Shadow.frag 301 B

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  1. #include "Uniforms.frag"
  2. #include "Samplers.frag"
  3. #ifdef ALPHAMASK
  4. varying vec2 vTexCoord;
  5. #endif
  6. void main()
  7. {
  8. #ifdef ALPHAMASK
  9. float alpha = texture2D(sDiffMap, vTexCoord).a;
  10. #else
  11. const float alpha = 1.0;
  12. #endif
  13. gl_FragColor = vec4(alpha);
  14. }