05_AnimatingScene.lua 6.6 KB

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  1. -- Animating 3D scene example.
  2. -- This sample demonstrates:
  3. -- - Creating a 3D scene and using a script component to animate the objects
  4. -- - Controlling scene ambience with the Zone component
  5. -- - Attaching a light to an object (the camera)
  6. require "LuaScripts/Utilities/Sample"
  7. local scene_ = nil
  8. local cameraNode = nil
  9. local yaw = 0.0
  10. local pitch = 0.0
  11. local cache = GetCache()
  12. local input = GetInput()
  13. local renderer = GetRenderer()
  14. local ui = GetUI()
  15. function Start()
  16. -- Execute the common startup for samples
  17. SampleStart()
  18. -- Create the scene content
  19. CreateScene()
  20. -- Create the UI content
  21. CreateInstructions()
  22. -- Setup the viewport for displaying the scene
  23. SetupViewport()
  24. -- Hook up to the frame update events
  25. SubscribeToEvents()
  26. end
  27. function CreateScene()
  28. scene_ = Scene()
  29. -- Create the Octree component to the scene so that drawable objects can be rendered. Use default volume
  30. -- (-1000, -1000, -1000) to (1000, 1000, 1000)
  31. scene_:CreateComponent("Octree")
  32. -- Create a Zone component into a child scene node. The Zone controls ambient lighting and fog settings. Like the Octree,
  33. -- it also defines its volume with a bounding box, but can be rotated (so it does not need to be aligned to the world X, Y
  34. -- and Z axes.) Drawable objects "pick up" the zone they belong to and use it when rendering several zones can exist
  35. local zoneNode = scene_:CreateChild("Zone")
  36. local zone = zoneNode:CreateComponent("Zone")
  37. -- Set same volume as the Octree, set a close bluish fog and some ambient light
  38. zone.boundingBox = BoundingBox(-1000.0, 1000.0)
  39. zone.ambientColor = Color(0.05, 0.1, 0.15)
  40. zone.fogColor = Color(0.1, 0.2, 0.3)
  41. zone.fogStart = 10.0
  42. zone.fogEnd = 100.0
  43. -- Create randomly positioned and oriented box StaticModels in the scene
  44. local NUM_OBJECTS = 2000
  45. for i = 1, NUM_OBJECTS do
  46. local boxNode = scene_:CreateChild("Box")
  47. boxNode:SetPositionXYZ(Random(200.0) - 100.0, Random(200.0) - 100.0, Random(200.0) - 100.0)
  48. -- Orient using random pitch, yaw and roll Euler angles
  49. boxNode:SetRotationXYZ(Random(360.0), Random(360.0), Random(360.0))
  50. local boxObject = boxNode:CreateComponent("StaticModel")
  51. boxObject.model = cache:GetResource("Model", "Models/Box.mdl")
  52. boxObject.material = cache:GetResource("Material", "Materials/Stone.xml")
  53. -- Add the Rotator script object which will rotate the scene node each frame, when the scene sends its update event.
  54. -- This requires the C++ component LuaScriptInstance in the scene node, which acts as a container. We need to tell the
  55. -- class name to instantiate the object
  56. local object = boxNode:CreateScriptObject("Rotator")
  57. object.rotationSpeed = {10.0, 20.0, 30.0}
  58. end
  59. -- Create the camera. Let the starting position be at the world origin. As the fog limits maximum visible distance, we can
  60. -- bring the far clip plane closer for more effective culling of distant objects
  61. cameraNode = scene_:CreateChild("Camera")
  62. local camera = cameraNode:CreateComponent("Camera")
  63. camera.farClip = 100.0
  64. -- Create a point light to the camera scene node
  65. light = cameraNode:CreateComponent("Light")
  66. light.lightType = LIGHT_POINT
  67. light.range = 30.0
  68. end
  69. function CreateInstructions()
  70. -- Construct new Text object, set string to display and font to use
  71. local instructionText = ui.root:CreateChild("Text")
  72. instructionText:SetText("Use WASD keys and mouse to move")
  73. instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
  74. -- Position the text relative to the screen center
  75. instructionText.horizontalAlignment = HA_CENTER
  76. instructionText.verticalAlignment = VA_CENTER
  77. instructionText:SetPosition(0, ui.root.height / 4)
  78. end
  79. function SetupViewport()
  80. -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
  81. -- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
  82. -- use, but now we just use full screen and default render path configured in the engine command line options
  83. local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
  84. renderer:SetViewport(0, viewport)
  85. end
  86. function MoveCamera(timeStep)
  87. -- Do not move if the UI has a focused element (the console)
  88. if ui.focusElement ~= nil then
  89. return
  90. end
  91. -- Movement speed as world units per second
  92. local MOVE_SPEED = 20.0
  93. -- Mouse sensitivity as degrees per pixel
  94. local MOUSE_SENSITIVITY = 0.1
  95. -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
  96. local mouseMove = input.mouseMove
  97. yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x
  98. pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
  99. pitch = Clamp(pitch, -90.0, 90.0)
  100. -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
  101. cameraNode:SetRotationXYZ(pitch, yaw, 0.0)
  102. -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
  103. local delta = MOVE_SPEED * timeStep
  104. if input:GetKeyDown(KEY_W) then
  105. cameraNode:TranslateRelativeXYZ(0.0, 0.0, delta)
  106. end
  107. if input:GetKeyDown(KEY_S) then
  108. cameraNode:TranslateRelativeXYZ(0.0, 0.0, -delta)
  109. end
  110. if input:GetKeyDown(KEY_A) then
  111. cameraNode:TranslateRelativeXYZ(-delta, 0.0, 0.0)
  112. end
  113. if input:GetKeyDown(KEY_D) then
  114. cameraNode:TranslateRelativeXYZ(delta, 0.0, 0.0)
  115. end
  116. end
  117. function SubscribeToEvents()
  118. -- Subscribe HandleUpdate() function for processing update events
  119. SubscribeToEvent("Update", "HandleUpdate")
  120. end
  121. function HandleUpdate(eventType, eventData)
  122. -- Take the frame time step, which is stored as a float
  123. local timeStep = eventData:GetFloat("TimeStep")
  124. -- Move the camera, scale movement with time step
  125. MoveCamera(timeStep)
  126. end
  127. -- Rotator script object class. Script objects to be added to a scene node must implement the empty ScriptObject interface
  128. Rotator = ScriptObject()
  129. function Rotator:Start()
  130. self.rotationSpeed = {0.0, 0.0, 0.0}
  131. end
  132. function Rotator:Update(timeStep)
  133. local x = self.rotationSpeed[1] * timeStep
  134. local y = self.rotationSpeed[2] * timeStep
  135. local z = self.rotationSpeed[3] * timeStep
  136. self.node:RotateXYZ(x, y, z)
  137. end