GreyScale.frag 286 B

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  1. #include "Uniforms.frag"
  2. #include "Samplers.frag"
  3. #include "Lighting.frag"
  4. varying vec2 vScreenPos;
  5. void main()
  6. {
  7. vec3 rgb = texture2D(sDiffMap, vScreenPos).rgb;
  8. float intensity = GetIntensity(rgb);
  9. gl_FragColor = vec4(intensity, intensity, intensity, 1.0);
  10. }