LuaScriptInstance.cpp 22 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Core/CoreEvents.h"
  23. #include "../Core/Context.h"
  24. #include "../IO/Log.h"
  25. #include "../LuaScript/LuaFile.h"
  26. #include "../LuaScript/LuaFunction.h"
  27. #include "../LuaScript/LuaScript.h"
  28. #include "../LuaScript/LuaScriptEventInvoker.h"
  29. #include "../LuaScript/LuaScriptInstance.h"
  30. #include "../IO/MemoryBuffer.h"
  31. #ifdef URHO3D_PHYSICS
  32. #include "../Physics/PhysicsEvents.h"
  33. #include "../Physics/PhysicsWorld.h"
  34. #endif
  35. #include "../Resource/ResourceCache.h"
  36. #include "../Scene/Scene.h"
  37. #include "../Scene/SceneEvents.h"
  38. #include "../Core/ProcessUtils.h"
  39. #include "../IO/VectorBuffer.h"
  40. #include <toluapp/tolua++.h>
  41. #include "../LuaScript/ToluaUtils.h"
  42. #include "../DebugNew.h"
  43. namespace Urho3D
  44. {
  45. static const char* scriptObjectMethodNames[] = {
  46. "Start",
  47. "Stop",
  48. "Update",
  49. "PostUpdate",
  50. "FixedUpdate",
  51. "FixedPostUpdate",
  52. "Load",
  53. "Save",
  54. "ReadNetworkUpdate",
  55. "WriteNetworkUpdate",
  56. "ApplyAttributes",
  57. "TransformChanged"
  58. };
  59. LuaScriptInstance::LuaScriptInstance(Context* context) :
  60. Component(context),
  61. scriptObjectRef_(LUA_REFNIL)
  62. {
  63. luaScript_ = GetSubsystem<LuaScript>();
  64. luaState_ = luaScript_->GetState();
  65. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  66. eventInvoker_ = new LuaScriptEventInvoker(this);
  67. for (int i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  68. scriptObjectMethods_[i] = 0;
  69. }
  70. LuaScriptInstance::~LuaScriptInstance()
  71. {
  72. ReleaseObject();
  73. }
  74. void LuaScriptInstance::RegisterObject(Context* context)
  75. {
  76. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  77. ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  78. MIXED_ACCESSOR_ATTRIBUTE("Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(LuaFile::GetTypeStatic()), AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE("Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  80. MIXED_ACCESSOR_ATTRIBUTE("Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  81. MIXED_ACCESSOR_ATTRIBUTE("Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  82. }
  83. void LuaScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  84. {
  85. if (attr.ptr_ != (void*)0xffffffff)
  86. {
  87. Serializable::OnSetAttribute(attr, src);
  88. return;
  89. }
  90. if (scriptObjectRef_ == LUA_REFNIL)
  91. return;
  92. String name = attr.name_;
  93. unsigned length = name.Length();
  94. if (name.Back() == '_')
  95. length -= 1;
  96. int top = lua_gettop(luaState_);
  97. String functionName = String("Set") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  98. LuaFunction* function = GetScriptObjectFunction(functionName);
  99. // If set function exist
  100. if (function)
  101. {
  102. if (function->BeginCall(this))
  103. {
  104. function->PushVariant(src);
  105. function->EndCall();
  106. }
  107. }
  108. else
  109. {
  110. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  111. lua_pushstring(luaState_, name.CString());
  112. switch (attr.type_)
  113. {
  114. case VAR_BOOL:
  115. lua_pushboolean(luaState_, src.GetBool());
  116. break;
  117. case VAR_DOUBLE:
  118. lua_pushnumber(luaState_, src.GetDouble());
  119. break;
  120. case VAR_STRING:
  121. tolua_pushurho3dstring(luaState_, src.GetString());
  122. break;
  123. case VAR_VECTOR2:
  124. {
  125. Vector2* value = new Vector2(src.GetVector2());
  126. tolua_pushusertype(luaState_, value, "Vector2");
  127. tolua_register_gc(luaState_, lua_gettop(luaState_));
  128. }
  129. break;
  130. case VAR_VECTOR3:
  131. {
  132. Vector3* value = new Vector3(src.GetVector3());
  133. tolua_pushusertype(luaState_, value, "Vector3");
  134. tolua_register_gc(luaState_, lua_gettop(luaState_));
  135. }
  136. break;
  137. case VAR_VECTOR4:
  138. {
  139. Vector4* value = new Vector4(src.GetVector4());
  140. tolua_pushusertype(luaState_, value, "Vector4");
