Text.cpp 16 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Font.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "ResourceCache.h"
  28. #include "StringUtils.h"
  29. #include "Text.h"
  30. #include "Texture2D.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. static const float MIN_ROW_SPACING = 0.5f;
  35. static const char* horizontalAlignments[] =
  36. {
  37. "Left",
  38. "Center",
  39. "Right",
  40. ""
  41. };
  42. OBJECTTYPESTATIC(Text);
  43. Text::Text(Context* context) :
  44. UIElement(context),
  45. fontSize_(DEFAULT_FONT_SIZE),
  46. textAlignment_(HA_LEFT),
  47. rowSpacing_(1.0f),
  48. wordWrap_(false),
  49. selectionStart_(0),
  50. selectionLength_(0),
  51. selectionColor_(Color::TRANSPARENT),
  52. hoverColor_(Color::TRANSPARENT),
  53. rowHeight_(0)
  54. {
  55. // By default Text does not derive opacity from parent elements
  56. SetUseDerivedOpacity(false);
  57. }
  58. Text::~Text()
  59. {
  60. }
  61. void Text::RegisterObject(Context* context)
  62. {
  63. context->RegisterFactory<Text>();
  64. ACCESSOR_ATTRIBUTE(Text, VAR_RESOURCEREF, "Font", GetFontAttr, SetFontAttr, ResourceRef, ResourceRef(Font::GetTypeStatic()), AM_FILE);
  65. ATTRIBUTE(Text, VAR_INT, "Font Size", fontSize_, DEFAULT_FONT_SIZE, AM_FILE);
  66. ATTRIBUTE(Text, VAR_STRING, "Text", text_, String::EMPTY, AM_FILE);
  67. ENUM_ATTRIBUTE(Text, "Text Alignment", textAlignment_, horizontalAlignments, HA_LEFT, AM_FILE);
  68. ATTRIBUTE(Text, VAR_FLOAT, "Row Spacing", rowSpacing_, 1.0f, AM_FILE);
  69. ATTRIBUTE(Text, VAR_BOOL, "Word Wrap", wordWrap_, false, AM_FILE);
  70. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Selection Color", GetSelectionColor, SetSelectionColor, Color, Color::TRANSPARENT, AM_FILE);
  71. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Hover Color", GetHoverColor, SetHoverColor, Color, Color::TRANSPARENT, AM_FILE);
  72. COPY_BASE_ATTRIBUTES(Text, UIElement);
  73. // Change the default value for UseDerivedOpacity
  74. context->GetAttribute<Text>("Use Derived Opacity")->defaultValue_ = false;
  75. }
  76. void Text::ApplyAttributes()
  77. {
  78. UIElement::ApplyAttributes();
  79. // Decode to Unicode now
  80. unicodeText_.Clear();
  81. for (unsigned i = 0; i < text_.Length();)
  82. unicodeText_.Push(text_.NextUTF8Char(i));
  83. fontSize_ = Max(fontSize_, 1);
  84. ValidateSelection();
  85. UpdateText();
  86. }
  87. void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor)
  88. {
  89. // Hovering or whole selection batch
  90. if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
  91. {
  92. UIBatch batch(BLEND_ALPHA, currentScissor, 0, &quads);
  93. batch.AddQuad(*this, 0, 0, GetWidth(), GetHeight(), 0, 0, 0, 0, selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ :
  94. hoverColor_);
  95. UIBatch::AddOrMerge(batch, batches);
  96. }
  97. // Partial selection batch
  98. if (!selected_ && selectionLength_ && charSizes_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f)
  99. {
  100. UIBatch batch(BLEND_ALPHA, currentScissor, 0, &quads);
  101. IntVector2 currentStart = charPositions_[selectionStart_];
  102. IntVector2 currentEnd = currentStart;
  103. for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i)
  104. {
  105. // Check if row changes, and start a new quad in that case
  106. if (charSizes_[i].x_ && charSizes_[i].y_)
  107. {
  108. if (charPositions_[i].y_ != currentStart.y_)
  109. {
  110. batch.AddQuad(*this, currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  111. 0, 0, 0, 0, selectionColor_);
  112. currentStart = charPositions_[i];
  113. currentEnd = currentStart + charSizes_[i];
  114. }
  115. else
  116. {
  117. currentEnd.x_ += charSizes_[i].x_;
  118. currentEnd.y_ = Max(currentStart.y_ + charSizes_[i].y_, currentEnd.y_);
  119. }
  120. }
  121. }
  122. if (currentEnd != currentStart)
  123. {
  124. batch.AddQuad(*this, currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  125. 0, 0, 0, 0, selectionColor_);
  126. }
  127. UIBatch::AddOrMerge(batch, batches);
  128. }
  129. // Text batch
  130. if (font_)
  131. {
  132. const FontFace* face = font_->GetFace(fontSize_);
  133. if (!face)
  134. return;
  135. UIBatch batch(BLEND_ALPHA, currentScissor, face->texture_, &quads);
  136. unsigned rowIndex = 0;
  137. int x = GetRowStartPosition(rowIndex);
  138. int y = 0;
  139. for (unsigned i = 0; i < printText_.Size(); ++i)
  140. {
  141. unsigned c = printText_[i];
  142. if (c != '\n')
  143. {
  144. const FontGlyph& glyph = face->GetGlyph(c);
  145. if (c != ' ')
  146. batch.AddQuad(*this, x + glyph.offsetX_, y + glyph.offsetY_, glyph.width_, glyph.height_, glyph.x_, glyph.y_);
  147. x += glyph.advanceX_;
  148. if (i < printText_.Size() - 1)
  149. x += face->GetKerning(c, printText_[i + 1]);
  150. }
  151. else
  152. {
  153. x = GetRowStartPosition(++rowIndex);
  154. y += rowHeight_;
  155. }
  156. }
  157. UIBatch::AddOrMerge(batch, batches);
  158. }
  159. // Reset hovering for next frame
  160. hovering_ = false;
  161. }
  162. void Text::OnResize()
  163. {
  164. if (wordWrap_)
  165. UpdateText();
  166. }
  167. bool Text::SetFont(const String& fontName, int size)
  168. {
  169. ResourceCache* cache = GetSubsystem<ResourceCache>();
  170. return SetFont(cache->GetResource<Font>(fontName), size);
  171. }
  172. bool Text::SetFont(Font* font, int size)
  173. {
  174. if (!font)
  175. {
  176. LOGERROR("Null font for Text");
  177. return false;
  178. }
  179. if (font != font_ || size != fontSize_)
  180. {
  181. font_ = font;
  182. fontSize_ = Max(size, 1);
  183. UpdateText();
  184. }
  185. return true;
  186. }
  187. void Text::SetText(const String& text)
  188. {
  189. text_ = text;
  190. // Decode to Unicode now
  191. unicodeText_.Clear();
  192. for (unsigned i = 0; i < text_.Length();)
  193. unicodeText_.Push(text_.NextUTF8Char(i));
  194. ValidateSelection();
  195. UpdateText();
  196. }
  197. void Text::SetTextAlignment(HorizontalAlignment align)
  198. {
  199. if (align != textAlignment_)
  200. {
  201. textAlignment_ = align;
  202. UpdateText();
  203. }
  204. }
  205. void Text::SetRowSpacing(float spacing)
  206. {
  207. if (spacing != rowSpacing_)
  208. {
  209. rowSpacing_ = Max(spacing, MIN_ROW_SPACING);
  210. UpdateText();
  211. }
  212. }
  213. void Text::SetWordwrap(bool enable)
  214. {
  215. if (enable != wordWrap_)
  216. {
  217. wordWrap_ = enable;
  218. UpdateText();
  219. }
  220. }
  221. void Text::SetSelection(unsigned start, unsigned length)
  222. {
  223. selectionStart_ = start;
  224. selectionLength_ = length;
  225. ValidateSelection();
  226. }
  227. void Text::ClearSelection()
  228. {
  229. selectionStart_ = 0;
  230. selectionLength_ = 0;
  231. }
  232. void Text::SetSelectionColor(const Color& color)
  233. {
  234. selectionColor_ = color;
  235. }
  236. void Text::SetHoverColor(const Color& color)
  237. {
  238. hoverColor_ = color;
  239. }
  240. void Text::SetFontAttr(ResourceRef value)
  241. {
  242. ResourceCache* cache = GetSubsystem<ResourceCache>();
  243. font_ = cache->GetResource<Font>(value.id_);
  244. }
  245. ResourceRef Text::GetFontAttr() const
  246. {
  247. return GetResourceRef(font_, Font::GetTypeStatic());
  248. }
  249. void Text::UpdateText(bool inResize)
  250. {
  251. int width = 0;
  252. int height = 0;
  253. rowWidths_.Clear();
  254. printText_.Clear();
  255. PODVector<unsigned> printToText;
  256. if (font_)
  257. {
  258. const FontFace* face = font_->GetFace(fontSize_);
  259. if (!face)
  260. return;
  261. rowHeight_ = face->rowHeight_;
  262. int rowWidth = 0;
  263. int rowHeight = (int)(rowSpacing_ * rowHeight_);
  264. // First see if the text must be split up
  265. if (!wordWrap_)
  266. {
  267. printText_ = unicodeText_;
  268. printToText.Resize(printText_.Size());
  269. for (unsigned i = 0; i < printText_.Size(); ++i)
  270. printToText[i] = i;
  271. }
  272. else
  273. {
  274. int maxWidth = GetWidth();
  275. unsigned nextBreak = 0;
  276. unsigned lineStart = 0;
  277. for (unsigned i = 0; i < unicodeText_.Size(); ++i)
  278. {
  279. unsigned j;
  280. unsigned c = unicodeText_[i];
  281. if (c != '\n')
  282. {
  283. bool ok = true;
  284. if (nextBreak <= i)
  285. {
  286. int futureRowWidth = rowWidth;
  287. for (j = i; j < unicodeText_.Size(); ++j)
  288. {
  289. unsigned d = unicodeText_[j];
  290. if (d == ' ' || d == '\n')
