GraphicsAPI.cpp 87 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "AnimatedModel.h"
  25. #include "Animation.h"
  26. #include "AnimationController.h"
  27. #include "AnimationState.h"
  28. #include "APITemplates.h"
  29. #include "Camera.h"
  30. #include "DebugRenderer.h"
  31. #include "Graphics.h"
  32. #include "Light.h"
  33. #include "Material.h"
  34. #include "Octree.h"
  35. #include "ParticleEmitter.h"
  36. #include "PostProcess.h"
  37. #include "Scene.h"
  38. #include "SmoothedTransform.h"
  39. #include "Technique.h"
  40. #include "Texture2D.h"
  41. #include "TextureCube.h"
  42. #include "Skybox.h"
  43. #include "Zone.h"
  44. #ifdef _MSC_VER
  45. #pragma warning(disable:4345)
  46. #endif
  47. void FakeAddRef(void* ptr);
  48. void FakeReleaseRef(void* ptr);
  49. static void RegisterCamera(asIScriptEngine* engine)
  50. {
  51. engine->RegisterGlobalProperty("const uint VO_NONE", (void*)&VO_NONE);
  52. engine->RegisterGlobalProperty("const uint VO_LOW_MATERIAL_QUALITY", (void*)&VO_LOW_MATERIAL_QUALITY);
  53. engine->RegisterGlobalProperty("const uint VO_DISABLE_SHADOWS", (void*)&VO_DISABLE_SHADOWS);
  54. engine->RegisterGlobalProperty("const uint VO_DISABLE_OCCLUSION", (void*)&VO_DISABLE_OCCLUSION);
  55. RegisterComponent<Camera>(engine, "Camera");
  56. engine->RegisterObjectMethod("Camera", "void SetOrthoSize(const Vector2&in)", asMETHODPR(Camera, SetOrthoSize, (const Vector2&), void), asCALL_THISCALL);
  57. engine->RegisterObjectMethod("Camera", "Frustum GetSplitFrustum(float, float) const", asMETHOD(Camera, GetSplitFrustum), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("Camera", "Ray GetScreenRay(float, float)", asMETHOD(Camera, GetScreenRay), asCALL_THISCALL);
  59. engine->RegisterObjectMethod("Camera", "float GetDistance(const Vector3&in) const", asMETHOD(Camera, GetDistance), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("Camera", "float GetDistanceSquared(const Vector3&in) const", asMETHOD(Camera, GetDistanceSquared), asCALL_THISCALL);
  61. engine->RegisterObjectMethod("Camera", "void set_nearClip(float)", asMETHOD(Camera, SetNearClip), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("Camera", "float get_nearClip() const", asMETHOD(Camera, GetNearClip), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("Camera", "void set_farClip(float)", asMETHOD(Camera, SetFarClip), asCALL_THISCALL);
  64. engine->RegisterObjectMethod("Camera", "float get_farClip() const", asMETHOD(Camera, GetFarClip), asCALL_THISCALL);
  65. engine->RegisterObjectMethod("Camera", "void set_fov(float)", asMETHOD(Camera, SetFov), asCALL_THISCALL);
  66. engine->RegisterObjectMethod("Camera", "float get_fov() const", asMETHOD(Camera, GetFov), asCALL_THISCALL);
  67. engine->RegisterObjectMethod("Camera", "void set_orthoSize(float)", asMETHODPR(Camera, SetOrthoSize, (float), void), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("Camera", "float get_orthoSize() const", asMETHOD(Camera, GetOrthoSize), asCALL_THISCALL);
  69. engine->RegisterObjectMethod("Camera", "void set_aspectRatio(float)", asMETHOD(Camera, SetAspectRatio), asCALL_THISCALL);
  70. engine->RegisterObjectMethod("Camera", "float get_aspectRatio() const", asMETHOD(Camera, GetAspectRatio), asCALL_THISCALL);
  71. engine->RegisterObjectMethod("Camera", "void set_zoom(float)", asMETHOD(Camera, SetZoom), asCALL_THISCALL);
