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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "Graphics.h"
- #include "GraphicsImpl.h"
- #include "IndexBuffer.h"
- #include "Log.h"
- #include <cstring>
- #include "DebugNew.h"
- OBJECTTYPESTATIC(IndexBuffer);
- IndexBuffer::IndexBuffer(Context* context) :
- Object(context),
- GPUObject(GetSubsystem<Graphics>()),
- discardLockData_(0),
- indexCount_(0),
- indexSize_(0),
- dynamic_(false),
- locked_(false)
- {
- }
- IndexBuffer::~IndexBuffer()
- {
- Release();
- }
- void IndexBuffer::OnDeviceLost()
- {
- if (object_)
- {
- void* hwData = Lock(0, indexCount_, LOCK_READONLY);
- if (hwData)
- {
- saveData_ = new unsigned char[indexCount_ * indexSize_];
- memcpy(saveData_.Get(), hwData, indexCount_ * indexSize_);
- }
- Unlock();
- Release();
- }
- }
- void IndexBuffer::OnDeviceReset()
- {
- if (!object_)
- {
- Create();
- if (saveData_)
- {
- SetData(saveData_.Get());
- saveData_.Reset();
- }
- }
- }
- void IndexBuffer::Release()
- {
- if (object_)
- {
- if (!graphics_)
- return;
-
- Unlock();
-
- if (graphics_->GetIndexBuffer() == this)
- graphics_->SetIndexBuffer(0);
-
- glDeleteBuffers(1, &object_);
- object_ = 0;
- }
-
- fallbackData_.Reset();
- }
- bool IndexBuffer::SetSize(unsigned indexCount, bool largeIndices, bool dynamic)
- {
- dynamic_ = dynamic;
- indexCount_ = indexCount;
- indexSize_ = largeIndices ? sizeof(unsigned) : sizeof(unsigned short);
-
- return Create();
- }
- bool IndexBuffer::SetData(const void* data)
- {
- if (!data)
- {
- LOGERROR("Null pointer for index buffer data");
- return false;
- }
-
- if (locked_)
- Unlock();
-
- if (object_)
- {
- graphics_->SetIndexBuffer(0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object_);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount_ * indexSize_, data, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
- return true;
- }
- else if (fallbackData_)
- {
- memcpy(fallbackData_.Get(), data, indexCount_ * indexSize_);
- return true;
- }
-
- return false;
- }
- bool IndexBuffer::SetDataRange(const void* data, unsigned start, unsigned count)
- {
- if (!data)
- {
- LOGERROR("Null pointer for index buffer data");
- return false;
- }
-
- if (start + count > indexCount_)
- {
- LOGERROR("Illegal range for setting new index buffer data");
- return false;
- }
-
- if (locked_)
- Unlock();
-
- if (object_)
- {
- graphics_->SetIndexBuffer(0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object_);
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, start * indexSize_, count * indexSize_, data);
- return true;
- }
- else if (fallbackData_)
- {
- memcpy(fallbackData_.Get() + start * indexSize_, data, count * indexSize_);
- return true;
- }
-
- return false;
- }
- void* IndexBuffer::Lock(unsigned start, unsigned count, LockMode mode)
- {
- if (!object_ && !fallbackData_)
- return 0;
-
- if (locked_)
- {
- LOGERROR("Index buffer already locked");
- return 0;
- }
- if (!count || start + count > indexCount_)
- {
- LOGERROR("Illegal range for locking index buffer");
- return 0;
- }
-
- void* hwData = 0;
-
- if (object_)
- {
- GLenum glLockMode = GL_WRITE_ONLY;
- if (mode == LOCK_READONLY)
- glLockMode = GL_READ_ONLY;
- else if (mode == LOCK_NORMAL)
- glLockMode = GL_READ_WRITE;
-
- // In discard mode, use a CPU side buffer to avoid stalling
- if (mode == LOCK_DISCARD)
- {
- hwData = discardLockData_ = graphics_->ReserveDiscardLockBuffer(count * indexSize_);
- discardLockStart_ = start;
- discardLockCount_ = count;
- }
- else
- {
- graphics_->SetIndexBuffer(0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object_);
- hwData = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, glLockMode);
- if (!hwData)
- return 0;
- hwData = (unsigned char*)hwData + start * indexSize_;
- }
- }
- else
- hwData = fallbackData_.Get() + start * indexSize_;
-
- locked_ = true;
- return hwData;
- }
- void IndexBuffer::Unlock()
- {
- if (locked_)
- {
- locked_ = false;
-
- if (object_)
- {
- if (!discardLockData_)
- {
- graphics_->SetIndexBuffer(0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object_);
- glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
- }
- else
- {
- if (discardLockCount_ < indexCount_)
- SetDataRange(discardLockData_, discardLockStart_, discardLockCount_);
- else
- SetData(discardLockData_);
- graphics_->FreeDiscardLockBuffer(discardLockData_);
- discardLockData_ = 0;
- }
- }
- }
- }
- void IndexBuffer::ClearDataLost()
- {
- }
- bool IndexBuffer::GetUsedVertexRange(unsigned start, unsigned count, unsigned& minVertex, unsigned& vertexCount)
- {
- void* data = Lock(start, count, LOCK_READONLY);
- if (!data)
- return false;
-
- minVertex = M_MAX_UNSIGNED;
- unsigned maxVertex = 0;
-
- if (indexSize_ == sizeof(unsigned))
- {
- unsigned* indices = (unsigned*)data;
-
- for (unsigned i = 0; i < count; ++i)
- {
- if (indices[i] < minVertex)
- minVertex = indices[i];
- if (indices[i] > maxVertex)
- maxVertex = indices[i];
- }
- }
- else
- {
- unsigned short* indices = (unsigned short*)data;
-
- for (unsigned i = 0; i < count; ++i)
- {
- if (indices[i] < minVertex)
- minVertex = indices[i];
- if (indices[i] > maxVertex)
- maxVertex = indices[i];
- }
- }
-
- vertexCount = maxVertex - minVertex + 1;
-
- Unlock();
- return true;
- }
- bool IndexBuffer::Create()
- {
- if (!indexCount_)
- {
- Release();
- return true;
- }
-
- if (graphics_)
- {
- graphics_->SetIndexBuffer(0);
-
- if (!object_)
- glGenBuffers(1, &object_);
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object_);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount_ * indexSize_, 0, dynamic_ ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
- }
- else
- fallbackData_ = new unsigned char[indexCount_ * indexSize_];
-
- return true;
- }
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