ResourceCache.cpp 24 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CoreEvents.h"
  25. #include "FileSystem.h"
  26. #include "FileWatcher.h"
  27. #include "Image.h"
  28. #include "Log.h"
  29. #include "PackageFile.h"
  30. #include "ResourceCache.h"
  31. #include "ResourceEvents.h"
  32. #include "XMLFile.h"
  33. #include "DebugNew.h"
  34. namespace Urho3D
  35. {
  36. static const char* checkDirs[] = {
  37. "Fonts",
  38. "Materials",
  39. "Models",
  40. "Music",
  41. "Objects",
  42. "Particle",
  43. "PostProcess",
  44. "RenderPaths",
  45. "Scenes",
  46. "Scripts",
  47. "Sounds",
  48. "Shaders",
  49. "Techniques",
  50. "Textures",
  51. "UI",
  52. 0
  53. };
  54. static const SharedPtr<Resource> noResource;
  55. ResourceCache::ResourceCache(Context* context) :
  56. Object(context),
  57. autoReloadResources_(false)
  58. {
  59. // Register Resource library object factories
  60. RegisterResourceLibrary(context_);
  61. }
  62. ResourceCache::~ResourceCache()
  63. {
  64. }
  65. bool ResourceCache::AddResourceDir(const String& pathName)
  66. {
  67. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  68. if (!fileSystem || !fileSystem->DirExists(pathName))
  69. {
  70. LOGERROR("Could not open directory " + pathName);
  71. return false;
  72. }
  73. String fixedPath = AddTrailingSlash(pathName);
  74. // Check that the same path does not already exist
  75. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  76. {
  77. if (!resourceDirs_[i].Compare(fixedPath, false))
  78. return true;
  79. }
  80. resourceDirs_.Push(fixedPath);
  81. // If resource auto-reloading active, create a file watcher for the directory
  82. if (autoReloadResources_)
  83. {
  84. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  85. watcher->StartWatching(fixedPath, true);
  86. fileWatchers_.Push(watcher);
  87. }
  88. LOGINFO("Added resource path " + fixedPath);
  89. return true;
  90. }
  91. void ResourceCache::AddPackageFile(PackageFile* package, bool addAsFirst)
  92. {
  93. // Do not add packages that failed to load
  94. if (!package || !package->GetNumFiles())
  95. return;
  96. if (addAsFirst)
  97. packages_.Insert(packages_.Begin(), SharedPtr<PackageFile>(package));
  98. else
  99. packages_.Push(SharedPtr<PackageFile>(package));
  100. LOGINFO("Added resource package " + package->GetName());
  101. }
  102. bool ResourceCache::AddManualResource(Resource* resource)
  103. {
  104. if (!resource)
  105. {
  106. LOGERROR("Null manual resource");
  107. return false;
  108. }
  109. const String& name = resource->GetName();
  110. if (name.Empty())
  111. {
  112. LOGERROR("Manual resource with empty name, can not add");
  113. return false;
  114. }
  115. resource->ResetUseTimer();
  116. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  117. UpdateResourceGroup(resource->GetType());
  118. return true;
  119. }
  120. void ResourceCache::RemoveResourceDir(const String& path)
  121. {
  122. String fixedPath = AddTrailingSlash(path);
  123. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  124. {
  125. if (!resourceDirs_[i].Compare(path, false))
  126. {
  127. resourceDirs_.Erase(i);
  128. if (fileWatchers_.Size() > i)
  129. fileWatchers_.Erase(i);
  130. LOGINFO("Removed resource path " + fixedPath);
  131. return;
  132. }
  133. }
  134. }
  135. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  136. {
  137. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  138. {
  139. if (*i == package)
  140. {
  141. if (releaseResources)
  142. ReleasePackageResources(*i, forceRelease);
  143. LOGINFO("Removed resource package " + (*i)->GetName());
  144. packages_.Erase(i);
  145. return;
  146. }
  147. }
  148. }
  149. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  150. {
  151. // Compare the name and extension only, not the path
  152. String fileNameNoPath = GetFileNameAndExtension(fileName);
  153. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  154. {
  155. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  156. {
  157. if (releaseResources)
  158. ReleasePackageResources(*i, forceRelease);
  159. LOGINFO("Removed resource package " + (*i)->GetName());
  160. packages_.Erase(i);
  161. return;
  162. }
  163. }
  164. }
  165. void ResourceCache::ReleaseResource(ShortStringHash type, const String& name, bool force)
  166. {
  167. ReleaseResource(type, StringHash(name), force);
  168. }
  169. void ResourceCache::ReleaseResource(ShortStringHash type, StringHash nameHash, bool force)
  170. {
  171. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  172. if (!existingRes)
  173. return;
  174. // If other references exist, do not release, unless forced
  175. if (existingRes.Refs() == 1 || force)
  176. {
  177. resourceGroups_[type].resources_.Erase(nameHash);
  178. UpdateResourceGroup(type);
  179. }
  180. }
  181. void ResourceCache::ReleaseResources(ShortStringHash type, bool force)
  182. {
  183. bool released = false;
  184. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  185. if (i != resourceGroups_.End())
  186. {