  141. tolua_register_gc(luaState_, lua_gettop(luaState_));
  142. }
  143. break;
  144. case VAR_QUATERNION:
  145. {
  146. Quaternion* value = new Quaternion(src.GetQuaternion());
  147. tolua_pushusertype(luaState_, value, "Quaternion");
  148. tolua_register_gc(luaState_, lua_gettop(luaState_));
  149. }
  150. break;
  151. case VAR_COLOR:
  152. {
  153. Color* value = new Color(src.GetColor());
  154. tolua_pushusertype(luaState_, value, "Color");
  155. tolua_register_gc(luaState_, lua_gettop(luaState_));
  156. }
  157. break;
  158. case VAR_INTRECT:
  159. {
  160. IntRect* value = new IntRect(src.GetIntRect());
  161. tolua_pushusertype(luaState_, value, "IntRect");
  162. tolua_register_gc(luaState_, lua_gettop(luaState_));
  163. }
  164. break;
  165. case VAR_INTVECTOR2:
  166. {
  167. IntVector2* value = new IntVector2(src.GetIntVector2());
  168. tolua_pushusertype(luaState_, value, "IntVector2");
  169. tolua_register_gc(luaState_, lua_gettop(luaState_));
  170. }
  171. break;
  172. default:
  173. LOGERROR("Unsupported data type");
  174. lua_settop(luaState_, top);
  175. return;
  176. }
  177. lua_settable(luaState_, -3);
  178. }
  179. lua_settop(luaState_, top);
  180. }
  181. void LuaScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  182. {
  183. if (attr.ptr_ != (void*)0xffffffff)
  184. {
  185. Serializable::OnGetAttribute(attr, dest);
  186. return;
  187. }
  188. if (scriptObjectRef_ == LUA_REFNIL)
  189. return;
  190. String name = attr.name_;
  191. unsigned length = name.Length();
  192. if (name.Back() == '_')
  193. length -= 1;
  194. int top = lua_gettop(luaState_);
  195. String functionName = String("Get") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  196. LuaFunction* function = GetScriptObjectFunction(functionName);
  197. // If get function exist
  198. if (function)
  199. {
  200. if (function->BeginCall(this))
  201. function->EndCall(1);
  202. }
  203. else
  204. {
  205. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  206. lua_pushstring(luaState_, name.CString());
  207. lua_gettable(luaState_, -2);
  208. }
  209. switch (attr.type_)
  210. {
  211. case VAR_BOOL:
  212. dest = lua_toboolean(luaState_, -1) != 0;
  213. break;
  214. case VAR_DOUBLE:
  215. dest = lua_tonumber(luaState_, -1);
  216. break;
  217. case VAR_STRING:
  218. dest = tolua_tourho3dstring(luaState_, -1, "");
  219. break;
  220. case VAR_VECTOR2:
  221. dest = *((Vector2*)tolua_tousertype(luaState_, -1, 0));
  222. break;
  223. case VAR_VECTOR3:
  224. dest = *((Vector3*)tolua_tousertype(luaState_, -1, 0));
  225. break;
  226. case VAR_VECTOR4:
  227. dest = *((Vector4*)tolua_tousertype(luaState_, -1, 0));
  228. break;
  229. case VAR_QUATERNION:
  230. dest = *((Quaternion*)tolua_tousertype(luaState_, -1, 0));
  231. break;
  232. case VAR_COLOR:
  233. dest = *((Color*)tolua_tousertype(luaState_, -1, 0));
  234. break;
  235. case VAR_INTRECT:
  236. dest = *((IntRect*)tolua_tousertype(luaState_, -1, 0));
  237. break;
  238. case VAR_INTVECTOR2:
  239. dest = *((IntVector2*)tolua_tousertype(luaState_, -1, 0));
  240. break;
  241. default:
  242. LOGERROR("Unsupported data type");
  243. return;
  244. }
  245. lua_settop(luaState_, top);
  246. }
  247. void LuaScriptInstance::ApplyAttributes()
  248. {
  249. LuaFunction* function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  250. if (function && function->BeginCall(this))
  251. {
  252. function->EndCall();
  253. }
  254. }
  255. void LuaScriptInstance::OnSetEnabled()
  256. {
  257. if (IsEnabledEffective())
  258. SubscribeToScriptMethodEvents();
  259. else
  260. UnsubscribeFromScriptMethodEvents();
  261. }
  262. void LuaScriptInstance::AddEventHandler(const String& eventName, int functionIndex)
  263. {
  264. LuaFunction* function = luaScript_->GetFunction(functionIndex);
  265. if (function)
  266. eventInvoker_->AddEventHandler(0, eventName, function);
  267. }
  268. void LuaScriptInstance::AddEventHandler(const String& eventName, const String& functionName)
  269. {
