillboardSet.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. il y a 11 ans
BillboardSet.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. il y a 11 ans
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Camera.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. il y a 11 ans
Camera.h db59a66cbf Fix typo.[ci skip] il y a 11 ans
CustomGeometry.cpp 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. il y a 11 ans
CustomGeometry.h 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. il y a 11 ans
DebugRenderer.cpp 4ac7b60758 Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode. il y a 11 ans
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] il y a 12 ans
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Drawable.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. il y a 11 ans
Drawable.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. il y a 11 ans
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. il y a 11 ans
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. il y a 11 ans
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. il y a 11 ans
GraphicsDefs.h f1e25381a3 Support single image splitting for cube maps. Closes #445. il y a 11 ans
GraphicsEvents.h cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. il y a 11 ans
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. il y a 11 ans
Light.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. il y a 11 ans
Material.cpp 3c7126de38 Asynchronous loading for AnimationSet2D. il y a 11 ans
Material.h 3c7126de38 Asynchronous loading for AnimationSet2D. il y a 11 ans
Model.cpp d07dc5919a Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense. il y a 11 ans
Model.h ba4cb70e42 Use PODVector for GeometryDesc to avoid MSVC warning. il y a 11 ans
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Octree.cpp d5cfcd493b Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition. il y a 11 ans
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. il y a 11 ans
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
OctreeQuery.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. il y a 11 ans
ParticleEffect.cpp 5450b1d111 Asynchronous loading for ParticleEffect2D. il y a 11 ans
ParticleEffect.h 677ab20986 Asynchronous loading for ParticleEffect. il y a 11 ans
ParticleEmitter.cpp d60ca10c8f Restore Drawable base attributes to ParticleEmitter. Closes #407. il y a 11 ans
ParticleEmitter.h c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. il y a 11 ans
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. il y a 11 ans
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. il y a 11 ans
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Renderer.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. il y a 11 ans
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). il y a 11 ans
Shader.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
Shader.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. il y a 11 ans
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. il y a 12 ans
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Skeleton.cpp 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. il y a 11 ans
Skeleton.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. il y a 11 ans
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. il y a 12 ans
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Technique.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
Technique.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
Terrain.cpp c85499b695 Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions. il y a 11 ans
Terrain.h 671d2c45ac Added IndexBuffer forward declaration to Terrain.h. il y a 11 ans
TerrainPatch.cpp a36edf5d1e Fix TerrainPatch raycast normal to world space. il y a 11 ans
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. il y a 11 ans
View.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. il y a 11 ans
View.h 7f4b8e5b35 Allow controlling per-viewport if debug geometry should be rendered, instead of hardcoding to just backbuffer views. il y a 11 ans
Viewport.cpp 7f4b8e5b35 Allow controlling per-viewport if debug geometry should be rendered, instead of hardcoding to just backbuffer views. il y a 11 ans
Viewport.h 7f4b8e5b35 Allow controlling per-viewport if debug geometry should be rendered, instead of hardcoding to just backbuffer views. il y a 11 ans
Zone.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. il y a 11 ans
Zone.h 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. il y a 11 ans