  72. engine->RegisterObjectMethod("Camera", "float get_zoom() const", asMETHOD(Camera, GetZoom), asCALL_THISCALL);
  73. engine->RegisterObjectMethod("Camera", "void set_lodBias(float)", asMETHOD(Camera, SetLodBias), asCALL_THISCALL);
  74. engine->RegisterObjectMethod("Camera", "float get_lodBias() const", asMETHOD(Camera, GetLodBias), asCALL_THISCALL);
  75. engine->RegisterObjectMethod("Camera", "void set_orthographic(bool)", asMETHOD(Camera, SetOrthographic), asCALL_THISCALL);
  76. engine->RegisterObjectMethod("Camera", "bool get_orthographic() const", asMETHOD(Camera, IsOrthographic), asCALL_THISCALL);
  77. engine->RegisterObjectMethod("Camera", "void set_autoAspectRatio(bool)", asMETHOD(Camera, SetAutoAspectRatio), asCALL_THISCALL);
  78. engine->RegisterObjectMethod("Camera", "bool get_autoAspectRatio() const", asMETHOD(Camera, GetAutoAspectRatio), asCALL_THISCALL);
  79. engine->RegisterObjectMethod("Camera", "void set_projectionOffset(const Vector2&in)", asMETHOD(Camera, SetProjectionOffset), asCALL_THISCALL);
  80. engine->RegisterObjectMethod("Camera", "const Vector2& get_projectionOffset() const", asMETHOD(Camera, GetProjectionOffset), asCALL_THISCALL);
  81. engine->RegisterObjectMethod("Camera", "void set_viewMask(uint)", asMETHOD(Camera, SetViewMask), asCALL_THISCALL);
  82. engine->RegisterObjectMethod("Camera", "uint get_viewMask() const", asMETHOD(Camera, GetViewMask), asCALL_THISCALL);
  83. engine->RegisterObjectMethod("Camera", "void set_viewOverrideFlags(uint)", asMETHOD(Camera, SetViewOverrideFlags), asCALL_THISCALL);
  84. engine->RegisterObjectMethod("Camera", "uint get_viewOverrideFlags() const", asMETHOD(Camera, GetViewOverrideFlags), asCALL_THISCALL);
  85. engine->RegisterObjectMethod("Camera", "const Frustum& get_frustum() const", asMETHOD(Camera, GetFrustum), asCALL_THISCALL);
  86. engine->RegisterObjectMethod("Camera", "const Matrix4& get_projection() const", asMETHODPR(Camera, GetProjection, () const, const Matrix4&), asCALL_THISCALL);
  87. engine->RegisterObjectMethod("Camera", "const Matrix3x4& get_inverseWorldTransform() const", asMETHOD(Camera, GetInverseWorldTransform), asCALL_THISCALL);
  88. engine->RegisterObjectMethod("Camera", "Frustum get_viewSpaceFrustum() const", asMETHOD(Camera, GetViewSpaceFrustum), asCALL_THISCALL);
  89. engine->RegisterObjectMethod("Camera", "float get_halfViewSize() const", asMETHOD(Camera, GetHalfViewSize), asCALL_THISCALL);
  90. engine->RegisterObjectMethod("Camera", "Vector3 get_forwardVector()", asMETHOD(Camera, GetForwardVector), asCALL_THISCALL);
  91. engine->RegisterObjectMethod("Camera", "Vector3 get_rightVector()", asMETHOD(Camera, GetRightVector), asCALL_THISCALL);
  92. engine->RegisterObjectMethod("Camera", "Vector3 get_upVector()", asMETHOD(Camera, GetUpVector), asCALL_THISCALL);
  93. }
  94. static Node* BoneGetNode(Bone* ptr)
  95. {
  96. return ptr->node_;
  97. }
  98. static void RegisterSkeleton(asIScriptEngine* engine)
  99. {
  100. engine->RegisterObjectType("Bone", 0, asOBJ_REF);
  101. engine->RegisterObjectBehaviour("Bone", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  102. engine->RegisterObjectBehaviour("Bone", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  103. engine->RegisterObjectProperty("Bone", "const String name", offsetof(Bone, name_));
