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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #ifdef URHO3D_PHYSICS
- #include "../AngelScript/Manual_Physics.h"
- #include "../Scene/Scene.h"
- namespace Urho3D
- {
- // This function is called before ASRegisterGenerated()
- void ASRegisterManualFirst_Physics(asIScriptEngine* engine)
- {
- }
- // ========================================================================================
- // template<class T> T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h
- static PhysicsWorld* GetPhysicsWorld()
- {
- Scene* scene = GetScriptContextScene();
- return scene ? scene->GetComponent<PhysicsWorld>() : nullptr;
- }
- // This function is called after ASRegisterGenerated()
- void ASRegisterManualLast_Physics(asIScriptEngine* engine)
- {
- // template<class T> T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h
- engine->RegisterGlobalFunction("PhysicsWorld@+ get_physicsWorld()", asFUNCTION(GetPhysicsWorld), asCALL_CDECL);
- }
- // ========================================================================================
- // RigidBody* PhysicsRaycastResult::body_ | File: ../Physics/PhysicsWorld.h
- RigidBody* PhysicsRaycastResultGetRigidBody(PhysicsRaycastResult* ptr)
- {
- return ptr->body_;
- }
- // ========================================================================================
- // void RigidBody::GetCollidingBodies(PODVector< RigidBody * > &result) const | File: ../Physics/RigidBody.h
- CScriptArray* RigidBodyGetCollidingBodies(RigidBody* ptr)
- {
- PODVector<RigidBody*> result;
- ptr->GetCollidingBodies(result);
- return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
- }
- // ========================================================================================
- // void PhysicsWorld::Raycast(PODVector< PhysicsRaycastResult > &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- CScriptArray* PhysicsWorldRaycast(const Ray& ray, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr)
- {
- PODVector<PhysicsRaycastResult> result;
- ptr->Raycast(result, ray, maxDistance, collisionMask);
- return VectorToArray<PhysicsRaycastResult>(result, "Array<PhysicsRaycastResult>");
- }
- // void PhysicsWorld::RaycastSingle(PhysicsRaycastResult &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- PhysicsRaycastResult PhysicsWorldRaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr)
- {
- PhysicsRaycastResult result;
- ptr->RaycastSingle(result, ray, maxDistance, collisionMask);
- return result;
- }
- // void PhysicsWorld::RaycastSingleSegmented(PhysicsRaycastResult &result, const Ray &ray, float maxDistance, float segmentDistance, unsigned collisionMask=M_MAX_UNSIGNED, float overlapDistance=0.1f) | File: ../Physics/PhysicsWorld.h
- PhysicsRaycastResult PhysicsWorldRaycastSingleSegmented(const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask, float overlapDistance, PhysicsWorld* ptr)
- {
- PhysicsRaycastResult result;
- ptr->RaycastSingleSegmented(result, ray, maxDistance, segmentDistance, collisionMask, overlapDistance);
- return result;
- }
- // void PhysicsWorld::SphereCast(PhysicsRaycastResult &result, const Ray &ray, float radius, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- PhysicsRaycastResult PhysicsWorldSphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr)
- {
- PhysicsRaycastResult result;
- ptr->SphereCast(result, ray, radius, maxDistance, collisionMask);
- return result;
- }
- // void PhysicsWorld::ConvexCast(PhysicsRaycastResult &result, CollisionShape *shape, const Vector3 &startPos, const Quaternion &startRot, const Vector3 &endPos, const Quaternion &endRot, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- PhysicsRaycastResult PhysicsWorldConvexCast(CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask, PhysicsWorld* ptr)
- {
- PhysicsRaycastResult result;
- ptr->ConvexCast(result, shape, startPos, startRot, endPos, endRot, collisionMask);
- // Release extra ref manually due to not using an auto handle (see below)
- if (shape)
- shape->ReleaseRef();
- return result;
- }
- // void PhysicsWorld::GetRigidBodies(PODVector< RigidBody * > &result, const Sphere &sphere, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- CScriptArray* PhysicsWorldGetRigidBodiesSphere(const Sphere& sphere, unsigned collisionMask, PhysicsWorld* ptr)
- {
- PODVector<RigidBody*> result;
- ptr->GetRigidBodies(result, sphere, collisionMask);
- return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
- }
- // void PhysicsWorld::GetRigidBodies(PODVector< RigidBody * > &result, const BoundingBox &box, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
- CScriptArray* PhysicsWorldGetRigidBodiesBox(const BoundingBox& box, unsigned collisionMask, PhysicsWorld* ptr)
- {
- PODVector<RigidBody*> result;
- ptr->GetRigidBodies(result, box, collisionMask);
- return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
- }
- // void PhysicsWorld::GetRigidBodies(PODVector< RigidBody * > &result, const RigidBody *body) | File: ../Physics/PhysicsWorld.h
- CScriptArray* PhysicsWorldGetRigidBodiesBody(RigidBody* body, PhysicsWorld* ptr)
- {
- PODVector<RigidBody*> result;
- ptr->GetRigidBodies(result, body);
- return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
- }
- // void PhysicsWorld::GetCollidingBodies(PODVector< RigidBody * > &result, const RigidBody *body) | File: ../Physics/PhysicsWorld.h
- CScriptArray* PhysicsWorldGetCollidingBodies(RigidBody* body, PhysicsWorld* ptr)
- {
- PODVector<RigidBody*> result;
- ptr->GetCollidingBodies(result, body);
- return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
- }
- }
- #endif // def URHO3D_PHYSICS
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