Text.cpp 23 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Font.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "ResourceCache.h"
  28. #include "StringUtils.h"
  29. #include "Text.h"
  30. #include "Texture2D.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. const char* textEffects[] =
  35. {
  36. "None",
  37. "Shadow",
  38. "Stroke",
  39. 0
  40. };
  41. static const float MIN_ROW_SPACING = 0.5f;
  42. extern const char* horizontalAlignments[];
  43. extern const char* UI_CATEGORY;
  44. Text::Text(Context* context) :
  45. UIElement(context),
  46. fontSize_(DEFAULT_FONT_SIZE),
  47. textAlignment_(HA_LEFT),
  48. rowSpacing_(1.0f),
  49. wordWrap_(false),
  50. selectionStart_(0),
  51. selectionLength_(0),
  52. selectionColor_(Color::TRANSPARENT),
  53. hoverColor_(Color::TRANSPARENT),
  54. textEffect_(TE_NONE),
  55. effectColor_(Color::BLACK),
  56. effectDepthBias_(0.0f),
  57. rowHeight_(0)
  58. {
  59. // By default Text does not derive opacity from parent elements
  60. useDerivedOpacity_ = false;
  61. }
  62. Text::~Text()
  63. {
  64. }
  65. void Text::RegisterObject(Context* context)
  66. {
  67. context->RegisterFactory<Text>(UI_CATEGORY);
  68. COPY_BASE_ATTRIBUTES(Text, UIElement);
  69. UPDATE_ATTRIBUTE_DEFAULT_VALUE(Text, "Use Derived Opacity", false);
  70. ACCESSOR_ATTRIBUTE(Text, VAR_RESOURCEREF, "Font", GetFontAttr, SetFontAttr, ResourceRef, ResourceRef(Font::GetTypeStatic()), AM_FILE);
  71. ATTRIBUTE(Text, VAR_INT, "Font Size", fontSize_, DEFAULT_FONT_SIZE, AM_FILE);
  72. ATTRIBUTE(Text, VAR_STRING, "Text", text_, String::EMPTY, AM_FILE);
  73. ENUM_ATTRIBUTE(Text, "Text Alignment", textAlignment_, horizontalAlignments, HA_LEFT, AM_FILE);
  74. ATTRIBUTE(Text, VAR_FLOAT, "Row Spacing", rowSpacing_, 1.0f, AM_FILE);
  75. ATTRIBUTE(Text, VAR_BOOL, "Word Wrap", wordWrap_, false, AM_FILE);
  76. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Selection Color", GetSelectionColor, SetSelectionColor, Color, Color::TRANSPARENT, AM_FILE);
  77. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Hover Color", GetHoverColor, SetHoverColor, Color, Color::TRANSPARENT, AM_FILE);
  78. ENUM_ATTRIBUTE(Text, "Text Effect", textEffect_, textEffects, TE_NONE, AM_FILE);
  79. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Effect Color", GetEffectColor, SetEffectColor, Color, Color::BLACK, AM_FILE);
  80. // Change the default value for UseDerivedOpacity
  81. context->GetAttribute<Text>("Use Derived Opacity")->defaultValue_ = false;
  82. }
  83. void Text::ApplyAttributes()
  84. {
  85. UIElement::ApplyAttributes();
  86. // Decode to Unicode now
  87. unicodeText_.Clear();
  88. for (unsigned i = 0; i < text_.Length();)
  89. unicodeText_.Push(text_.NextUTF8Char(i));
  90. fontSize_ = Max(fontSize_, 1);
  91. ValidateSelection();
  92. UpdateText();
  93. }
  94. void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  95. {
  96. // Hovering and/or whole selection batch
  97. if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
  98. {
  99. bool both = hovering_ && selected_ && hoverColor_.a_ > 0.0 && selectionColor_.a_ > 0.0f;
  100. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  101. batch.AddQuad(0, 0, GetWidth(), GetHeight(), 0, 0, 0, 0, both ? selectionColor_.Lerp(hoverColor_, 0.5f) :
