ScriptInstance.cpp 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "MemoryBuffer.h"
  27. #include "PhysicsEvents.h"
  28. #include "PhysicsWorld.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include <angelscript.h>
  37. #include "DebugNew.h"
  38. static const String methodDeclarations[] = {
  39. "void Start()",
  40. "void Stop()",
  41. "void DelayedStart()",
  42. "void Update(float)",
  43. "void PostUpdate(float)",
  44. "void FixedUpdate(float)",
  45. "void FixedPostUpdate(float)",
  46. "void Load(Deserializer&)",
  47. "void Save(Serializer&)",
  48. "void ApplyAttributes()"
  49. };
  50. OBJECTTYPESTATIC(ScriptInstance);
  51. ScriptInstance::ScriptInstance(Context* context) :
  52. Component(context),
  53. script_(GetSubsystem<Script>()),
  54. scriptObject_(0),
  55. active_(true),
  56. delayedStart_(false),
  57. fixedUpdateFps_(0),
  58. fixedUpdateInterval_(0.0f),
  59. fixedUpdateAcc_(0.0f),
  60. fixedPostUpdateAcc_(0.0f)
  61. {
  62. ClearMethods();
  63. }
  64. ScriptInstance::~ScriptInstance()
  65. {
  66. ReleaseObject();
  67. }
  68. void ScriptInstance::RegisterObject(Context* context)
  69. {
  70. context->RegisterFactory<ScriptInstance>();
  71. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  72. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String(), AM_DEFAULT);
  73. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Is Active", active_, true, AM_DEFAULT);
  74. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  75. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE);
  76. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE | AM_NOEDIT);
  77. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_DEFAULT | AM_NOEDIT);
  78. }
  79. void ScriptInstance::ApplyAttributes()
  80. {
  81. if (scriptObject_ && methods_[METHOD_APPLYATTRIBUTES])
  82. scriptFile_->Execute(scriptObject_, methods_[METHOD_APPLYATTRIBUTES]);
  83. }
  84. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  85. {
  86. className_ = String(); // Do not create object during SetScriptFile()
  87. SetScriptFile(scriptFile);
  88. SetClassName(className);
  89. return scriptObject_ != 0;
  90. }
  91. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  92. {
  93. if (scriptFile == scriptFile_ && scriptObject_)
  94. return;
  95. ReleaseObject();
  96. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  97. if (scriptFile_)
  98. {
  99. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  100. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  101. }
  102. if (scriptFile)
  103. {
  104. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  105. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  106. }
  107. scriptFile_ = scriptFile;
  108. CreateObject();
  109. MarkNetworkUpdate();
  110. }
  111. void ScriptInstance::SetClassName(const String& className)
  112. {
  113. if (className == className_ && scriptObject_)
  114. return;
  115. ReleaseObject();
  116. className_ = className;
  117. CreateObject();
  118. MarkNetworkUpdate();
  119. }
  120. void ScriptInstance::SetActive(bool active)
  121. {
  122. active_ = active;
  123. MarkNetworkUpdate();
  124. }
  125. void ScriptInstance::SetFixedUpdateFps(int fps)
  126. {
  127. fixedUpdateFps_ = Max(fps, 0);
  128. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  129. fixedUpdateAcc_ = 0.0f;
  130. fixedPostUpdateAcc_ = 0.0f;
  131. MarkNetworkUpdate();
  132. }
  133. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  134. {
  135. if (!scriptObject_)
  136. return false;
  137. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  138. return scriptFile_->Execute(scriptObject_, method, parameters);
  139. }
  140. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  141. {
  142. if (!method || !scriptObject_)
  143. return false;
  144. return scriptFile_->Execute(scriptObject_, method, parameters);
  145. }
  146. void ScriptInstance::DelayedExecute(float delay, const String& declaration, const VariantVector& parameters)
  147. {
  148. if (!scriptObject_)
  149. return;
  150. DelayedMethodCall call;
  151. call.delay_ = Max(delay, 0.0f);
  152. call.declaration_ = declaration;
  153. call.parameters_ = parameters;
  154. delayedMethodCalls_.Push(call);
  155. // Make sure we are registered to the scene update event, because delayed calls are executed there
  156. if (!methods_[METHOD_UPDATE] && !HasSubscribedToEvent(E_SCENEUPDATE))
  157. SubscribeToEvent(GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  158. }
  159. void ScriptInstance::ClearDelayedExecute()
  160. {
  161. delayedMethodCalls_.Clear();
  162. }
  163. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  164. {
  165. if (!scriptObject_)
  166. return;
  167. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  168. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  169. if (!method)
  170. {
  171. declaration = "void " + handlerName + "()";
  172. method = scriptFile_->GetMethod(scriptObject_, declaration);
  173. if (!method)
  174. {
  175. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  176. return;
  177. }
  178. }
  179. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  180. }
