| 123456789101112 |
- #include "Uniforms.frag"
- #include "Samplers.frag"
- #include "Lighting.frag"
- varying vec2 vScreenPos;
- void main()
- {
- vec3 rgb = texture2D(sDiffMap, vScreenPos).rgb;
- float intensity = GetIntensity(rgb);
- gl_FragColor = vec4(intensity, intensity, intensity, 1.0);
- }
|