  291. {
  292. nextBreak = j;
  293. break;
  294. }
  295. futureRowWidth += face->GetGlyph(d).advanceX_;
  296. if (j < unicodeText_.Size() - 1)
  297. futureRowWidth += face->GetKerning(d, unicodeText_[j + 1]);
  298. if (d == '-' && futureRowWidth <= maxWidth)
  299. {
  300. nextBreak = j + 1;
  301. break;
  302. }
  303. if (futureRowWidth > maxWidth)
  304. {
  305. ok = false;
  306. break;
  307. }
  308. }
  309. }
  310. if (!ok)
  311. {
  312. // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop
  313. if (nextBreak == lineStart)
  314. {
  315. while (i < j)
  316. {
  317. printText_.Push(unicodeText_[i]);
  318. printToText.Push(i);
  319. ++i;
  320. }
  321. }
  322. printText_.Push('\n');
  323. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  324. rowWidth = 0;
  325. nextBreak = lineStart = i;
  326. }
  327. if (i < unicodeText_.Size())
  328. {
  329. // When copying a space, position is allowed to be over row width
  330. c = unicodeText_[i];
  331. rowWidth += face->GetGlyph(c).advanceX_;
  332. if (i < text_.Length() - 1)
  333. rowWidth += face->GetKerning(c, unicodeText_[i + 1]);
  334. if (rowWidth <= maxWidth)
  335. {
  336. printText_.Push(c);
  337. printToText.Push(i);
  338. }
  339. }
  340. }
  341. else
  342. {
  343. printText_.Push('\n');
  344. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  345. rowWidth = 0;
  346. nextBreak = lineStart = i;
  347. }
  348. }
  349. }
  350. rowWidth = 0;
  351. for (unsigned i = 0; i < printText_.Size(); ++i)
  352. {
  353. unsigned c = printText_[i];
  354. if (c != '\n')
  355. {
  356. const FontGlyph& glyph = face->GetGlyph(c);
  357. rowWidth += glyph.advanceX_;
  358. if (i < printText_.Size() - 1)
  359. rowWidth += face->GetKerning(c, printText_[i + 1]);
  360. }
  361. else
  362. {
  363. width = Max(width, rowWidth);
  364. height += rowHeight;
  365. rowWidths_.Push(rowWidth);
  366. rowWidth = 0;
  367. }
  368. }
  369. if (rowWidth)
  370. {
  371. width = Max(width, rowWidth);
  372. height += rowHeight;
  373. rowWidths_.Push(rowWidth);
  374. }
  375. // Set row height even if text is empty
  376. if (!height)
  377. height = rowHeight;
  378. // Store position & size of each character
  379. charPositions_.Resize(unicodeText_.Size() + 1);
  380. charSizes_.Resize(unicodeText_.Size());
  381. unsigned rowIndex = 0;
  382. int x = GetRowStartPosition(rowIndex);
  383. int y = 0;
  384. for (unsigned i = 0; i < printText_.Size(); ++i)
  385. {
  386. charPositions_[printToText[i]] = IntVector2(x, y);
  387. unsigned c = printText_[i];
  388. if (c != '\n')
  389. {
  390. const FontGlyph& glyph = face->GetGlyph(c);
  391. charSizes_[printToText[i]] = IntVector2(glyph.advanceX_, rowHeight_);
  392. x += glyph.advanceX_;
  393. if (i < printText_.Size() - 1)
  394. x += face->GetKerning(c, printText_[i + 1]);
  395. }
  396. else
  397. {
  398. charSizes_[printToText[i]] = IntVector2::ZERO;
  399. x = GetRowStartPosition(++rowIndex);
  400. y += rowHeight;
  401. }
  402. }
  403. // Store the ending position
  404. charPositions_[unicodeText_.Size()] = IntVector2(x, y);
  405. }
  406. // Set minimum and current size according to the text size, but respect fixed width if set
  407. if (GetMinWidth() != GetMaxWidth())
  408. {
  409. SetMinWidth(width);
  410. SetWidth(width);
  411. }
  412. SetFixedHeight(height);
  413. }
  414. void Text::ValidateSelection()
  415. {
  416. unsigned textLength = unicodeText_.Size();
  417. if (textLength)
  418. {
  419. if (selectionStart_ >= textLength)
  420. selectionStart_ = textLength - 1;
  421. if (selectionStart_ + selectionLength_ > textLength)
  422. selectionLength_ = textLength - selectionStart_;
  423. }
  424. else
  425. {
  426. selectionStart_ = 0;
  427. selectionLength_ = 0;
  428. }
  429. }
  430. int Text::GetRowStartPosition(unsigned rowIndex) const
  431. {
  432. int rowWidth = 0;
  433. if (rowIndex < rowWidths_.Size())
  434. rowWidth = rowWidths_[rowIndex];
  435. switch (textAlignment_)
  436. {
  437. default:
  438. return 0;
  439. case HA_CENTER:
  440. return (GetSize().x_ - rowWidth) / 2;
  441. case HA_RIGHT:
  442. return GetSize().x_ - rowWidth;
  443. }
  444. }
  445. }