  181. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  182. {
  183. if (!scriptObject_)
  184. return;
  185. if (!sender)
  186. {
  187. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  188. return;
  189. }
  190. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  191. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  192. if (!method)
  193. {
  194. declaration = "void " + handlerName + "()";
  195. method = scriptFile_->GetMethod(scriptObject_, declaration);
  196. if (!method)
  197. {
  198. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  199. return;
  200. }
  201. }
  202. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  203. }
  204. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  205. {
  206. ResourceCache* cache = GetSubsystem<ResourceCache>();
  207. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  208. }
  209. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  210. {
  211. MemoryBuffer buf(value);
  212. delayedMethodCalls_.Resize(buf.ReadVLE());
  213. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  214. {
  215. i->delay_ = buf.ReadFloat();
  216. i->declaration_ = buf.ReadString();
  217. i->parameters_ = buf.ReadVariantVector();
  218. }
  219. }
  220. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  221. {
  222. fixedUpdateAcc_ = value;
  223. fixedPostUpdateAcc_ = value;
  224. }
  225. void ScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  226. {
  227. if (scriptObject_ && methods_[METHOD_LOAD])
  228. {
  229. MemoryBuffer buf(data);
  230. VariantVector parameters;
  231. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  232. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  233. }
  234. }
  235. ResourceRef ScriptInstance::GetScriptFileAttr() const
  236. {
  237. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  238. }
  239. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  240. {
  241. VectorBuffer buf;
  242. buf.WriteVLE(delayedMethodCalls_.Size());
  243. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  244. {
  245. buf.WriteFloat(i->delay_);
  246. buf.WriteString(i->declaration_);
  247. buf.WriteVariantVector(i->parameters_);
  248. }
  249. return buf.GetBuffer();
  250. }
  251. float ScriptInstance::GetFixedUpdateAccAttr() const
  252. {
  253. return fixedUpdateAcc_;
  254. }
  255. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  256. {
  257. if (!scriptObject_ || !methods_[METHOD_SAVE])
  258. return PODVector<unsigned char>();
  259. else
  260. {
  261. VectorBuffer buf;
  262. VariantVector parameters;
  263. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  264. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  265. return buf.GetBuffer();
  266. }
  267. }
  268. void ScriptInstance::CreateObject()
  269. {
  270. if (!scriptFile_ || className_.Empty())
  271. return;
  272. scriptObject_ = scriptFile_->CreateObject(className_);
  273. if (scriptObject_)
  274. {
  275. // Map script object to script instance with userdata
  276. scriptObject_->SetUserData(this);
  277. ClearDelayedExecute();
  278. GetSupportedMethods();
  279. if (methods_[METHOD_START])
  280. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  281. }
  282. else
  283. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  284. }
  285. void ScriptInstance::ReleaseObject()
  286. {
  287. if (scriptObject_)
  288. {
  289. if (methods_[METHOD_STOP])
  290. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  291. UnsubscribeFromAllEvents();
  292. ClearMethods();
  293. scriptObject_->SetUserData(0);
  294. scriptObject_->Release();
  295. scriptObject_ = 0;
  296. }
  297. }
  298. void ScriptInstance::ClearMethods()
  299. {
  300. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  301. methods_[i] = 0;
  302. delayedMethodCalls_.Clear();
  303. }
  304. void ScriptInstance::GetSupportedMethods()
  305. {
  306. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  307. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  308. // Subscribe to the update events as supported
  309. Scene* scene = GetScene();
  310. if (scene)
  311. {
  312. if (methods_[METHOD_UPDATE])
  313. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  314. if (methods_[METHOD_POSTUPDATE])
  315. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  316. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  317. if (world)
  318. {
  319. if (methods_[METHOD_FIXEDUPDATE])
  320. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  321. if (methods_[METHOD_FIXEDPOSTUPDATE])
  322. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  323. }
  324. }
  325. delayedStart_ = false;
  326. }
  327. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  328. {
  329. if (!active_ || !scriptObject_)
  330. return;
  331. using namespace SceneUpdate;
  332. float timeStep = eventData[P_TIMESTEP].GetFloat();
  333. // Execute delayed method calls
  334. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  335. {
  336. i->delay_ -= timeStep;
  337. if (i->delay_ <= 0.0f)
  338. {
  339. Execute(i->declaration_, i->parameters_);
  340. i = delayedMethodCalls_.Erase(i);
  341. }
  342. else
  343. ++i;
  344. }
