Skybox.frag 174 B

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  1. #include "Uniforms.frag"
  2. #include "Samplers.frag"
  3. varying vec3 vTexCoord;
  4. void main()
  5. {
  6. gl_FragColor = cMatDiffColor * textureCube(sDiffCubeMap, vTexCoord);
  7. }