Manual_Physics.cpp 7.0 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #ifdef URHO3D_PHYSICS
  23. #include "../AngelScript/Manual_Physics.h"
  24. #include "../Scene/Scene.h"
  25. namespace Urho3D
  26. {
  27. // This function is called before ASRegisterGenerated()
  28. void ASRegisterManualFirst_Physics(asIScriptEngine* engine)
  29. {
  30. }
  31. // ========================================================================================
  32. // template<class T> T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h
  33. static PhysicsWorld* GetPhysicsWorld()
  34. {
  35. Scene* scene = GetScriptContextScene();
  36. return scene ? scene->GetComponent<PhysicsWorld>() : nullptr;
  37. }
  38. // This function is called after ASRegisterGenerated()
  39. void ASRegisterManualLast_Physics(asIScriptEngine* engine)
  40. {
  41. // template<class T> T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h
  42. engine->RegisterGlobalFunction("PhysicsWorld@+ get_physicsWorld()", asFUNCTION(GetPhysicsWorld), asCALL_CDECL);
  43. }
  44. // ========================================================================================
  45. // RigidBody* PhysicsRaycastResult::body_ | File: ../Physics/PhysicsWorld.h
  46. RigidBody* PhysicsRaycastResultGetRigidBody(PhysicsRaycastResult* ptr)
  47. {
  48. return ptr->body_;
  49. }
  50. // ========================================================================================
  51. // void RigidBody::GetCollidingBodies(PODVector< RigidBody * > &result) const | File: ../Physics/RigidBody.h
  52. CScriptArray* RigidBodyGetCollidingBodies(RigidBody* ptr)
  53. {
  54. PODVector<RigidBody*> result;
  55. ptr->GetCollidingBodies(result);
  56. return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
  57. }
  58. // ========================================================================================
  59. // void PhysicsWorld::Raycast(PODVector< PhysicsRaycastResult > &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  60. CScriptArray* PhysicsWorldRaycast(const Ray& ray, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr)
  61. {
  62. PODVector<PhysicsRaycastResult> result;
  63. ptr->Raycast(result, ray, maxDistance, collisionMask);
  64. return VectorToArray<PhysicsRaycastResult>(result, "Array<PhysicsRaycastResult>");
  65. }
  66. // void PhysicsWorld::RaycastSingle(PhysicsRaycastResult &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  67. PhysicsRaycastResult PhysicsWorldRaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr)
  68. {
  69. PhysicsRaycastResult result;
  70. ptr->RaycastSingle(result, ray, maxDistance, collisionMask);
  71. return result;
  72. }
  73. // void PhysicsWorld::RaycastSingleSegmented(PhysicsRaycastResult &result, const Ray &ray, float maxDistance, float segmentDistance, unsigned collisionMask=M_MAX_UNSIGNED, float overlapDistance=0.1f) | File: ../Physics/PhysicsWorld.h
  74. PhysicsRaycastResult PhysicsWorldRaycastSingleSegmented(const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask, float overlapDistance, PhysicsWorld* ptr)
  75. {
  76. PhysicsRaycastResult result;
  77. ptr->RaycastSingleSegmented(result, ray, maxDistance, segmentDistance, collisionMask, overlapDistance);
  78. return result;
  79. }
  80. // void PhysicsWorld::SphereCast(PhysicsRaycastResult &result, const Ray &ray, float radius, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  81. PhysicsRaycastResult PhysicsWorldSphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr)
  82. {
  83. PhysicsRaycastResult result;
  84. ptr->SphereCast(result, ray, radius, maxDistance, collisionMask);
  85. return result;
  86. }
  87. // void PhysicsWorld::ConvexCast(PhysicsRaycastResult &result, CollisionShape *shape, const Vector3 &startPos, const Quaternion &startRot, const Vector3 &endPos, const Quaternion &endRot, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  88. PhysicsRaycastResult PhysicsWorldConvexCast(CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask, PhysicsWorld* ptr)
  89. {
  90. PhysicsRaycastResult result;
  91. ptr->ConvexCast(result, shape, startPos, startRot, endPos, endRot, collisionMask);
  92. // Release extra ref manually due to not using an auto handle (see below)
  93. if (shape)
  94. shape->ReleaseRef();
  95. return result;
  96. }
  97. // void PhysicsWorld::GetRigidBodies(PODVector< RigidBody * > &result, const Sphere &sphere, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  98. CScriptArray* PhysicsWorldGetRigidBodiesSphere(const Sphere& sphere, unsigned collisionMask, PhysicsWorld* ptr)
  99. {
  100. PODVector<RigidBody*> result;
  101. ptr->GetRigidBodies(result, sphere, collisionMask);
  102. return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
  103. }
  104. // void PhysicsWorld::GetRigidBodies(PODVector< RigidBody * > &result, const BoundingBox &box, unsigned collisionMask=M_MAX_UNSIGNED) | File: ../Physics/PhysicsWorld.h
  105. CScriptArray* PhysicsWorldGetRigidBodiesBox(const BoundingBox& box, unsigned collisionMask, PhysicsWorld* ptr)
  106. {
  107. PODVector<RigidBody*> result;
  108. ptr->GetRigidBodies(result, box, collisionMask);
  109. return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
  110. }
  111. // void PhysicsWorld::GetRigidBodies(PODVector< RigidBody * > &result, const RigidBody *body) | File: ../Physics/PhysicsWorld.h
  112. CScriptArray* PhysicsWorldGetRigidBodiesBody(RigidBody* body, PhysicsWorld* ptr)
  113. {
  114. PODVector<RigidBody*> result;
  115. ptr->GetRigidBodies(result, body);
  116. return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
  117. }
  118. // void PhysicsWorld::GetCollidingBodies(PODVector< RigidBody * > &result, const RigidBody *body) | File: ../Physics/PhysicsWorld.h
  119. CScriptArray* PhysicsWorldGetCollidingBodies(RigidBody* body, PhysicsWorld* ptr)
  120. {
  121. PODVector<RigidBody*> result;
  122. ptr->GetCollidingBodies(result, body);
  123. return VectorToHandleArray<RigidBody>(result, "Array<RigidBody@>");
  124. }
  125. }
  126. #endif // def URHO3D_PHYSICS