OGLRenderSurface.cpp 3.3 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Camera.h"
  25. #include "Graphics.h"
  26. #include "GraphicsImpl.h"
  27. #include "Log.h"
  28. #include "RenderSurface.h"
  29. #include "Scene.h"
  30. #include "Texture.h"
  31. #include "DebugNew.h"
  32. RenderSurface::RenderSurface(Texture* parentTexture, unsigned target) :
  33. parentTexture_(parentTexture),
  34. target_(target),
  35. renderBuffer_(0),
  36. viewport_(new Viewport())
  37. {
  38. }
  39. RenderSurface::~RenderSurface()
  40. {
  41. Release();
  42. }
  43. void RenderSurface::SetViewport(Viewport* viewport)
  44. {
  45. if (viewport)
  46. viewport_ = viewport;
  47. }
  48. void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget)
  49. {
  50. if (renderTarget != this)
  51. linkedRenderTarget_ = renderTarget;
  52. }
  53. void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil)
  54. {
  55. if (depthStencil != this)
  56. linkedDepthStencil_ = depthStencil;
  57. }
  58. bool RenderSurface::CreateRenderBuffer(unsigned width, unsigned height, unsigned format)
  59. {
  60. Graphics* graphics = parentTexture_->GetGraphics();
  61. if (!graphics)
  62. return false;
  63. Release();
  64. glGenRenderbuffersEXT(1, &renderBuffer_);
  65. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderBuffer_);
  66. glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, width, height);
  67. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
  68. return true;
  69. }
  70. void RenderSurface::Release()
  71. {
  72. Graphics* graphics = parentTexture_->GetGraphics();
  73. if (!graphics)
  74. return;
  75. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  76. {
  77. if (graphics->GetRenderTarget(i) == this)
  78. graphics->ResetRenderTarget(i);
  79. }
  80. if (graphics->GetDepthStencil() == this)
  81. graphics->ResetDepthStencil();
  82. // Clean up also from non-active FBOs
  83. graphics->CleanupRenderSurface(this);
  84. if (renderBuffer_)
  85. {
  86. glDeleteRenderbuffersEXT(1, &renderBuffer_);
  87. renderBuffer_ = 0;
  88. }
  89. }
  90. int RenderSurface::GetWidth() const
  91. {
  92. return parentTexture_->GetWidth();
  93. }
  94. int RenderSurface::GetHeight() const
  95. {
  96. return parentTexture_->GetHeight();
  97. }
  98. TextureUsage RenderSurface::GetUsage() const
  99. {
  100. return parentTexture_->GetUsage();
  101. }