| 123456789101112131415161718192021222324252627282930313233 |
- #include "Uniforms.vert"
- #include "Transform.vert"
- #include "ScreenPos.vert"
- #ifdef DIRLIGHT
- varying vec2 vScreenPos;
- #else
- varying vec4 vScreenPos;
- #endif
- varying vec3 vFarRay;
- #ifdef ORTHO
- varying vec3 vNearRay;
- #endif
- void main()
- {
- mat4 modelMatrix = iModelMatrix;
- vec3 worldPos = GetWorldPos(modelMatrix);
- gl_Position = GetClipPos(worldPos);
- #ifdef DIRLIGHT
- vScreenPos = GetScreenPosPreDiv(gl_Position);
- vFarRay = GetFarRay(gl_Position);
- #ifdef ORTHO
- vNearRay = GetNearRay(gl_Position);
- #endif
- #else
- vScreenPos = GetScreenPos(gl_Position);
- vFarRay = GetFarRay(gl_Position) * gl_Position.w;
- #ifdef ORTHO
- vNearRay = GetNearRay(gl_Position) * gl_Position.w;
- #endif
- #endif
- }
|