  187. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  188. j != i->second_.resources_.End();)
  189. {
  190. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  191. // If other references exist, do not release, unless forced
  192. if (current->second_.Refs() == 1 || force)
  193. {
  194. i->second_.resources_.Erase(current);
  195. released = true;
  196. }
  197. }
  198. }
  199. if (released)
  200. UpdateResourceGroup(type);
  201. }
  202. void ResourceCache::ReleaseResources(ShortStringHash type, const String& partialName, bool force)
  203. {
  204. bool released = false;
  205. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  206. if (i != resourceGroups_.End())
  207. {
  208. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  209. j != i->second_.resources_.End();)
  210. {
  211. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  212. if (current->second_->GetName().Contains(partialName))
  213. {
  214. // If other references exist, do not release, unless forced
  215. if (current->second_.Refs() == 1 || force)
  216. {
  217. i->second_.resources_.Erase(current);
  218. released = true;
  219. }
  220. }
  221. }
  222. }
  223. if (released)
  224. UpdateResourceGroup(type);
  225. }
  226. void ResourceCache::ReleaseAllResources(bool force)
  227. {
  228. for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  229. i != resourceGroups_.End(); ++i)
  230. {
  231. bool released = false;
  232. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  233. j != i->second_.resources_.End();)
  234. {
  235. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  236. // If other references exist, do not release, unless forced
  237. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  238. {
  239. i->second_.resources_.Erase(current);
  240. released = true;
  241. }
  242. }
  243. if (released)
  244. UpdateResourceGroup(i->first_);
  245. }
  246. }
  247. bool ResourceCache::ReloadResource(Resource* resource)
  248. {
  249. if (!resource)
  250. return false;
  251. resource->SendEvent(E_RELOADSTARTED);
  252. bool success = false;
  253. SharedPtr<File> file = GetFile(resource->GetName());
  254. if (file)
  255. success = resource->Load(*(file.Get()));
  256. if (success)
  257. {
  258. resource->ResetUseTimer();
  259. UpdateResourceGroup(resource->GetType());
  260. resource->SendEvent(E_RELOADFINISHED);
  261. return true;
  262. }
  263. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  264. // attempt loading again
  265. resource->SendEvent(E_RELOADFAILED);
  266. return false;
  267. }
  268. void ResourceCache::SetMemoryBudget(ShortStringHash type, unsigned budget)
  269. {
  270. resourceGroups_[type].memoryBudget_ = budget;
  271. }
  272. void ResourceCache::SetAutoReloadResources(bool enable)
  273. {
  274. if (enable != autoReloadResources_)
  275. {
  276. if (enable)
  277. {
  278. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  279. {
  280. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  281. watcher->StartWatching(resourceDirs_[i], true);
  282. fileWatchers_.Push(watcher);
  283. }
  284. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  285. }
  286. else
  287. {
  288. UnsubscribeFromEvent(E_BEGINFRAME);
  289. fileWatchers_.Clear();
  290. }
  291. autoReloadResources_ = enable;
  292. }
  293. }
  294. SharedPtr<File> ResourceCache::GetFile(const String& nameIn)
  295. {
  296. String name = SanitateResourceName(nameIn);
  297. // Check first the packages
  298. for (unsigned i = 0; i < packages_.Size(); ++i)
  299. {
  300. if (packages_[i]->Exists(name))
  301. return SharedPtr<File>(new File(context_, packages_[i], name));
  302. }
  303. // Then the filesystem
  304. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  305. if (fileSystem)
  306. {
  307. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  308. {
  309. if (fileSystem->FileExists(resourceDirs_[i] + name))
  310. {
  311. // Construct the file first with full path, then rename it to not contain the resource path,
  312. // so that the file's name can be used in further GetFile() calls (for example over the network)
  313. SharedPtr<File> file(new File(context_, resourceDirs_[i] + name));
  314. file->SetName(name);
  315. return file;
  316. }
  317. }
  318. // Fallback using absolute path
  319. if (fileSystem->FileExists(name))
  320. return SharedPtr<File>(new File(context_, name));
  321. }
  322. LOGERROR("Could not find resource " + name);
  323. return SharedPtr<File>();
  324. }
  325. Resource* ResourceCache::GetResource(ShortStringHash type, const char* name)
  326. {
  327. return GetResource(type, String(name));
  328. }
  329. Resource* ResourceCache::GetResource(ShortStringHash type, const String& nameIn)
  330. {
  331. String name = SanitateResourceName(nameIn);
  332. // If empty name, return null pointer immediately
  333. if (name.Empty())
  334. return 0;
  335. StringHash nameHash(name);
  336. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  337. if (existing)
  338. return existing;
  339. SharedPtr<Resource> resource;
  340. // Make sure the pointer is non-null and is a Resource subclass
