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- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Context.h"
- #include "LuaScript.h"
- #include "ProcessUtils.h"
- #include "Variant.h"
- #include "Timer.h"
- namespace Urho3D
- {
- const char* GetPlatformCString()
- {
- static String platform = GetPlatform();
- return platform.CString();
- }
- Time* GetTime()
- {
- return GetLuaScriptContext()->GetSubsystem<Time>();
- }
- const Variant& FindVariant(const VariantMap* vmap, const char* key)
- {
- VariantMap::ConstIterator i = vmap->Find(ShortStringHash(key));
- return i != vmap->End() ? i->second_ : Variant::EMPTY;
- }
- int VariantMapGetInt(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetInt();
- }
- bool VariantMapGetBool(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetBool();
- }
- float VariantMapGetFloat(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetFloat();
- }
- const Vector2& VariantMapGetVector2(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetVector2();
- }
- const Vector3& VariantMapGetVector3(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetVector3();
- }
- const Vector4& VariantMapGetVector4(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetVector4();
- }
- const Quaternion& VariantMapGetQuaternion(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetQuaternion();
- }
- const Color& VariantMapGetColor(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetColor();
- }
- const String& VariantMapGetString(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetString();
- }
- const void* VariantMapGetPtr(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetPtr();
- }
- const ResourceRef& VariantMapGetResourceRef(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetResourceRef();
- }
- const ResourceRefList& VariantMapGetResourceRefList(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetResourceRefList();
- }
- const IntRect& VariantMapGetIntRect(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetIntRect();
- }
- const IntVector2& VariantMapGetIntVector2(const VariantMap* vmap, const char* key)
- {
- return FindVariant(vmap, key).GetIntVector2();
- }
- void VariantMapSetInt(VariantMap* vmap, const char* key, int value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetBool(VariantMap* vmap, const char* key, bool value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetFloat(VariantMap* vmap, const char* key, float value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetVector2(VariantMap* vmap, const char* key, const Vector2& value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetVector3(VariantMap* vmap, const char* key, const Vector3& value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetVector4(VariantMap* vmap, const char* key, const Vector4& value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetQuaternion(VariantMap* vmap, const char* key, const Quaternion& value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetColor(VariantMap* vmap, const char* key, const Color& value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetString(VariantMap* vmap, const char* key, const String& value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetPtr(VariantMap* vmap, const char* key, const void* value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetResourceRef(VariantMap* vmap, const char* key, const ResourceRef& value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetResourceRefList(VariantMap* vmap, const char* key, const ResourceRefList& value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetIntRect(VariantMap* vmap, const char* key, const IntRect& value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- void VariantMapSetIntVector2(VariantMap* vmap, const char* key, const IntVector2& value)
- {
- (*vmap)[ShortStringHash(key)] = value;
- }
- }
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