Button.h 3.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "BorderImage.h"
  25. /// Pushbutton %UI element.
  26. class Button : public BorderImage
  27. {
  28. OBJECT(Button);
  29. using UIElement::SetStyle;
  30. public:
  31. /// Construct.
  32. Button(Context* context);
  33. /// Destruct.
  34. virtual ~Button();
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// %Set UI element style from XML data.
  38. virtual void SetStyle(const XMLElement& element);
  39. /// Perform UI element update.
  40. virtual void Update(float timeStep);
  41. /// Return UI rendering batches.
  42. virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor);
  43. /// React to mouse hover.
  44. virtual void OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor);
  45. /// React to mouse click.
  46. virtual void OnClick(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor);
  47. /// %Set pressed image offset.
  48. void SetPressedOffset(const IntVector2& offset);
  49. /// %Set pressed image offset.
  50. void SetPressedOffset(int x, int y);
  51. /// %Set pressed label offset.
  52. void SetLabelOffset(const IntVector2& offset);
  53. /// %Set pressed label offset.
  54. void SetLabelOffset(int x, int y);
  55. /// %Set repeat properties. Rate 0 (default) disables repeat.
  56. void SetRepeat(float delay, float rate);
  57. /// %Set repeat delay.
  58. void SetRepeatDelay(float delay);
  59. /// %Set repeat rate.
  60. void SetRepeatRate(float rate);
  61. /// Return pressed image offset.
  62. const IntVector2& GetPressedOffset() const { return pressedOffset_; }
  63. /// Return pressed label offset.
  64. const IntVector2& GetLabelOffset() const { return labelOffset_; }
  65. /// Return repeat delay.
  66. float GetRepeatDelay() const { return repeatDelay_; }
  67. /// Return repeat rate.
  68. float GetRepeatRate() const { return repeatRate_; }
  69. protected:
  70. /// %Set new pressed state.
  71. void SetPressed(bool enable);
  72. /// Pressed image offset.
  73. IntVector2 pressedOffset_;
  74. /// Pressed label offset.
  75. IntVector2 labelOffset_;
  76. /// Repeat delay.
  77. float repeatDelay_;
  78. /// Repeat rate.
  79. float repeatRate_;
  80. /// Repeat timer.
  81. float repeatTimer_;
  82. /// Current pressed state.
  83. bool pressed_;
  84. };