Lasse Öörni 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 years ago
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Audio.cpp 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 years ago
Audio.h 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 years ago
AudioDefs.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
CMakeLists.txt deb5455a0e Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter. 14 years ago
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 years ago
Sound.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 years ago
Sound.h 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 years ago
SoundSource.cpp 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 years ago
SoundSource.h 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 years ago
SoundSource3D.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
SoundSource3D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago