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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "GraphicsDefs.h"
- #include "Object.h"
- class Texture2D;
- class XMLFile;
- /// Post-processing effect pass.
- class PostProcessPass : public RefCounted
- {
- public:
- /// Construct.
- PostProcessPass();
- /// Destruct.
- ~PostProcessPass();
-
- /// %Set vertex shader name.
- void SetVertexShader(const String& name);
- /// %Set pixel shader name.
- void SetPixelShader(const String& name);
- /// %Set texture name. This can be a named rendertarget, or a texture resource name.
- void SetTexture(TextureUnit unit, const String& name);
- /// %Set shader parameter.
- void SetShaderParameter(const String& name, const Vector4& value);
- /// Remove shader parameter.
- void RemoveShaderParameter(const String& name);
- /// %Set output rendertarget name.
- void SetOutput(const String& name);
- /// Clone the post-process pass.
- SharedPtr<PostProcessPass> Clone();
-
- /// Return vertex shader name.
- const String& GetVertexShader() const { return vertexShaderName_; }
- /// Return pixel shader name.
- const String& GetPixelShader() const { return pixelShaderName_; }
- /// Return texture name.
- const String& GetTexture(TextureUnit unit) const;
- /// Return all texture names.
- const String* GetTextures() const { return &textureNames_[0]; }
- /// Return shader parameter.
- const Vector4& GetShaderParameter(const String& name) const;
- /// Return all shader parameters.
- const HashMap<StringHash, Vector4>& GetShaderParameters() const { return shaderParameters_; }
- /// Return output rendertarget name.
- const String& GetOutput() const { return outputName_; }
-
- private:
- /// Vertex shader name.
- String vertexShaderName_;
- /// Pixel shader name.
- String pixelShaderName_;
- /// Textures.
- String textureNames_[MAX_MATERIAL_TEXTURE_UNITS];
- /// %Shader parameters.
- HashMap<StringHash, Vector4> shaderParameters_;
- /// Output rendertarget name.
- String outputName_;
- };
- /// Post-processing rendertarget info.
- struct PostProcessRenderTarget
- {
- /// Name.
- String name_;
- /// Texture format.
- unsigned format_;
- /// Size.
- IntVector2 size_;
- /// Divisor mode flag.
- bool sizeDivisor_;
- /// Filtering flag.
- bool filtered_;
- };
- /// Post-processing effect.
- class PostProcess : public Object
- {
- OBJECT(PostProcess);
-
- public:
- /// Construct.
- PostProcess(Context* context);
- /// Destruct.
- ~PostProcess();
-
- /// Load parameters from an XML file. Return true if successful.
- bool LoadParameters(XMLFile* file);
- /// %Set number of passes.
- void SetNumPasses(unsigned passes);
- /// Create a rendertarget. Width and height are either absolute pixels or viewport size divisors. Return true if successful.
- bool CreateRenderTarget(const String& name, unsigned width, unsigned height, unsigned format, bool sizeDivisor, bool filtered);
- /// Remove a rendertarget.
- void RemoveRenderTarget(const String& name);
- /// %Set global shader parameter.
- void SetShaderParameter(const String& name, const Vector4& value);
- /// Remove global shader parameter.
- void RemoveShaderParameter(const String& name);
- /// %Set active flag.
- void SetActive(bool active);
- /// Clone the post-process.
- SharedPtr<PostProcess> Clone();
-
- /// Return parameter XML file.
- XMLFile* GetParameters() const { return parameterSource_; }
- /// Return number of passes.
- unsigned GetNumPasses() const { return passes_.Size(); }
- /// Return pass by index.
- PostProcessPass* GetPass(unsigned index) const;
- /// Return if has a specific rendertarget.
- bool HasRenderTarget(const String& name) const;
- /// Return all rendertargets.
- const HashMap<StringHash, PostProcessRenderTarget>& GetRenderTargets() const { return renderTargets_; }
- /// Return shader parameter.
- const Vector4& GetShaderParameter(const String& name) const;
- /// Return all global shader parameters.
- const HashMap<StringHash, Vector4>& GetShaderParameters() const { return shaderParameters_; }
-
- /// Return active flag.
- bool IsActive() const { return active_; }
-
- private:
- /// Parameter XML file.
- SharedPtr<XMLFile> parameterSource_;
- /// Rendertargets.
- HashMap<StringHash, PostProcessRenderTarget> renderTargets_;
- /// Global shader parameters.
- HashMap<StringHash, Vector4> shaderParameters_;
- /// Effect passes.
- Vector<SharedPtr<PostProcessPass> > passes_;
- /// Active flag.
- bool active_;
- };
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