  270. String realFunctionName = functionName.Replaced(":", ".");
  271. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  272. if (function)
  273. eventInvoker_->AddEventHandler(0, eventName, function);
  274. }
  275. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, int functionIndex)
  276. {
  277. if (!sender)
  278. return;
  279. LuaFunction* function = luaScript_->GetFunction(functionIndex);
  280. if (function)
  281. eventInvoker_->AddEventHandler(sender, eventName, function);
  282. }
  283. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, const String& functionName)
  284. {
  285. if (!sender)
  286. return;
  287. String realFunctionName = functionName.Replaced(":", ".");
  288. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  289. if (function)
  290. eventInvoker_->AddEventHandler(sender, eventName, function);
  291. }
  292. void LuaScriptInstance::RemoveEventHandler(const String& eventName)
  293. {
  294. eventInvoker_->UnsubscribeFromEvent(eventName);
  295. }
  296. void LuaScriptInstance::RemoveEventHandler(Object* sender, const String& eventName)
  297. {
  298. if (!sender)
  299. return;
  300. eventInvoker_->UnsubscribeFromEvent(sender, eventName);
  301. }
  302. void LuaScriptInstance::RemoveEventHandlers(Object* sender)
  303. {
  304. if (!sender)
  305. return;
  306. eventInvoker_->UnsubscribeFromEvents(sender);
  307. }
  308. void LuaScriptInstance::RemoveAllEventHandlers()
  309. {
  310. eventInvoker_->UnsubscribeFromAllEvents();
  311. }
  312. void LuaScriptInstance::RemoveEventHandlersExcept(const Vector<String>& exceptionNames)
  313. {
  314. PODVector<StringHash> exceptionTypes(exceptionNames.Size());
  315. for (unsigned i = 0; i < exceptionTypes.Size(); ++i)
  316. exceptionTypes[i] = StringHash(exceptionNames[i]);
  317. eventInvoker_->UnsubscribeFromAllEventsExcept(exceptionTypes, true);
  318. }
  319. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  320. {
  321. SetScriptFile(0);
  322. SetScriptObjectType(scriptObjectType);
  323. return scriptObjectRef_ != LUA_REFNIL;
  324. }
  325. bool LuaScriptInstance::CreateObject(LuaFile* scriptFile, const String& scriptObjectType)
  326. {
  327. SetScriptFile(scriptFile);
  328. SetScriptObjectType(scriptObjectType);
  329. return scriptObjectRef_ != LUA_REFNIL;
  330. }
  331. void LuaScriptInstance::SetScriptFile(LuaFile* scriptFile)
  332. {
  333. if (scriptFile == scriptFile_)
  334. return;
  335. scriptFile_ = scriptFile;
  336. if (!scriptFile_)
  337. return;
  338. if (!scriptFile_->LoadAndExecute(luaState_))
  339. LOGERROR("Execute Lua file failed: " + scriptFile_->GetName());
  340. }
  341. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  342. {
  343. if (scriptObjectType == scriptObjectType_)
  344. return;
  345. ReleaseObject();
  346. LuaFunction* function = luaScript_->GetFunction("CreateScriptObjectInstance");
  347. if (!function || !function->BeginCall())
  348. return;
  349. function->PushLuaTable(scriptObjectType);
  350. function->PushUserType((void*)this, "LuaScriptInstance");
  351. // Return script object and attribute names
  352. if (!function->EndCall(2))
  353. return;
  354. GetScriptAttributes();
  355. scriptObjectType_ = scriptObjectType;
  356. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  357. // Find script object method refs
  358. FindScriptObjectMethodRefs();
  359. }
  360. void LuaScriptInstance::SetScriptDataAttr(const PODVector<unsigned char>& data)
  361. {
  362. if (scriptObjectRef_ == LUA_REFNIL)
  363. return;
  364. LuaFunction* function = scriptObjectMethods_[LSOM_LOAD];
  365. if (function && function->BeginCall(this))
  366. {
  367. MemoryBuffer buf(data);
  368. function->PushUserType((Deserializer&)buf, "Deserializer");
  369. function->EndCall();
  370. }
  371. }
  372. void LuaScriptInstance::SetScriptNetworkDataAttr(const PODVector<unsigned char>& data)
  373. {
  374. if (scriptObjectRef_ == LUA_REFNIL)
  375. return;
  376. LuaFunction* function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  377. if (function && function->BeginCall(this))
  378. {