  102. (selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ : hoverColor_));
  103. UIBatch::AddOrMerge(batch, batches);
  104. }
  105. // Partial selection batch
  106. if (!selected_ && selectionLength_ && charSizes_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f)
  107. {
  108. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  109. IntVector2 currentStart = charPositions_[selectionStart_];
  110. IntVector2 currentEnd = currentStart;
  111. for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i)
  112. {
  113. // Check if row changes, and start a new quad in that case
  114. if (charSizes_[i].x_ && charSizes_[i].y_)
  115. {
  116. if (charPositions_[i].y_ != currentStart.y_)
  117. {
  118. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  119. 0, 0, 0, 0, selectionColor_);
  120. currentStart = charPositions_[i];
  121. currentEnd = currentStart + charSizes_[i];
  122. }
  123. else
  124. {
  125. currentEnd.x_ += charSizes_[i].x_;
  126. currentEnd.y_ = Max(currentStart.y_ + charSizes_[i].y_, currentEnd.y_);
  127. }
  128. }
  129. }
  130. if (currentEnd != currentStart)
  131. {
  132. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  133. 0, 0, 0, 0, selectionColor_);
  134. }
  135. UIBatch::AddOrMerge(batch, batches);
  136. }
  137. // Text batch
  138. if (font_)
  139. {
  140. FontFace* face = font_->GetFace(fontSize_);
  141. if (!face)
  142. return;
  143. const Vector<SharedPtr<Texture2D> >& textures = face->GetTextures();
  144. if (textures.Size() > 1)
  145. {
  146. // Only traversing thru the printText once regardless of number of textures/pages in the font
  147. Vector<PODVector<GlyphLocation> > pageGlyphLocations(textures.Size());
  148. unsigned rowIndex = 0;
  149. int x = GetRowStartPosition(rowIndex);
  150. int y = 0;
  151. for (unsigned i = 0; i < printText_.Size(); ++i)
  152. {
  153. unsigned c = printText_[i];
  154. if (c != '\n')
  155. {
  156. const FontGlyph* p = face->GetGlyph(c);
  157. if (!p)
  158. continue;
  159. pageGlyphLocations[p->page_].Push(GlyphLocation(x, y, p));
  160. x += p->advanceX_;
  161. if (i < printText_.Size() - 1)
  162. x += face->GetKerning(c, printText_[i + 1]);
  163. }
  164. else
  165. {
  166. x = GetRowStartPosition(++rowIndex);
  167. y += rowHeight_;
  168. }
  169. }
  170. for (unsigned n = 0; n < textures.Size(); ++n)
  171. {
  172. // One batch per texture/page
  173. UIBatch pageBatch(this, BLEND_ALPHA, currentScissor, textures[n], &vertexData);
  174. const PODVector<GlyphLocation>& pageGlyphLocation = pageGlyphLocations[n];
  175. switch (textEffect_)
  176. {
  177. case TE_NONE:
  178. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  179. break;
  180. case TE_SHADOW:
  181. ConstructBatch(pageBatch, pageGlyphLocation, 1, 1, &effectColor_, effectDepthBias_);
  182. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  183. break;
  184. case TE_STROKE:
  185. ConstructBatch(pageBatch, pageGlyphLocation, -1, -1, &effectColor_, effectDepthBias_);
  186. ConstructBatch(pageBatch, pageGlyphLocation, 0, -1, &effectColor_, effectDepthBias_);
  187. ConstructBatch(pageBatch, pageGlyphLocation, 1, -1, &effectColor_, effectDepthBias_);
