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- #include "Uniforms.vert"
- #include "Transform.vert"
- varying vec2 vTexCoord;
- #ifdef VERTEXCOLOR
- varying vec4 vColor;
- #endif
- varying float vDepth;
- void main()
- {
- mat4 modelMatrix = iModelMatrix;
- vec3 worldPos = GetWorldPos(modelMatrix);
- gl_Position = GetClipPos(worldPos);
- vTexCoord = GetTexCoord(iTexCoord);
- vDepth = GetDepth(gl_Position);
- #ifdef VERTEXCOLOR
- vColor = iColor;
- #endif
- }
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