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- -- A simple 'HelloWorld' GUI created purely from code.
- -- This sample demonstrates:
- -- - Creation of controls and building a UI hierarchy;
- -- - Loading UI style from XML and applying it to controls;
- -- - Handling of global and per-control events;
- require "LuaScripts/Utilities/Sample"
- local window = nil
- local context = GetContext()
- local cache = GetCache()
- local engine = GetEngine()
- local input = GetInput()
- local ui = GetUI()
-
- function Start()
- -- Execute the common startup for samples
- SampleStart()
- -- Enable OS cursor
- input.mouseVisible = true
- -- Load XML file containing default UI style sheet
- local style = cache:GetResource("XMLFile", "UI/DefaultStyle.xml")
- -- Set the loaded style as default style
- ui.root.defaultStyle = style
- -- Initialize Window
- InitWindow()
- -- Create and add some controls to the Window
- InitControls()
- SubscribeToEvents()
- end
- function Stop()
- end
- function InitControls()
- -- Create a CheckBox
- local checkBox = CheckBox:new(context)
- checkBox:SetName("CheckBox")
- -- Create a Button
- local button = Button:new(context)
- button:SetName("Button")
- button.minHeight = 24
- -- Create a LineEdit
- local lineEdit = LineEdit:new(context)
- lineEdit:SetName("LineEdit")
- lineEdit.minHeight = 24
- -- Add controls to Window
- window:AddChild(checkBox)
- window:AddChild(button)
- window:AddChild(lineEdit)
- -- Apply previously set default style
- checkBox:SetStyleAuto()
- button:SetStyleAuto()
- lineEdit:SetStyleAuto()
- end
- function InitWindow()
- -- Create the Window and add it to the UI's root node
- window = Window:new(context)
- ui.root:AddChild(window)
-
- -- Set Window size and layout settings
- window:SetMinSize(384, 192)
- window:SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6))
- window:SetAlignment(HA_CENTER, VA_CENTER)
- window:SetName("Window")
-
- -- Create Window 'titlebar' container
- local titleBar = UIElement:new(context)
- titleBar:SetMinSize(0, 24)
- titleBar.verticalAlignment = VA_TOP
- titleBar.layoutMode = LM_HORIZONTAL
- -- Create the Window title Text
- local windowTitle = Text:new(context)
- windowTitle.name = "WindowTitle"
- windowTitle.text = "Hello GUI!"
-
-
- -- Create the Window's close button
- local buttonClose = Button:new(context)
- buttonClose:SetName("CloseButton")
- -- Add the controls to the title bar
- titleBar:AddChild(windowTitle)
- titleBar:AddChild(buttonClose)
- -- Add the title bar to the Window
- window:AddChild(titleBar)
-
-
- -- Apply styles
- window:SetStyleAuto()
- windowTitle:SetStyleAuto()
- buttonClose:SetStyle("CloseButton")
-
- -- Lastly, subscribe to buttonClose release (following a 'press') events
- SubscribeToEvent(buttonClose, "Released", "HandleClosePressed")
- end
- function SubscribeToEvents()
- -- Subscribe handler invoked whenever a mouse click event is dispatched
- SubscribeToEvent("UIMouseClick", "HandleControlClicked")
- end
- function HandleClosePressed(eventType, eventData)
- engine:Exit()
- end
- function HandleControlClicked(eventType, eventData)
- -- Get the Text control acting as the Window's title
- local element = window:GetChild("WindowTitle", true)
- local windowTitle = tolua.cast(element, 'Text')
-
- -- Get control that was clicked
- -- Note difference to C++: in C++ we would call GetPtr() and cast the function pointer to UIElement, here we must specify
- -- what kind of object we are getting. Null will be returned on type mismatch
- local clicked = eventData:GetUIElement("Element")
- local name = "...?"
- if clicked ~= nil then
- -- Get the name of the control that was clicked
- name = clicked.name
- end
- -- Update the Window's title text
- windowTitle.text = "Hello " .. name .. "!"
- end
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