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Audio.cpp
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9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
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14 years ago |
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Audio.h
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9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
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14 years ago |
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AudioDefs.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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CMakeLists.txt
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deb5455a0e
Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter.
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14 years ago |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Precompiled.h
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50226cfdb0
Started work toward Unicode compatibility.
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14 years ago |
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Sound.cpp
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8a5274b596
Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body.
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13 years ago |
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Sound.h
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8a5274b596
Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body.
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13 years ago |
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SoundSource.cpp
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9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
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14 years ago |
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SoundSource.h
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9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
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14 years ago |
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SoundSource3D.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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SoundSource3D.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |