| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 |
- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Context.h"
- #include "Input.h"
- #include "LuaScript.h"
- namespace Urho3D
- {
- static const int KEY_A = 'A';
- static const int KEY_B = 'B';
- static const int KEY_C = 'C';
- static const int KEY_D = 'D';
- static const int KEY_E = 'E';
- static const int KEY_F = 'F';
- static const int KEY_G = 'G';
- static const int KEY_H = 'H';
- static const int KEY_I = 'I';
- static const int KEY_J = 'J';
- static const int KEY_K = 'K';
- static const int KEY_L = 'L';
- static const int KEY_M = 'M';
- static const int KEY_N = 'N';
- static const int KEY_O = 'O';
- static const int KEY_P = 'P';
- static const int KEY_Q = 'Q';
- static const int KEY_R = 'R';
- static const int KEY_S = 'S';
- static const int KEY_T = 'T';
- static const int KEY_U = 'U';
- static const int KEY_V = 'V';
- static const int KEY_W = 'W';
- static const int KEY_X = 'X';
- static const int KEY_Y = 'Y';
- static const int KEY_Z = 'Z';
- Input* GetInput()
- {
- return GetLuaScriptContext()->GetSubsystem<Input>();
- }
- }
|