Shadow.vert 340 B

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  1. #include "Uniforms.vert"
  2. #include "Transform.vert"
  3. #ifdef ALPHAMASK
  4. varying vec2 vTexCoord;
  5. #endif
  6. void main()
  7. {
  8. mat4 modelMatrix = iModelMatrix;
  9. vec3 worldPos = GetWorldPos(modelMatrix);
  10. gl_Position = GetClipPos(worldPos);
  11. #ifdef ALPHAMASK
  12. vTexCoord = GetTexCoord(iTexCoord);
  13. #endif
  14. }