  379. MemoryBuffer buf(data);
  380. function->PushUserType((Deserializer&)buf, "Deserializer");
  381. function->EndCall();
  382. }
  383. }
  384. LuaFile* LuaScriptInstance::GetScriptFile() const
  385. {
  386. return scriptFile_;
  387. }
  388. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  389. {
  390. if (scriptObjectRef_ == LUA_REFNIL)
  391. return PODVector<unsigned char>();
  392. VectorBuffer buf;
  393. LuaFunction* function = scriptObjectMethods_[LSOM_SAVE];
  394. if (function && function->BeginCall(this))
  395. {
  396. function->PushUserType((Serializer&)buf, "Serializer");
  397. function->EndCall();
  398. }
  399. return buf.GetBuffer();
  400. }
  401. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  402. {
  403. if (scriptObjectRef_ == LUA_REFNIL)
  404. return PODVector<unsigned char>();
  405. VectorBuffer buf;
  406. LuaFunction* function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  407. if (function && function->BeginCall(this))
  408. {
  409. function->PushUserType((Serializer&)buf, "Serializer");
  410. function->EndCall();
  411. }
  412. return buf.GetBuffer();
  413. }
  414. void LuaScriptInstance::OnMarkedDirty(Node* node)
  415. {
  416. // Script functions are not safe from worker threads
  417. Scene* scene = GetScene();
  418. if (scene && scene->IsThreadedUpdate())
  419. {
  420. scene->DelayedMarkedDirty(this);
  421. return;
  422. }
  423. LuaFunction* function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  424. if (function && function->BeginCall(this))
  425. {
  426. function->EndCall();
  427. }
  428. }
  429. void LuaScriptInstance::GetScriptAttributes()
  430. {
  431. // Get all attribute names
  432. Vector<String> names;
  433. if (lua_istable(luaState_, -1))
  434. {
  435. size_t length = lua_objlen(luaState_, -1);
  436. for (size_t i = 1; i <= length; ++i)
  437. {
  438. lua_pushinteger(luaState_, (int)i);
  439. lua_gettable(luaState_, -2);
  440. if (!lua_isstring(luaState_, -1))
  441. {
  442. lua_pop(luaState_, 1);
  443. continue;
  444. }
  445. String name = lua_tostring(luaState_, -1);
  446. names.Push(name);
  447. lua_pop(luaState_, 1);
  448. }
  449. }
  450. lua_pop(luaState_, 1);
  451. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  452. for (unsigned i = 0; i < names.Size(); ++i)
  453. {
  454. lua_pushstring(luaState_, names[i].CString());
  455. lua_gettable(luaState_, -2);
  456. // Get attribute type
  457. int type = lua_type(luaState_, -1);
  458. AttributeInfo info;
  459. info.mode_ = AM_FILE;
  460. info.name_ = names[i];
  461. info.ptr_ = (void*)0xffffffff;
  462. switch (type)
  463. {
  464. case LUA_TBOOLEAN:
  465. info.type_ = VAR_BOOL;
  466. break;
  467. case LUA_TNUMBER:
  468. info.type_ = VAR_DOUBLE;
  469. break;
  470. case LUA_TSTRING:
  471. info.type_ = VAR_STRING;
  472. break;
  473. case LUA_TUSERDATA:
  474. {
  475. String typeName = tolua_typename(luaState_, -1);
  476. lua_pop(luaState_, 1);
  477. if (typeName == "Vector2")
  478. info.type_ = VAR_VECTOR2;
  479. else if (typeName == "Vector3")
  480. info.type_ = VAR_VECTOR3;
  481. else if (typeName == "Vector4")
  482. info.type_ = VAR_VECTOR4;
  483. else if (typeName == "Quaternion")
  484. info.type_ = VAR_QUATERNION;
  485. else if (typeName == "Color")
  486. info.type_ = VAR_COLOR;
  487. else if (typeName == "Intrect")
  488. info.type_ = VAR_INTRECT;
  489. else if (typeName == "Intvector2")
  490. info.type_ = VAR_INTVECTOR2;
  491. }
  492. break;
  493. default:
  494. break;
  495. }
  496. lua_pop(luaState_, 1);
  497. if (info.type_ != VAR_NONE)
  498. attributeInfos_.Push(info);
  499. }
  500. }
  501. void LuaScriptInstance::FindScriptObjectMethodRefs()
  502. {
  503. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  504. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  505. if (IsEnabledEffective())
  506. SubscribeToScriptMethodEvents();
  507. }
  508. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  509. {
  510. Scene* scene = GetScene();