  341. resource = DynamicCast<Resource>(context_->CreateObject(type));
  342. if (!resource)
  343. {
  344. LOGERROR("Could not load unknown resource type " + String(type));
  345. return 0;
  346. }
  347. // Attempt to load the resource
  348. SharedPtr<File> file = GetFile(name);
  349. if (!file)
  350. return 0;
  351. LOGDEBUG("Loading resource " + name);
  352. resource->SetName(file->GetName());
  353. if (!resource->Load(*(file.Get())))
  354. return 0;
  355. // Store to cache
  356. resource->ResetUseTimer();
  357. resourceGroups_[type].resources_[nameHash] = resource;
  358. UpdateResourceGroup(type);
  359. return resource;
  360. }
  361. void ResourceCache::GetResources(PODVector<Resource*>& result, ShortStringHash type) const
  362. {
  363. result.Clear();
  364. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  365. if (i != resourceGroups_.End())
  366. {
  367. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  368. j != i->second_.resources_.End(); ++j)
  369. result.Push(j->second_);
  370. }
  371. }
  372. bool ResourceCache::Exists(const String& nameIn) const
  373. {
  374. String name = SanitateResourceName(nameIn);
  375. for (unsigned i = 0; i < packages_.Size(); ++i)
  376. {
  377. if (packages_[i]->Exists(name))
  378. return true;
  379. }
  380. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  381. if (fileSystem)
  382. {
  383. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  384. {
  385. if (fileSystem->FileExists(resourceDirs_[i] + name))
  386. return true;
  387. }
  388. // Fallback using absolute path
  389. if (fileSystem->FileExists(name))
  390. return true;
  391. }
  392. return false;
  393. }
  394. unsigned ResourceCache::GetMemoryBudget(ShortStringHash type) const
  395. {
  396. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  397. if (i != resourceGroups_.End())
  398. return i->second_.memoryBudget_;
  399. else
  400. return 0;
  401. }
  402. unsigned ResourceCache::GetMemoryUse(ShortStringHash type) const
  403. {
  404. HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  405. if (i != resourceGroups_.End())
  406. return i->second_.memoryUse_;
  407. else
  408. return 0;
  409. }
  410. unsigned ResourceCache::GetTotalMemoryUse() const
  411. {
  412. unsigned total = 0;
  413. for (HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  414. total += i->second_.memoryUse_;
  415. return total;
  416. }
  417. String ResourceCache::GetResourceFileName(const String& name) const
  418. {
  419. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  420. if (fileSystem)
  421. {
  422. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  423. {
  424. if (fileSystem->FileExists(resourceDirs_[i] + name))
  425. return resourceDirs_[i] + name;
  426. }
  427. }
  428. return String();
  429. }
  430. String ResourceCache::GetPreferredResourceDir(const String& path) const
  431. {
  432. String fixedPath = AddTrailingSlash(path);
  433. bool pathHasKnownDirs = false;
  434. bool parentHasKnownDirs = false;
  435. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  436. // If no filesystem, can not check directory existence, so just return the original path
  437. if (!fileSystem)
  438. return fixedPath;
  439. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  440. {
  441. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  442. {
  443. pathHasKnownDirs = true;
  444. break;
  445. }
  446. }
  447. if (!pathHasKnownDirs)
  448. {
  449. String parentPath = GetParentPath(fixedPath);
  450. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  451. {
  452. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  453. {
  454. parentHasKnownDirs = true;
  455. break;
  456. }
  457. }
  458. // If path does not have known subdirectories, but the parent path has, use the parent instead
  459. if (parentHasKnownDirs)
  460. fixedPath = parentPath;
  461. }
  462. return fixedPath;
  463. }
  464. String ResourceCache::SanitateResourceName(const String& nameIn) const
  465. {
  466. // Sanitate unsupported constructs from the resource name
  467. String name = GetInternalPath(nameIn);
  468. name.Replace("../", "");
  469. name.Replace("./", "");
  470. // If the path refers to one of the resource directories, normalize the resource name
  471. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  472. if (fileSystem && resourceDirs_.Size())
  473. {
  474. String namePath = GetPath(name);
  475. String exePath = fileSystem->GetProgramDir();
  476. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  477. {
  478. String relativeResourcePath = resourceDirs_[i];
  479. if (relativeResourcePath.StartsWith(exePath))
  480. relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
  481. if (namePath.StartsWith(resourceDirs_[i], false))
  482. namePath = namePath.Substring(resourceDirs_[i].Length());
  483. else if (namePath.StartsWith(relativeResourcePath, false))
  484. namePath = namePath.Substring(relativeResourcePath.Length());
  485. }
  486. name = namePath + GetFileNameAndExtension(name);
  487. }
  488. return name.Trimmed();
  489. }
  490. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  491. {
