Main.cpp 2.7 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <string>
  23. using namespace std;
  24. //#define DEVELOP
  25. namespace SourceData
  26. {
  27. void LoadAllXmls(const string& dir);
  28. }
  29. namespace ASBindingGenerator
  30. {
  31. void ProcessAllEnums(const string& outputBasePath);
  32. void ProcessAllClasses(const string& outputBasePath);
  33. void ProcessAllGlobalVariables(const string& outputBasePath);
  34. void ProcessAllGlobalFunctions(const string& outputBasePath);
  35. void GenerateBindings(const string& outputBasePath)
  36. {
  37. ProcessAllEnums(outputBasePath);
  38. ProcessAllClasses(outputBasePath);
  39. ProcessAllGlobalVariables(outputBasePath);
  40. ProcessAllGlobalFunctions(outputBasePath);
  41. }
  42. }
  43. namespace LuaBindingGenerator
  44. {
  45. void GenerateBindings(const string& outputBasePath)
  46. {
  47. }
  48. }
  49. namespace JSBindingGenerator
  50. {
  51. void GenerateBindings(const string& outputBasePath)
  52. {
  53. }
  54. }
  55. namespace CSBindingGenerator
  56. {
  57. void GenerateBindings(const string& outputBasePath)
  58. {
  59. }
  60. }
  61. int main(int argc, char* argv[])
  62. {
  63. #ifdef DEVELOP
  64. string inputDir = R"(G:/MyGames/Urho3DFork/Build/Source/Tools/BindingGenerator/generated/xml)";
  65. string outputBasePath = R"(G:/MyGames/Urho3DFork/Urho3D)";
  66. #else
  67. if (argc != 3)
  68. return -1;
  69. string inputDir = argv[1];
  70. string outputBasePath = argv[2];
  71. #endif
  72. SourceData::LoadAllXmls(inputDir);
  73. ASBindingGenerator::GenerateBindings(outputBasePath);
  74. LuaBindingGenerator::GenerateBindings(outputBasePath);
  75. JSBindingGenerator::GenerateBindings(outputBasePath);
  76. CSBindingGenerator::GenerateBindings(outputBasePath);
  77. return 0;
  78. }