  345. // Execute delayed start before first update
  346. if (methods_[METHOD_DELAYEDSTART] && !delayedStart_)
  347. {
  348. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  349. delayedStart_ = true;
  350. }
  351. if (methods_[METHOD_UPDATE])
  352. {
  353. VariantVector parameters;
  354. parameters.Push(timeStep);
  355. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  356. }
  357. }
  358. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  359. {
  360. if (!active_ || !scriptObject_)
  361. return;
  362. using namespace ScenePostUpdate;
  363. if (methods_[METHOD_DELAYEDSTART] && !delayedStart_)
  364. {
  365. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  366. delayedStart_ = true;
  367. }
  368. VariantVector parameters;
  369. parameters.Push(eventData[P_TIMESTEP]);
  370. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  371. }
  372. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  373. {
  374. if (!active_ || !scriptObject_)
  375. return;
  376. using namespace PhysicsPreStep;
  377. if (methods_[METHOD_DELAYEDSTART] && !delayedStart_)
  378. {
  379. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  380. delayedStart_ = true;
  381. }
  382. if (!fixedUpdateFps_)
  383. {
  384. VariantVector parameters;
  385. parameters.Push(eventData[P_TIMESTEP]);
  386. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  387. }
  388. else
  389. {
  390. float timeStep = eventData[P_TIMESTEP].GetFloat();
  391. fixedUpdateAcc_ += timeStep;
  392. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  393. {
  394. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  395. VariantVector parameters;
  396. parameters.Push(fixedUpdateInterval_);
  397. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  398. }
  399. }
  400. }
  401. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  402. {
  403. if (!active_ || !scriptObject_)
  404. return;
  405. using namespace PhysicsPostStep;
  406. if (methods_[METHOD_DELAYEDSTART] && !delayedStart_)
  407. {
  408. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  409. delayedStart_ = true;
  410. }
  411. if (!fixedUpdateFps_)
  412. {
  413. VariantVector parameters;
  414. parameters.Push(eventData[P_TIMESTEP]);
  415. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  416. }
  417. else
  418. {
  419. float timeStep = eventData[P_TIMESTEP].GetFloat();
  420. fixedPostUpdateAcc_ += timeStep;
  421. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  422. {
  423. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  424. VariantVector parameters;
  425. parameters.Push(fixedUpdateInterval_);
  426. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  427. }
  428. }
  429. }
  430. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  431. {
  432. if (!active_ || !scriptFile_ || !scriptObject_)
  433. return;
  434. asIScriptFunction* method = static_cast<asIScriptFunction*>(GetEventHandler()->GetUserData());
  435. VariantVector parameters;
  436. if (method->GetParamCount() > 0)
  437. {
  438. parameters.Push(Variant((void*)&eventType));
  439. parameters.Push(Variant((void*)&eventData));
  440. }
  441. scriptFile_->Execute(scriptObject_, method, parameters);
  442. }
  443. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  444. {
  445. ReleaseObject();
  446. }
  447. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  448. {
  449. if (!className_.Empty())
  450. CreateObject();
  451. }
  452. Context* GetScriptContext()
  453. {
  454. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  455. }
  456. ScriptInstance* GetScriptContextInstance()
  457. {
  458. asIScriptContext* context = asGetActiveContext();
  459. asIScriptObject* object = context ? static_cast<asIScriptObject*>(context->GetThisPointer()) : 0;
  460. if (object)
  461. return static_cast<ScriptInstance*>(object->GetUserData());
  462. else
  463. return 0;
  464. }
  465. Node* GetScriptContextNode()
  466. {
  467. ScriptInstance* instance = GetScriptContextInstance();
  468. return instance ? instance->GetNode() : 0;
  469. }
  470. Scene* GetScriptContextScene()
  471. {
  472. Scene* scene = 0;
  473. Node* node = GetScriptContextNode();
  474. if (node)
  475. scene = node->GetScene();
  476. // If null, try to get the default scene
  477. if (!scene)
  478. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  479. return scene;
  480. }
  481. ScriptEventListener* GetScriptContextEventListener()
  482. {
  483. // If context's this pointer is non-null, try to get the script instance. Else get the script file for procedural
  484. // event handling
  485. asIScriptContext* context = asGetActiveContext();
  486. if (context)
  487. {
  488. if (context->GetThisPointer())
  489. return GetScriptContextInstance();
  490. else
  491. return GetScriptContextFile();
  492. }
  493. else
  494. return 0;
  495. }
  496. Object* GetScriptContextEventListenerObject()
  497. {
  498. asIScriptContext* context = asGetActiveContext();
  499. if (context)
  500. {
  501. if (context->GetThisPointer())
  502. return GetScriptContextInstance();
  503. else
  504. return GetScriptContextFile();
  505. }
  506. else
  507. return 0;
  508. }