FileWatcher.h 2.4 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "List.h"
  25. #include "Mutex.h"
  26. #include "Object.h"
  27. #include "Thread.h"
  28. class FileSystem;
  29. /// Watches a directory and its subdirectories for files being modified
  30. class FileWatcher : public Object, public Thread
  31. {
  32. OBJECT(FileWatcher);
  33. public:
  34. /// Construct.
  35. FileWatcher(Context* context);
  36. /// Destruct.
  37. virtual ~FileWatcher();
  38. /// Directory watching loop.
  39. virtual void ThreadFunction();
  40. /// Start watching a directory. Return true if successful.
  41. bool StartWatching(const String& pathName, bool watchSubDirs);
  42. /// Stop watching the directory.
  43. void StopWatching();
  44. /// Return a file change (true if was found, false if not.)
  45. bool GetNextChange(String& dest);
  46. /// Return the path being watched, or empty if not watching.
  47. const String& GetPath() const { return path_; }
  48. private:
  49. /// Filesystem.
  50. SharedPtr<FileSystem> fileSystem_;
  51. /// The path being watched.
  52. String path_;
  53. /// Buffered file changes.
  54. List<String> changes_;
  55. /// Mutex for the change buffer.
  56. Mutex changesMutex_;
  57. /// Watch subdirectories flag.
  58. bool watchSubDirs_;
  59. // Directory handle for the path being watched
  60. void* dirHandle_;
  61. };