  188. ConstructBatch(pageBatch, pageGlyphLocation, -1, 0, &effectColor_, effectDepthBias_);
  189. ConstructBatch(pageBatch, pageGlyphLocation, 1, 0, &effectColor_, effectDepthBias_);
  190. ConstructBatch(pageBatch, pageGlyphLocation, -1, 1, &effectColor_, effectDepthBias_);
  191. ConstructBatch(pageBatch, pageGlyphLocation, 0, 1, &effectColor_, effectDepthBias_);
  192. ConstructBatch(pageBatch, pageGlyphLocation, 1, 1, &effectColor_, effectDepthBias_);
  193. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  194. break;
  195. }
  196. batches.Push(pageBatch);
  197. }
  198. }
  199. else
  200. {
  201. // If only one texture page, construct the UI batch directly
  202. int x = GetRowStartPosition(0);
  203. int y = 0;
  204. UIBatch batch(this, BLEND_ALPHA, currentScissor, textures[0], &vertexData);
  205. switch (textEffect_)
  206. {
  207. case TE_NONE:
  208. ConstructBatch(batch, face, x, y);
  209. break;
  210. case TE_SHADOW:
  211. ConstructBatch(batch, face, x, y, 1, 1, &effectColor_, effectDepthBias_);
  212. ConstructBatch(batch, face, x, y);
  213. break;
  214. case TE_STROKE:
  215. ConstructBatch(batch, face, x, y, -1, -1, &effectColor_, effectDepthBias_);
  216. ConstructBatch(batch, face, x, y, 0, -1, &effectColor_, effectDepthBias_);
  217. ConstructBatch(batch, face, x, y, 1, -1, &effectColor_, effectDepthBias_);
  218. ConstructBatch(batch, face, x, y, -1, 0, &effectColor_, effectDepthBias_);
  219. ConstructBatch(batch, face, x, y, 1, 0, &effectColor_, effectDepthBias_);
  220. ConstructBatch(batch, face, x, y, -1, 1, &effectColor_, effectDepthBias_);
  221. ConstructBatch(batch, face, x, y, 0, 1, &effectColor_, effectDepthBias_);
  222. ConstructBatch(batch, face, x, y, 1, 1, &effectColor_, effectDepthBias_);
  223. ConstructBatch(batch, face, x, y);
  224. break;
  225. }
  226. UIBatch::AddOrMerge(batch, batches);
  227. }
  228. }
  229. // Reset hovering for next frame
  230. hovering_ = false;
  231. }
  232. void Text::OnResize()
  233. {
  234. if (wordWrap_)
  235. UpdateText();
  236. }
  237. bool Text::SetFont(const String& fontName, int size)
  238. {
  239. ResourceCache* cache = GetSubsystem<ResourceCache>();
  240. return SetFont(cache->GetResource<Font>(fontName), size);
  241. }
  242. bool Text::SetFont(Font* font, int size)
  243. {
  244. if (!font)
  245. {
  246. LOGERROR("Null font for Text");
  247. return false;
  248. }
  249. if (font != font_ || size != fontSize_)
  250. {
  251. font_ = font;
  252. fontSize_ = Max(size, 1);
  253. UpdateText();
  254. }
  255. return true;
  256. }
  257. void Text::SetText(const String& text)
  258. {
  259. text_ = text;
  260. // Decode to Unicode now
  261. unicodeText_.Clear();
  262. for (unsigned i = 0; i < text_.Length();)
  263. unicodeText_.Push(text_.NextUTF8Char(i));
  264. ValidateSelection();
  265. UpdateText();
  266. }
  267. void Text::SetTextAlignment(HorizontalAlignment align)
  268. {
  269. if (align != textAlignment_)
  270. {
  271. textAlignment_ = align;
  272. UpdateText();
  273. }
  274. }
  275. void Text::SetRowSpacing(float spacing)
  276. {
  277. if (spacing != rowSpacing_)
  278. {
