Skybox.vert 292 B

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  1. #include "Uniforms.vert"
  2. #include "Transform.vert"
  3. varying vec3 vTexCoord;
  4. void main()
  5. {
  6. mat4 modelMatrix = iModelMatrix;
  7. vec3 worldPos = GetWorldPos(modelMatrix);
  8. gl_Position = GetClipPos(worldPos);
  9. gl_Position.z = gl_Position.w;
  10. vTexCoord = iPos.xyz;
  11. }