  104. engine->RegisterObjectProperty("Bone", "const Vector3 initialPosition", offsetof(Bone, initialPosition_));
  105. engine->RegisterObjectProperty("Bone", "const Quaternion initialRotation", offsetof(Bone, initialRotation_));
  106. engine->RegisterObjectProperty("Bone", "const Vector3 initialScale", offsetof(Bone, initialScale_));
  107. engine->RegisterObjectProperty("Bone", "bool animated", offsetof(Bone, animated_));
  108. engine->RegisterObjectProperty("Bone", "float radius", offsetof(Bone, radius_));
  109. engine->RegisterObjectProperty("Bone", "const BoundingBox boundingBox", offsetof(Bone, boundingBox_));
  110. engine->RegisterObjectMethod("Bone", "Node@+ get_node()", asFUNCTION(BoneGetNode), asCALL_CDECL_OBJLAST);
  111. engine->RegisterObjectType("Skeleton", 0, asOBJ_REF);
  112. engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  113. engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  114. engine->RegisterObjectMethod("Skeleton", "void Reset()", asMETHOD(Skeleton, Reset), asCALL_THISCALL);
  115. engine->RegisterObjectMethod("Skeleton", "Bone@+ GetBone(const String&in) const", asMETHODPR(Skeleton, GetBone, (const String&), Bone*), asCALL_THISCALL);
  116. engine->RegisterObjectMethod("Skeleton", "Bone@+ get_rootBone() const", asMETHOD(Skeleton, GetRootBone), asCALL_THISCALL);
  117. engine->RegisterObjectMethod("Skeleton", "uint get_numBones() const", asMETHOD(Skeleton, GetNumBones), asCALL_THISCALL);
  118. engine->RegisterObjectMethod("Skeleton", "Bone@+ get_bones(uint)", asMETHODPR(Skeleton, GetBone, (unsigned), Bone*), asCALL_THISCALL);
  119. }
  120. static Viewport* ConstructViewport()
  121. {
  122. return new Viewport();
  123. }
  124. static Viewport* ConstructViewportSceneCamera(Scene* scene, Camera* camera)
  125. {
  126. return new Viewport(scene, camera);
  127. }
  128. static Viewport* ConstructViewportSceneCameraRect(Scene* scene, Camera* camera, const IntRect& rect)
  129. {
  130. return new Viewport(scene, camera, rect);
  131. }
  132. static Viewport* ConstructViewportSceneCameraPostProcesses(Scene* scene, Camera* camera, CScriptArray* arr)
  133. {
  134. Vector<SharedPtr<PostProcess> > vec;
  135. if (arr)
  136. {
  137. for (unsigned i = 0; i < arr->GetSize(); ++i)
  138. vec.Push(SharedPtr<PostProcess>(*(static_cast<PostProcess**>(arr->At(i)))));
  139. }
  140. return new Viewport(scene, camera, vec);
  141. }
  142. static Viewport* ConstructViewportSceneCameraRectPostProcesses(Scene* scene, Camera* camera, const IntRect& rect, CScriptArray* arr)
  143. {
  144. Vector<SharedPtr<PostProcess> > vec;
  145. if (arr)
  146. {
  147. for (unsigned i = 0; i < arr->GetSize(); ++i)
  148. vec.Push(SharedPtr<PostProcess>(*(static_cast<PostProcess**>(arr->At(i)))));
  149. }
  150. return new Viewport(scene, camera, rect, vec);
  151. }
  152. static bool Texture2DLoad(Image* image, bool useAlpha, Texture2D* ptr)
  153. {
  154. return ptr->Load(SharedPtr<Image>(image), useAlpha);
  155. }
  156. static bool TextureCubeLoad(CubeMapFace face, Image* image, bool useAlpha, TextureCube* ptr)
  157. {
  158. return ptr->Load(face, SharedPtr<Image>(image), useAlpha);
  159. }
  160. static void RegisterTextures(asIScriptEngine* engine)
  161. {
  162. /// \todo Expose getting/setting raw texture data
  163. engine->RegisterEnum("TextureUsage");