  279. rowSpacing_ = Max(spacing, MIN_ROW_SPACING);
  280. UpdateText();
  281. }
  282. }
  283. void Text::SetWordwrap(bool enable)
  284. {
  285. if (enable != wordWrap_)
  286. {
  287. wordWrap_ = enable;
  288. UpdateText();
  289. }
  290. }
  291. void Text::SetSelection(unsigned start, unsigned length)
  292. {
  293. selectionStart_ = start;
  294. selectionLength_ = length;
  295. ValidateSelection();
  296. }
  297. void Text::ClearSelection()
  298. {
  299. selectionStart_ = 0;
  300. selectionLength_ = 0;
  301. }
  302. void Text::SetSelectionColor(const Color& color)
  303. {
  304. selectionColor_ = color;
  305. }
  306. void Text::SetHoverColor(const Color& color)
  307. {
  308. hoverColor_ = color;
  309. }
  310. void Text::SetTextEffect(TextEffect textEffect)
  311. {
  312. textEffect_ = textEffect;
  313. }
  314. void Text::SetEffectColor(const Color& effectColor)
  315. {
  316. effectColor_ = effectColor;
  317. }
  318. void Text::SetEffectDepthBias(float bias)
  319. {
  320. effectDepthBias_ = bias;
  321. }
  322. void Text::SetFontAttr(ResourceRef value)
  323. {
  324. ResourceCache* cache = GetSubsystem<ResourceCache>();
  325. font_ = cache->GetResource<Font>(value.id_);
  326. }
  327. ResourceRef Text::GetFontAttr() const
  328. {
  329. return GetResourceRef(font_, Font::GetTypeStatic());
  330. }
  331. bool Text::FilterImplicitAttributes(XMLElement& dest) const
  332. {
  333. if (!UIElement::FilterImplicitAttributes(dest))
  334. return false;
  335. if (!IsFixedWidth())
  336. {
  337. if (!RemoveChildXML(dest, "Size"))
  338. return false;
  339. if (!RemoveChildXML(dest, "Min Size"))
  340. return false;
  341. if (!RemoveChildXML(dest, "Max Size"))
  342. return false;
  343. }
  344. return true;
  345. }
  346. void Text::UpdateText()
  347. {
  348. int width = 0;
  349. int height = 0;
  350. rowWidths_.Clear();
  351. printText_.Clear();
  352. PODVector<unsigned> printToText;
  353. if (font_)
  354. {
  355. FontFace* face = font_->GetFace(fontSize_);
  356. if (!face)
  357. return;
  358. rowHeight_ = face->GetRowHeight();
  359. int rowWidth = 0;
  360. int rowHeight = (int)(rowSpacing_ * rowHeight_);
  361. // First see if the text must be split up
  362. if (!wordWrap_)
  363. {
  364. printText_ = unicodeText_;
  365. printToText.Resize(printText_.Size());
  366. for (unsigned i = 0; i < printText_.Size(); ++i)
  367. printToText[i] = i;
  368. }
  369. else
  370. {
  371. int maxWidth = GetWidth();
  372. unsigned nextBreak = 0;
  373. unsigned lineStart = 0;
  374. for (unsigned i = 0; i < unicodeText_.Size(); ++i)
  375. {
  376. unsigned j;
  377. unsigned c = unicodeText_[i];
  378. if (c != '\n')
  379. {
  380. bool ok = true;
  381. if (nextBreak <= i)
  382. {
  383. int futureRowWidth = rowWidth;
  384. for (j = i; j < unicodeText_.Size(); ++j)
  385. {
  386. unsigned d = unicodeText_[j];
  387. if (d == ' ' || d == '\n')
  388. {
  389. nextBreak = j;
  390. break;
  391. }
  392. const FontGlyph* glyph = face->GetGlyph(d);
  393. if (glyph)
  394. {
  395. futureRowWidth += glyph->advanceX_;
  396. if (j < unicodeText_.Size() - 1)
  397. futureRowWidth += face->GetKerning(d, unicodeText_[j + 1]);
  398. }
