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- #include "Uniforms.frag"
- #include "Samplers.frag"
- #ifdef ALPHAMASK
- varying vec2 vTexCoord;
- #endif
- void main()
- {
- #ifdef ALPHAMASK
- float alpha = texture2D(sDiffMap, vTexCoord).a;
- #else
- const float alpha = 1.0;
- #endif
- gl_FragColor = vec4(alpha);
- }
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