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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <string>
- using namespace std;
- //#define DEVELOP
- namespace SourceData
- {
- void LoadAllXmls(const string& dir);
- }
- namespace ASBindingGenerator
- {
- void ProcessAllEnums(const string& outputBasePath);
- void ProcessAllClasses(const string& outputBasePath);
- void ProcessAllGlobalVariables(const string& outputBasePath);
- void ProcessAllGlobalFunctions(const string& outputBasePath);
- void GenerateBindings(const string& outputBasePath)
- {
- ProcessAllEnums(outputBasePath);
- ProcessAllClasses(outputBasePath);
- ProcessAllGlobalVariables(outputBasePath);
- ProcessAllGlobalFunctions(outputBasePath);
- }
- }
- namespace LuaBindingGenerator
- {
- void GenerateBindings(const string& outputBasePath)
- {
- }
- }
- namespace JSBindingGenerator
- {
- void GenerateBindings(const string& outputBasePath)
- {
- }
- }
- namespace CSBindingGenerator
- {
- void GenerateBindings(const string& outputBasePath)
- {
- }
- }
- int main(int argc, char* argv[])
- {
- #ifdef DEVELOP
- string inputDir = R"(G:/MyGames/Urho3DFork/Build/Source/Tools/BindingGenerator/generated/xml)";
- string outputBasePath = R"(G:/MyGames/Urho3DFork/Urho3D)";
- #else
- if (argc != 3)
- return -1;
- string inputDir = argv[1];
- string outputBasePath = argv[2];
- #endif
- SourceData::LoadAllXmls(inputDir);
- ASBindingGenerator::GenerateBindings(outputBasePath);
- LuaBindingGenerator::GenerateBindings(outputBasePath);
- JSBindingGenerator::GenerateBindings(outputBasePath);
- CSBindingGenerator::GenerateBindings(outputBasePath);
-
- return 0;
- }
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