  399. if (d == '-' && futureRowWidth <= maxWidth)
  400. {
  401. nextBreak = j + 1;
  402. break;
  403. }
  404. if (futureRowWidth > maxWidth)
  405. {
  406. ok = false;
  407. break;
  408. }
  409. }
  410. }
  411. if (!ok)
  412. {
  413. // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop
  414. if (nextBreak == lineStart)
  415. {
  416. while (i < j)
  417. {
  418. printText_.Push(unicodeText_[i]);
  419. printToText.Push(i);
  420. ++i;
  421. }
  422. }
  423. printText_.Push('\n');
  424. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  425. rowWidth = 0;
  426. nextBreak = lineStart = i;
  427. }
  428. if (i < unicodeText_.Size())
  429. {
  430. // When copying a space, position is allowed to be over row width
  431. c = unicodeText_[i];
  432. const FontGlyph* glyph = face->GetGlyph(c);
  433. if (glyph)
  434. {
  435. rowWidth += glyph->advanceX_;
  436. if (i < text_.Length() - 1)
  437. rowWidth += face->GetKerning(c, unicodeText_[i + 1]);
  438. }
  439. if (rowWidth <= maxWidth)
  440. {
  441. printText_.Push(c);
  442. printToText.Push(i);
  443. }
  444. }
  445. }
  446. else
  447. {
  448. printText_.Push('\n');
  449. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  450. rowWidth = 0;
  451. nextBreak = lineStart = i;
  452. }
  453. }
  454. }
  455. rowWidth = 0;
  456. for (unsigned i = 0; i < printText_.Size(); ++i)
  457. {
  458. unsigned c = printText_[i];
  459. if (c != '\n')
  460. {
  461. const FontGlyph* glyph = face->GetGlyph(c);
  462. if (glyph)
  463. {
  464. rowWidth += glyph->advanceX_;
  465. if (i < printText_.Size() - 1)
  466. rowWidth += face->GetKerning(c, printText_[i + 1]);
  467. }
  468. }
  469. else
  470. {
  471. width = Max(width, rowWidth);
  472. height += rowHeight;
  473. rowWidths_.Push(rowWidth);
  474. rowWidth = 0;
  475. }
  476. }
  477. if (rowWidth)
  478. {
  479. width = Max(width, rowWidth);
  480. height += rowHeight;
  481. rowWidths_.Push(rowWidth);
  482. }
  483. // Set row height even if text is empty
  484. if (!height)
  485. height = rowHeight;
  486. // Store position & size of each character
  487. charPositions_.Resize(unicodeText_.Size() + 1);
  488. charSizes_.Resize(unicodeText_.Size());
  489. unsigned rowIndex = 0;
  490. int x = GetRowStartPosition(rowIndex);
  491. int y = 0;
  492. for (unsigned i = 0; i < printText_.Size(); ++i)
  493. {
  494. charPositions_[printToText[i]] = IntVector2(x, y);
  495. unsigned c = printText_[i];
  496. if (c != '\n')
  497. {
  498. const FontGlyph* glyph = face->GetGlyph(c);
  499. charSizes_[printToText[i]] = IntVector2(glyph ? glyph->advanceX_ : 0, rowHeight_);
  500. if (glyph)
  501. {
  502. x += glyph->advanceX_;
  503. if (i < printText_.Size() - 1)
  504. x += face->GetKerning(c, printText_[i + 1]);
  505. }
  506. }
  507. else
  508. {
  509. charSizes_[printToText[i]] = IntVector2::ZERO;
  510. x = GetRowStartPosition(++rowIndex);
  511. y += rowHeight;
  512. }
  513. }
  514. // Store the ending position
  515. charPositions_[unicodeText_.Size()] = IntVector2(x, y);
  516. }
  517. // Set minimum and current size according to the text size, but respect fixed width if set
  518. if (!IsFixedWidth())
  519. {
  520. SetMinWidth(wordWrap_ ? 0 : width);