  164. engine->RegisterEnumValue("TextureUsage", "TEXTURE_STATIC", TEXTURE_STATIC);
  165. engine->RegisterEnumValue("TextureUsage", "TEXTURE_DYNAMIC", TEXTURE_DYNAMIC);
  166. engine->RegisterEnumValue("TextureUsage", "TEXTURE_RENDERTARGET", TEXTURE_RENDERTARGET);
  167. engine->RegisterEnumValue("TextureUsage", "TEXTURE_DEPTHSTENCIL", TEXTURE_DEPTHSTENCIL);
  168. engine->RegisterEnum("TextureFilterMode");
  169. engine->RegisterEnumValue("TextureFilterMode", "FILTER_NEAREST", FILTER_NEAREST);
  170. engine->RegisterEnumValue("TextureFilterMode", "FILTER_BILINEAR", FILTER_BILINEAR);
  171. engine->RegisterEnumValue("TextureFilterMode", "FILTER_TRILINEAR", FILTER_TRILINEAR);
  172. engine->RegisterEnumValue("TextureFilterMode", "FILTER_ANISOTROPIC", FILTER_ANISOTROPIC);
  173. engine->RegisterEnumValue("TextureFilterMode", "FILTER_DEFAULT", FILTER_DEFAULT);
  174. engine->RegisterEnum("TextureAddressMode");
  175. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_WRAP", ADDRESS_WRAP);
  176. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_MIRROR", ADDRESS_MIRROR);
  177. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_CLAMP", ADDRESS_CLAMP);
  178. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_BORDER", ADDRESS_BORDER);
  179. engine->RegisterEnum("TextureCoordinate");
  180. engine->RegisterEnumValue("TextureCoordinate", "COORD_U", COORD_U);
  181. engine->RegisterEnumValue("TextureCoordinate", "COORD_V", COORD_V);
  182. engine->RegisterEnumValue("TextureCoordinate", "COORD_W", COORD_W);
  183. engine->RegisterEnum("CubeMapFace");
  184. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_X", FACE_POSITIVE_X);
  185. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_X", FACE_NEGATIVE_X);
  186. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_Y", FACE_POSITIVE_Y);
  187. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_Y", FACE_NEGATIVE_Y);
  188. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_Z", FACE_POSITIVE_Z);
  189. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_Z", FACE_NEGATIVE_Z);
  190. RegisterTexture<Texture>(engine, "Texture");
  191. // Must register PostProcess early as Viewport needs it
  192. RegisterObject<PostProcess>(engine, "PostProcess");
  193. RegisterRefCounted<Viewport>(engine, "Viewport");
  194. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_FACTORY, "Viewport@+ f()", asFUNCTION(ConstructViewport), asCALL_CDECL);
  195. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_FACTORY, "Viewport@+ f(Scene@+, Camera@+)", asFUNCTION(ConstructViewportSceneCamera), asCALL_CDECL);
  196. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_FACTORY, "Viewport@+ f(Scene@+, Camera@+, const IntRect&in)", asFUNCTION(ConstructViewportSceneCameraRect), asCALL_CDECL);
  197. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_FACTORY, "Viewport@+ f(Scene@+, Camera@+, Array<PostProcess@>@+)", asFUNCTION(ConstructViewportSceneCameraPostProcesses), asCALL_CDECL);
  198. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_FACTORY, "Viewport@+ f(Scene@+, Camera@+, const IntRect&in, Array<PostProcess@>@+)", asFUNCTION(ConstructViewportSceneCameraRectPostProcesses), asCALL_CDECL);
  199. engine->RegisterObjectMethod("Viewport", "void AddPostProcess(PostProcess@+)", asMETHOD(Viewport, AddPostProcess), asCALL_THISCALL);
