Lasse Öörni 00d3faa6e5 Fixed deferred specular color. 14 years ago
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Ambient.hlsl 2d5cfd889e Restored earlier use of forward lighting shader interpolators to fix rendering bugs on Intel 3150. 14 years ago
Ambient.xml bc5dd97e4b Allow 6 vertex lights. 14 years ago
Basic.hlsl d0cdfd6f1e Shader code cleanup. 14 years ago
Basic.xml 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago
Bloom.hlsl a2ae4917db Work around nonexistent GLSL array support on OS X. 14 years ago
Bloom.xml a1c70a3476 Added bloom post-process effect. 14 years ago
CMakeLists.txt d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 years ago
Deferred.hlsl 43bff9083e Added missing HLSL deferred shaders. 14 years ago
Deferred.xml 43bff9083e Added missing HLSL deferred shaders. 14 years ago
DeferredLight.hlsl 00d3faa6e5 Fixed deferred specular color. 14 years ago
DeferredLight.xml 43bff9083e Added missing HLSL deferred shaders. 14 years ago
EdgeFilter.hlsl 7075513957 Cleaned up bloom shader code. 14 years ago
EdgeFilter.xml b2fae0ccb4 Added FXAA edge filter. 14 years ago
Fog.hlsl d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 years ago
ForwardLit.hlsl 2d5cfd889e Restored earlier use of forward lighting shader interpolators to fix rendering bugs on Intel 3150. 14 years ago
ForwardLit.xml 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 years ago
GreyScale.hlsl 7075513957 Cleaned up bloom shader code. 14 years ago
GreyScale.xml d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. 14 years ago
Lighting.hlsl 4b303496cd Minor shader optimizations. 14 years ago
LitParticle.hlsl 2d5cfd889e Restored earlier use of forward lighting shader interpolators to fix rendering bugs on Intel 3150. 14 years ago
LitParticle.xml c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 years ago
Material.hlsl d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 years ago
Material.xml d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 years ago
Prepass.hlsl 43bff9083e Added missing HLSL deferred shaders. 14 years ago
Prepass.xml 43bff9083e Added missing HLSL deferred shaders. 14 years ago
PrepassLight.hlsl 43bff9083e Added missing HLSL deferred shaders. 14 years ago
PrepassLight.xml 43bff9083e Added missing HLSL deferred shaders. 14 years ago
Samplers.hlsl d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 years ago
ScreenPos.hlsl a1c70a3476 Added bloom post-process effect. 14 years ago
Shadow.hlsl 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 years ago
Shadow.xml 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 years ago
Skybox.hlsl d0cdfd6f1e Shader code cleanup. 14 years ago
Stencil.hlsl d0cdfd6f1e Shader code cleanup. 14 years ago
Stencil.xml 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago
Transform.hlsl 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 years ago
Uniforms.hlsl f0951eed31 Simplified the FogParams shader parameter. 14 years ago
Unlit.hlsl 642cde63d5 Cleaned up Unlit shader code. 14 years ago
Unlit.xml 668da79dc4 Added SM3 requirement to instancing shaders. 14 years ago