  492. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  493. if (!resource || !autoReloadResources_)
  494. return;
  495. StringHash nameHash(resource->GetName());
  496. HashSet<StringHash>& dependents = dependentResources_[dependency];
  497. dependents.Insert(nameHash);
  498. }
  499. void ResourceCache::ResetDependencies(Resource* resource)
  500. {
  501. if (!resource || !autoReloadResources_)
  502. return;
  503. StringHash nameHash(resource->GetName());
  504. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  505. dependentResources_.End();)
  506. {
  507. HashSet<StringHash>& dependents = i->second_;
  508. dependents.Erase(nameHash);
  509. if (dependents.Empty())
  510. i = dependentResources_.Erase(i);
  511. else
  512. ++i;
  513. }
  514. }
  515. const SharedPtr<Resource>& ResourceCache::FindResource(ShortStringHash type, StringHash nameHash)
  516. {
  517. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  518. if (i == resourceGroups_.End())
  519. return noResource;
  520. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  521. if (j == i->second_.resources_.End())
  522. return noResource;
  523. return j->second_;
  524. }
  525. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  526. {
  527. for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  528. {
  529. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  530. if (j != i->second_.resources_.End())
  531. return j->second_;
  532. }
  533. return noResource;
  534. }
  535. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  536. {
  537. HashSet<ShortStringHash> affectedGroups;
  538. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  539. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  540. {
  541. StringHash nameHash(i->first_);
  542. // We do not know the actual resource type, so search all type containers
  543. for (HashMap<ShortStringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  544. j != resourceGroups_.End(); ++j)
  545. {
  546. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  547. if (k != j->second_.resources_.End())
  548. {
  549. // If other references exist, do not release, unless forced
  550. if (k->second_.Refs() == 1 || force)
  551. {
  552. j->second_.resources_.Erase(k);
  553. affectedGroups.Insert(j->first_);
  554. }
  555. break;
  556. }
  557. }
  558. }
  559. for (HashSet<ShortStringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  560. UpdateResourceGroup(*i);
  561. }
  562. void ResourceCache::UpdateResourceGroup(ShortStringHash type)
  563. {
  564. HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  565. if (i == resourceGroups_.End())
  566. return;
  567. for (;;)
  568. {
  569. unsigned totalSize = 0;
  570. unsigned oldestTimer = 0;
  571. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  572. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  573. j != i->second_.resources_.End(); ++j)
  574. {
  575. totalSize += j->second_->GetMemoryUse();
  576. unsigned useTimer = j->second_->GetUseTimer();
  577. if (useTimer > oldestTimer)
  578. {
  579. oldestTimer = useTimer;
  580. oldestResource = j;
  581. }
  582. }
  583. i->second_.memoryUse_ = totalSize;
  584. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  585. // (resources in use always return a zero timer and can not be removed)
  586. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  587. oldestResource != i->second_.resources_.End())
  588. {
  589. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  590. oldestResource->second_->GetName());
  591. i->second_.resources_.Erase(oldestResource);
  592. }
  593. else
  594. break;
  595. }
  596. }
  597. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  598. {
  599. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  600. {
  601. String fileName;
  602. while (fileWatchers_[i]->GetNextChange(fileName))
  603. {
  604. StringHash fileNameHash(fileName);
  605. // If the filename is a resource we keep track of, reload it
  606. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  607. if (resource)
  608. {
  609. LOGDEBUG("Reloading changed resource " + fileName);
  610. ReloadResource(resource);
  611. }
  612. else
  613. {
  614. // Check if this is a dependency resource, reload dependents
  615. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  616. if (j != dependentResources_.End())
  617. {
  618. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  619. // resources we need to reload first
  620. Vector<SharedPtr<Resource> > dependents;
  621. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  622. {
  623. const SharedPtr<Resource>& dependent = FindResource(*k);
  624. if (dependent)
  625. dependents.Push(dependent);
  626. }
  627. for (unsigned k = 0; k < dependents.Size(); ++k)
  628. {
  629. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  630. ReloadResource(dependents[k]);
  631. }
  632. }
  633. }
  634. }
  635. }
  636. }
  637. void RegisterResourceLibrary(Context* context)
  638. {
  639. Image::RegisterObject(context);
  640. XMLFile::RegisterObject(context);
  641. }
  642. }