  521. SetWidth(width);
  522. }
  523. SetFixedHeight(height);
  524. }
  525. void Text::ValidateSelection()
  526. {
  527. unsigned textLength = unicodeText_.Size();
  528. if (textLength)
  529. {
  530. if (selectionStart_ >= textLength)
  531. selectionStart_ = textLength - 1;
  532. if (selectionStart_ + selectionLength_ > textLength)
  533. selectionLength_ = textLength - selectionStart_;
  534. }
  535. else
  536. {
  537. selectionStart_ = 0;
  538. selectionLength_ = 0;
  539. }
  540. }
  541. int Text::GetRowStartPosition(unsigned rowIndex) const
  542. {
  543. int rowWidth = 0;
  544. if (rowIndex < rowWidths_.Size())
  545. rowWidth = rowWidths_[rowIndex];
  546. int ret = GetIndentWidth();
  547. switch (textAlignment_)
  548. {
  549. case HA_LEFT:
  550. break;
  551. case HA_CENTER:
  552. ret += (GetSize().x_ - rowWidth) / 2;
  553. break;
  554. case HA_RIGHT:
  555. ret += GetSize().x_ - rowWidth;
  556. break;
  557. }
  558. return ret;
  559. }
  560. void Text::ConstructBatch(UIBatch& pageBatch, const PODVector<GlyphLocation>& pageGlyphLocation, int dx, int dy, Color* color,
  561. float depthBias)
  562. {
  563. unsigned startDataSize = pageBatch.vertexData_->Size();
  564. for (unsigned i = 0; i < pageGlyphLocation.Size(); ++i)
  565. {
  566. const GlyphLocation& glyphLocation = pageGlyphLocation[i];
  567. const FontGlyph& glyph = *glyphLocation.glyph_;
  568. if (!color)
  569. {
  570. pageBatch.AddQuad(dx + glyphLocation.x_ + glyph.offsetX_, dy + glyphLocation.y_ + glyph.offsetY_, glyph.width_,
  571. glyph.height_, glyph.x_, glyph.y_);
  572. }
  573. else
  574. {
  575. pageBatch.AddQuad(dx + glyphLocation.x_ + glyph.offsetX_, dy + glyphLocation.y_ + glyph.offsetY_, glyph.width_,
  576. glyph.height_, glyph.x_, glyph.y_, 0, 0, color);
  577. }
  578. }
  579. if (depthBias != 0.0f)
  580. {
  581. unsigned dataSize = pageBatch.vertexData_->Size();
  582. for (unsigned i = startDataSize; i < dataSize; i += UI_VERTEX_SIZE)
  583. pageBatch.vertexData_->At(i + 2) += depthBias;
  584. }
  585. }
  586. void Text::ConstructBatch(UIBatch& batch, FontFace* face, int x, int y, int dx, int dy, Color* color, float depthBias)
  587. {
  588. unsigned rowIndex = 0;
  589. unsigned startDataSize = batch.vertexData_->Size();
  590. for (unsigned i = 0; i < printText_.Size(); ++i)
  591. {
  592. unsigned c = printText_[i];
  593. if (c != '\n')
  594. {
  595. const FontGlyph* p = face->GetGlyph(c);
  596. if (!p)
  597. continue;
  598. if (!color)
  599. batch.AddQuad(dx + x + p->offsetX_, dy + y + p->offsetY_, p->width_, p->height_, p->x_, p->y_);
  600. else
  601. batch.AddQuad(dx + x + p->offsetX_, dy + y + p->offsetY_, p->width_, p->height_, p->x_, p->y_, 0, 0, color);
  602. x += p->advanceX_;
  603. if (i < printText_.Size() - 1)
  604. x += face->GetKerning(c, printText_[i + 1]);
  605. }
  606. else
  607. {
  608. x = GetRowStartPosition(++rowIndex);
  609. y += rowHeight_;
  610. }
  611. }
  612. if (depthBias != 0.0f)
  613. {
  614. unsigned dataSize = batch.vertexData_->Size();
  615. for (unsigned i = startDataSize; i < dataSize; i += UI_VERTEX_SIZE)
  616. batch.vertexData_->At(i + 2) += depthBias;
  617. }
  618. }
  619. }