  511. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  512. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  513. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  514. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  515. #ifdef URHO3D_PHYSICS
  516. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  517. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  518. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  519. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  520. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  521. #endif
  522. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  523. node_->AddListener(this);
  524. }
  525. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  526. {
  527. Scene* scene = GetScene();
  528. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  529. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  530. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  531. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  532. #ifdef URHO3D_PHYSICS
  533. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  534. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  535. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPRESTEP);
  536. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  537. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPOSTSTEP);
  538. #endif
  539. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  540. node_->RemoveListener(this);
  541. }
  542. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  543. {
  544. using namespace Update;
  545. float timeStep = eventData[P_TIMESTEP].GetFloat();
  546. LuaFunction* function = scriptObjectMethods_[LSOM_UPDATE];
  547. if (function && function->BeginCall(this))
  548. {
  549. function->PushFloat(timeStep);
  550. function->EndCall();
  551. }
  552. }
  553. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  554. {
  555. using namespace PostUpdate;
  556. float timeStep = eventData[P_TIMESTEP].GetFloat();
  557. LuaFunction* function = scriptObjectMethods_[LSOM_POSTUPDATE];
  558. if (function && function->BeginCall(this))
  559. {
  560. function->PushFloat(timeStep);
  561. function->EndCall();
  562. }
  563. }
  564. #ifdef URHO3D_PHYSICS
  565. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  566. {
  567. using namespace PhysicsPreStep;
  568. float timeStep = eventData[P_TIMESTEP].GetFloat();
  569. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  570. if (function && function->BeginCall(this))
  571. {
  572. function->PushFloat(timeStep);
  573. function->EndCall();
  574. }
  575. }
  576. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  577. {
  578. using namespace PhysicsPostStep;
  579. float timeStep = eventData[P_TIMESTEP].GetFloat();
  580. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  581. if (function && function->BeginCall(this))
  582. {
  583. function->PushFloat(timeStep);
  584. function->EndCall();
  585. }
  586. }
  587. #endif
  588. void LuaScriptInstance::ReleaseObject()
  589. {
  590. if (scriptObjectRef_ == LUA_REFNIL)
  591. return;
  592. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  593. if (IsEnabledEffective())
  594. UnsubscribeFromScriptMethodEvents();
  595. // Unref script object
  596. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  597. scriptObjectRef_ = LUA_REFNIL;
  598. LuaFunction* function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  599. if (function && function->BeginCall())
  600. {
  601. function->PushUserType((void*)this, "LuaScriptInstance");
  602. function->EndCall();
  603. }
  604. }
  605. LuaFunction* LuaScriptInstance::GetScriptObjectFunction(const String& functionName) const
  606. {
  607. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  608. }
  609. void LuaScriptInstance::SetScriptFileAttr(const ResourceRef& value)
  610. {
  611. ResourceCache* cache = GetSubsystem<ResourceCache>();
  612. SetScriptFile(cache->GetResource<LuaFile>(value.name_));
  613. }
  614. ResourceRef LuaScriptInstance::GetScriptFileAttr() const
  615. {
  616. return GetResourceRef(scriptFile_, LuaFile::GetTypeStatic());
  617. }
  618. }