  200. engine->RegisterObjectMethod("Viewport", "void InsertPostProcess(uint, PostProcess@+)", asMETHOD(Viewport, InsertPostProcess), asCALL_THISCALL);
  201. engine->RegisterObjectMethod("Viewport", "void RemovePostProcess(PostProcess@+)", asMETHODPR(Viewport, RemovePostProcess, (PostProcess*), void), asCALL_THISCALL);
  202. engine->RegisterObjectMethod("Viewport", "void RemovePostProcess(uint)", asMETHODPR(Viewport, RemovePostProcess, (unsigned), void), asCALL_THISCALL);
  203. engine->RegisterObjectMethod("Viewport", "void RemoveAllPostProcesses()", asMETHOD(Viewport, RemoveAllPostProcesses), asCALL_THISCALL);
  204. engine->RegisterObjectMethod("Viewport", "void set_scene(Scene@+)", asMETHOD(Viewport, SetScene), asCALL_THISCALL);
  205. engine->RegisterObjectMethod("Viewport", "Scene@+ get_scene() const", asMETHOD(Viewport, GetScene), asCALL_THISCALL);
  206. engine->RegisterObjectMethod("Viewport", "void set_camera(Camera@+)", asMETHOD(Viewport, SetCamera), asCALL_THISCALL);
  207. engine->RegisterObjectMethod("Viewport", "Camera@+ get_camera() const", asMETHOD(Viewport, GetCamera), asCALL_THISCALL);
  208. engine->RegisterObjectMethod("Viewport", "void set_rect(const IntRect&in)", asMETHOD(Viewport, SetCamera), asCALL_THISCALL);
  209. engine->RegisterObjectMethod("Viewport", "const IntRect& get_rect() const", asMETHOD(Viewport, GetCamera), asCALL_THISCALL);
  210. engine->RegisterObjectMethod("Viewport", "uint get_numPostProcesses() const", asMETHOD(Viewport, GetNumPostProcesses), asCALL_THISCALL);
  211. engine->RegisterObjectType("RenderSurface", 0, asOBJ_REF);
  212. engine->RegisterObjectBehaviour("RenderSurface", asBEHAVE_ADDREF, "void f()", asMETHOD(RenderSurface, AddRef), asCALL_THISCALL);
  213. engine->RegisterObjectBehaviour("RenderSurface", asBEHAVE_RELEASE, "void f()", asMETHOD(RenderSurface, ReleaseRef), asCALL_THISCALL);
  214. engine->RegisterObjectMethod("RenderSurface", "Texture@+ get_parentTexture() const", asMETHOD(RenderSurface, GetParentTexture), asCALL_THISCALL);
  215. engine->RegisterObjectMethod("RenderSurface", "int get_width() const", asMETHOD(RenderSurface, GetWidth), asCALL_THISCALL);
  216. engine->RegisterObjectMethod("RenderSurface", "int get_height() const", asMETHOD(RenderSurface, GetHeight), asCALL_THISCALL);
  217. engine->RegisterObjectMethod("RenderSurface", "TextureUsage get_usage() const", asMETHOD(RenderSurface, GetUsage), asCALL_THISCALL);
  218. engine->RegisterObjectMethod("RenderSurface", "void set_viewport(Viewport@+)", asMETHOD(RenderSurface, SetViewport), asCALL_THISCALL);
  219. engine->RegisterObjectMethod("RenderSurface", "Viewport@+ get_viewport() const", asMETHOD(RenderSurface, GetViewport), asCALL_THISCALL);
  220. engine->RegisterObjectMethod("RenderSurface", "void set_linkedRenderTarget(RenderSurface@+)", asMETHOD(RenderSurface, SetLinkedRenderTarget), asCALL_THISCALL);
  221. engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ get_linkedRenderTarget() const", asMETHOD(RenderSurface, GetLinkedRenderTarget), asCALL_THISCALL);
  222. engine->RegisterObjectMethod("RenderSurface", "void set_linkedDepthStencil(RenderSurface@+)", asMETHOD(RenderSurface, SetLinkedDepthStencil), asCALL_THISCALL);
  223. engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ get_linkedDepthStencil() const", asMETHOD(RenderSurface, GetLinkedDepthStencil), asCALL_THISCALL);
