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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "BorderImage.h"
- #include "Context.h"
- #include "ResourceCache.h"
- #include "Texture2D.h"
- #include "DebugNew.h"
- OBJECTTYPESTATIC(BorderImage);
- BorderImage::BorderImage(Context* context) :
- UIElement(context),
- imageRect_(IntRect::ZERO),
- border_(IntRect::ZERO),
- hoverOffset_(IntVector2::ZERO)
- {
- }
- BorderImage::~BorderImage()
- {
- }
- void BorderImage::RegisterObject(Context* context)
- {
- context->RegisterFactory<BorderImage>();
- }
- void BorderImage::SetStyle(const XMLElement& element)
- {
- UIElement::SetStyle(element);
-
- if (element.HasChild("texture"))
- SetTexture(GetSubsystem<ResourceCache>()->GetResource<Texture2D>(element.GetChild("texture").GetAttribute("name")));
- if (element.HasChild("imagerect"))
- {
- XMLElement imageElem = element.GetChild("imagerect");
- if (imageElem.HasAttribute("value"))
- SetImageRect(imageElem.GetIntRect("value"));
- }
- if (element.HasChild("border"))
- SetBorder(element.GetChild("border").GetIntRect("value"));
- if (element.HasChild("hoveroffset"))
- SetHoverOffset(element.GetChild("hoveroffset").GetIntVector2("value"));
- }
- void BorderImage::GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor)
- {
- if (hovering_ || selected_)
- GetBatches(batches, quads, currentScissor, hoverOffset_);
- else
- GetBatches(batches, quads, currentScissor, IntVector2::ZERO);
- }
- void BorderImage::SetTexture(Texture* texture)
- {
- texture_ = texture;
- if (imageRect_ == IntRect::ZERO)
- SetFullImageRect();
- }
- void BorderImage::SetImageRect(const IntRect& rect)
- {
- if (rect != IntRect::ZERO)
- imageRect_ = rect;
- }
- void BorderImage::SetFullImageRect()
- {
- if (texture_)
- SetImageRect(IntRect(0, 0, texture_->GetWidth(), texture_->GetHeight()));
- }
- void BorderImage::SetBorder(const IntRect& rect)
- {
- border_.left_ = Max(rect.left_, 0);
- border_.top_ = Max(rect.top_, 0);
- border_.right_ = Max(rect.right_, 0);
- border_.bottom_ = Max(rect.bottom_, 0);
- }
- void BorderImage::SetHoverOffset(const IntVector2& offset)
- {
- hoverOffset_ = offset;
- }
- void BorderImage::SetHoverOffset(int x, int y)
- {
- hoverOffset_ = IntVector2(x, y);
- }
- void BorderImage::GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor, const IntVector2& offset)
- {
- bool allOpaque = true;
- if (GetDerivedOpacity() < 1.0f || color_[C_TOPLEFT].a_ < 1.0f || color_[C_TOPRIGHT].a_ < 1.0f ||
- color_[C_BOTTOMLEFT].a_ < 1.0f || color_[C_BOTTOMRIGHT].a_ < 1.0f)
- allOpaque = false;
-
- UIBatch batch;
- batch.Begin(&quads);
- batch.blendMode_ = allOpaque ? BLEND_REPLACE : BLEND_ALPHA;
- batch.scissor_ = currentScissor;
- batch.texture_ = texture_;
-
- // Calculate size of the inner rect, and texture dimensions of the inner rect
- const IntVector2& size = GetSize();
- IntVector2 innerSize(
- Max(size.x_ - border_.left_ - border_.right_, 0),
- Max(size.y_ - border_.top_ - border_.bottom_, 0));
- IntVector2 innerTextureSize(
- Max(imageRect_.right_ - imageRect_.left_ - border_.left_ - border_.right_, 0),
- Max(imageRect_.bottom_ - imageRect_.top_ - border_.top_ - border_.bottom_, 0));
-
- IntVector2 topLeft(imageRect_.left_, imageRect_.top_);
- topLeft += offset;
-
- // Top
- if (border_.top_)
- {
- if (border_.left_)
- batch.AddQuad(*this, 0, 0, border_.left_, border_.top_, topLeft.x_, topLeft.y_);
- if (innerSize.x_)
- batch.AddQuad(*this, border_.left_, 0, innerSize.x_, border_.top_,
- topLeft.x_ + border_.left_, topLeft.y_, innerTextureSize.x_, border_.top_);
- if (border_.right_)
- batch.AddQuad(*this, border_.left_ + innerSize.x_, 0, border_.right_, border_.top_,
- topLeft.x_ + border_.left_ + innerTextureSize.x_, topLeft.y_);
- }
- // Middle
- if (innerSize.y_)
- {
- if (border_.left_)
- batch.AddQuad(*this, 0, border_.top_, border_.left_, innerSize.y_,
- topLeft.x_, topLeft.y_ + border_.top_, border_.left_, innerTextureSize.y_);
- if (innerSize.x_)
- batch.AddQuad(*this, border_.left_, border_.top_, innerSize.x_, innerSize.y_,
- topLeft.x_ + border_.left_, topLeft.y_ + border_.top_, innerTextureSize.x_, innerTextureSize.y_);
- if (border_.right_)
- batch.AddQuad(*this, border_.left_ + innerSize.x_, border_.top_, border_.right_,
- innerSize.y_, topLeft.x_ + border_.left_ + innerTextureSize.x_, topLeft.y_ + border_.top_,
- border_.right_, innerTextureSize.y_);
- }
- // Bottom
- if (border_.bottom_)
- {
- if (border_.left_)
- batch.AddQuad(*this, 0, border_.top_ + innerSize.y_, border_.left_, border_.bottom_,
- topLeft.x_, topLeft.y_ + border_.top_ + innerTextureSize.y_);
- if (innerSize.x_)
- batch.AddQuad(*this, border_.left_, border_.top_ + innerSize.y_, innerSize.x_,
- border_.bottom_, topLeft.x_ + border_.left_, topLeft.y_ + border_.top_ + innerTextureSize.y_,
- innerTextureSize.x_, border_.bottom_);
- if (border_.right_)
- batch.AddQuad(*this, border_.left_ + innerSize.x_, border_.top_ + innerSize.y_,
- border_.right_, border_.bottom_, topLeft.x_ + border_.left_ + innerTextureSize.x_,
- topLeft.y_ + border_.top_ + innerTextureSize.y_);
- }
-
- UIBatch::AddOrMerge(batch, batches);
-
- // Reset hovering for next frame
- hovering_ = false;
- }
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