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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #ifdef URHO3D_NAVIGATION
- #include "../Precompiled.h"
- #include "../AngelScript/APITemplates.h"
- #include "../AngelScript/Manual_Navigation.h"
- namespace Urho3D
- {
- // virtual PODVector<unsigned char> NavigationMesh::GetTileData(const IntVector2 &tile) const | File: ../Navigation/NavigationMesh.h
- VectorBuffer NavigationMeshGetTileData(const IntVector2& tile, const NavigationMesh* ptr)
- {
- VectorBuffer buffer;
- buffer.SetData(ptr->GetTileData(tile));
- return buffer;
- }
- // virtual bool NavigationMesh::AddTile(const PODVector< unsigned char > &tileData) | File: ../Navigation/NavigationMesh.h
- bool NavigationMeshAddTile(const VectorBuffer& tileData, NavigationMesh* ptr)
- {
- return ptr->AddTile(tileData.GetBuffer());
- }
- // Vector3 NavigationMesh::FindNearestPoint(const Vector3 &point, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, dtPolyRef *nearestRef=nullptr) | File: ../Navigation/NavigationMesh.h
- Vector3 NavigationMeshFindNearestPoint(const Vector3& point, const Vector3& extents, NavigationMesh* ptr)
- {
- return ptr->FindNearestPoint(point, extents);
- }
- // Vector3 NavigationMesh::GetRandomPoint(const dtQueryFilter *filter=nullptr, dtPolyRef *randomRef=nullptr) | File: ../Navigation/NavigationMesh.h
- Vector3 NavigationMeshGetRandomPoint(NavigationMesh* ptr)
- {
- return ptr->GetRandomPoint();
- }
- // Vector3 NavigationMesh::GetRandomPointInCircle(const Vector3 ¢er, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, dtPolyRef *randomRef=nullptr) | File: ../Navigation/NavigationMesh.h
- Vector3 NavigationMeshGetRandomPointInCircle(const Vector3& center, float radius, const Vector3& extents, NavigationMesh* ptr)
- {
- return ptr->GetRandomPointInCircle(center, radius, extents);
- }
- // float NavigationMesh::GetDistanceToWall(const Vector3 &point, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, Vector3 *hitPos=nullptr, Vector3 *hitNormal=nullptr) | File: ../Navigation/NavigationMesh.h
- float NavigationMeshGetDistanceToWall(const Vector3& point, float radius, const Vector3& extents, NavigationMesh* ptr)
- {
- return ptr->GetDistanceToWall(point, radius, extents);
- }
- // Vector3 NavigationMesh::Raycast(const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, Vector3 *hitNormal=nullptr) | File: ../Navigation/NavigationMesh.h
- Vector3 NavigationMeshRaycast(const Vector3& start, const Vector3& end, const Vector3& extents, NavigationMesh* ptr)
- {
- return ptr->Raycast(start, end, extents);
- }
- // Vector3 NavigationMesh::MoveAlongSurface(const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, int maxVisited=3, const dtQueryFilter *filter=nullptr) | File: ../Navigation/NavigationMesh.h
- Vector3 NavigationMeshMoveAlongSurface(const Vector3& start, const Vector3& end, const Vector3& extents, int maxVisited, NavigationMesh* ptr)
- {
- return ptr->MoveAlongSurface(start, end, extents, maxVisited);
- }
- // void NavigationMesh::FindPath(PODVector< Vector3 > &dest, const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr) | File: ../Navigation/NavigationMesh.h
- CScriptArray* NavigationMeshFindPath(const Vector3& start, const Vector3& end, const Vector3& extents, NavigationMesh* ptr)
- {
- PODVector<Vector3> dest;
- ptr->FindPath(dest, start, end, extents);
- return VectorToArray<Vector3>(dest, "Array<Vector3>");
- }
- // ========================================================================================
- // Vector3 CrowdManager::GetRandomPoint(int queryFilterType, dtPolyRef *randomRef=nullptr) | File: ../Navigation/CrowdManager.h
- Vector3 CrowdManagerGetRandomPoint(int queryFilterType, CrowdManager* crowdManager)
- {
- return crowdManager->GetRandomPoint(queryFilterType);
- }
- // Vector3 CrowdManager::GetRandomPointInCircle(const Vector3 ¢er, float radius, int queryFilterType, dtPolyRef *randomRef=nullptr) | File: ../Navigation/CrowdManager.h
- Vector3 CrowdManagerRandomPointInCircle(const Vector3& center, float radius, int queryFilterType, CrowdManager* manager)
- {
- return manager->GetRandomPointInCircle(center, radius, queryFilterType);
- }
- }
- #endif // def URHO3D_NAVIGATION
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