  224. RegisterTexture<Texture2D>(engine, "Texture2D");
  225. engine->RegisterObjectMethod("Texture2D", "bool SetSize(int, int, uint, TextureUsage usage = TEXTURE_STATIC)", asMETHOD(Texture2D, SetSize), asCALL_THISCALL);
  226. engine->RegisterObjectMethod("Texture2D", "bool Load(Image@+, bool useAlpha = false)", asFUNCTION(Texture2DLoad), asCALL_CDECL_OBJLAST);
  227. engine->RegisterObjectMethod("Texture2D", "RenderSurface@+ get_renderSurface() const", asMETHOD(Texture2D, GetRenderSurface), asCALL_THISCALL);
  228. RegisterTexture<TextureCube>(engine, "TextureCube");
  229. engine->RegisterObjectMethod("TextureCube", "bool SetSize(int, uint, TextureUsage usage = TEXTURE_STATIC)", asMETHOD(TextureCube, SetSize), asCALL_THISCALL);
  230. engine->RegisterObjectMethod("TextureCube", "bool Load(CubeMapFace, Image@+, bool useAlpha = false)", asFUNCTION(TextureCubeLoad), asCALL_CDECL_OBJLAST);
  231. engine->RegisterObjectMethod("TextureCube", "RenderSurface@+ get_renderSurface(CubeMapFace) const", asMETHOD(TextureCube, GetRenderSurface), asCALL_THISCALL);
  232. engine->RegisterGlobalFunction("uint GetAlphaFormat()", asFUNCTION(Graphics::GetAlphaFormat), asCALL_CDECL);
  233. engine->RegisterGlobalFunction("uint GetLuminanceFormat()", asFUNCTION(Graphics::GetLuminanceFormat), asCALL_CDECL);
  234. engine->RegisterGlobalFunction("uint GetLuminanceAlphaFormat()", asFUNCTION(Graphics::GetLuminanceAlphaFormat), asCALL_CDECL);
  235. engine->RegisterGlobalFunction("uint GetRGBFormat()", asFUNCTION(Graphics::GetRGBFormat), asCALL_CDECL);
  236. engine->RegisterGlobalFunction("uint GetRGBAFormat()", asFUNCTION(Graphics::GetRGBAFormat), asCALL_CDECL);
  237. engine->RegisterGlobalFunction("uint GetFloatFormat()", asFUNCTION(Graphics::GetFloatFormat), asCALL_CDECL);
  238. engine->RegisterGlobalFunction("uint GetDepthStencilFormat()", asFUNCTION(Graphics::GetDepthStencilFormat), asCALL_CDECL);
  239. }
  240. static Material* MaterialClone(const String& cloneName, Material* ptr)
  241. {
  242. SharedPtr<Material> clone = ptr->Clone(cloneName);
  243. // The shared pointer will go out of scope, so have to increment the reference count
  244. // (here an auto handle can not be used)
  245. clone->AddRef();
  246. return clone.Get();
  247. }
  248. static void RegisterMaterial(asIScriptEngine* engine)
  249. {
  250. engine->RegisterEnum("TextureUnit");
  251. engine->RegisterEnumValue("TextureUnit", "TU_DIFFUSE", TU_DIFFUSE);
  252. engine->RegisterEnumValue("TextureUnit", "TU_NORMAL", TU_NORMAL);
  253. engine->RegisterEnumValue("TextureUnit", "TU_SPECULAR", TU_SPECULAR);
  254. engine->RegisterEnumValue("TextureUnit", "TU_EMISSIVE", TU_EMISSIVE);
  255. engine->RegisterEnumValue("TextureUnit", "TU_DETAIL", TU_DETAIL);
  256. engine->RegisterEnumValue("TextureUnit", "TU_ENVIRONMENT", TU_ENVIRONMENT);
  257. engine->RegisterEnumValue("TextureUnit", "MAX_MATERIAL_TEXTURE_UNITS", MAX_MATERIAL_TEXTURE_UNITS);
  258. engine->RegisterEnum("PassType");
  259. engine->RegisterEnumValue("PassType", "PASS_BASE", PASS_BASE);
  260. engine->RegisterEnumValue("PassType", "PASS_LIGHT", PASS_LIGHT);
  261. engine->RegisterEnumValue("PassType", "PASS_PREALPHA", PASS_PREALPHA);
  262. engine->RegisterEnumValue("PassType", "PASS_POSTALPHA", PASS_POSTALPHA);
  263. engine->RegisterEnumValue("PassType", "PASS_PREPASS", PASS_PREPASS);
  264. engine->RegisterEnumValue("PassType", "PASS_MATERIAL", PASS_MATERIAL);
  265. engine->RegisterEnumValue("PassType", "PASS_DEFERRED", PASS_DEFERRED);
  266. engine->RegisterEnumValue("PassType", "PASS_SHADOW", PASS_SHADOW);
  267. engine->RegisterEnum("BlendMode");
  268. engine->RegisterEnumValue("BlendMode", "BLEND_REPLACE", BLEND_REPLACE);
  269. engine->RegisterEnumValue("BlendMode", "BLEND_ADD", BLEND_ADD);
  270. engine->RegisterEnumValue("BlendMode", "BLEND_MULTIPLY", BLEND_MULTIPLY);
  271. engine->RegisterEnumValue("BlendMode", "BLEND_ALPHA", BLEND_ALPHA);
  272. engine->RegisterEnumValue("BlendMode", "BLEND_ADDALPHA", BLEND_ADDALPHA);
  273. engine->RegisterEnumValue("BlendMode", "BLEND_PREMULALPHA", BLEND_PREMULALPHA);
  274. engine->RegisterEnumValue("BlendMode", "BLEND_INVDESTALPHA", BLEND_INVDESTALPHA);
  275. engine->RegisterEnum("CompareMode");
  276. engine->RegisterEnumValue("CompareMode", "CMP_ALWAYS", CMP_ALWAYS);
  277. engine->RegisterEnumValue("CompareMode", "CMP_EQUAL", CMP_EQUAL);
  278. engine->RegisterEnumValue("CompareMode", "CMP_NOTEQUAL", CMP_NOTEQUAL);
  279. engine->RegisterEnumValue("CompareMode", "CMP_LESS", CMP_LESS);
  280. engine->RegisterEnumValue("CompareMode", "CMP_LESSEQUAL", CMP_LESSEQUAL);
  281. engine->RegisterEnumValue("CompareMode", "CMP_GREATER", CMP_GREATER);
  282. engine->RegisterEnumValue("CompareMode", "CMP_GREATEREQUAL", CMP_GREATEREQUAL);
  283. engine->RegisterEnum("CullMode");
  284. engine->RegisterEnumValue("CullMode", "CULL_NONE", CULL_NONE);
  285. engine->RegisterEnumValue("CullMode", "CULL_CCW", CULL_CCW);
  286. engine->RegisterEnumValue("CullMode", "CULL_CW", CULL_CW);
  287. RegisterRefCounted<Pass>(engine, "Pass");
  288. engine->RegisterObjectMethod("Pass", "void set_alphaTest(bool)", asMETHOD(Pass, SetAlphaTest), asCALL_THISCALL);
  289. engine->RegisterObjectMethod("Pass", "bool get_alphaTest() const", asMETHOD(Pass, GetAlphaTest), asCALL_THISCALL);
  290. engine->RegisterObjectMethod("Pass", "void set_blendMode(BlendMode)", asMETHOD(Pass, SetBlendMode), asCALL_THISCALL);
  291. engine->RegisterObjectMethod("Pass", "BlendMode get_blendMode() const", asMETHOD(Pass, GetBlendMode), asCALL_THISCALL);
  292. engine->RegisterObjectMethod("Pass", "void set_depthTestMode(CompareMode)", asMETHOD(Pass, SetDepthTestMode), asCALL_THISCALL);
  293. engine->RegisterObjectMethod("Pass", "CompareMode get_depthTestMode() const", asMETHOD(Pass, GetDepthTestMode), asCALL_THISCALL);
  294. engine->RegisterObjectMethod("Pass", "void set_depthWrite(bool)", asMETHOD(Pass, SetDepthWrite), asCALL_THISCALL);
  295. engine->RegisterObjectMethod("Pass", "bool get_depthWrite() const", asMETHOD(Pass, GetDepthWrite), asCALL_THISCALL);
  296. engine->RegisterObjectMethod("Pass", "void set_vertexShader(const String&in)", asMETHOD(Pass, SetVertexShader), asCALL_THISCALL);
  297. engine->RegisterObjectMethod("Pass", "const String& get_vertexShader() const", asMETHOD(Pass, GetVertexShader), asCALL_THISCALL);
  298. engine->RegisterObjectMethod("Pass", "void set_pixelShader(const String&in)", asMETHOD(Pass, SetPixelShader), asCALL_THISCALL);
  299. engine->RegisterObjectMethod("Pass", "const String& get_pixelShader() const", asMETHOD(Pass, GetPixelShader), asCALL_THISCALL);
  300. RegisterResource<Technique>(engine, "Technique");
  301. engine->RegisterObjectMethod("Technique", "Pass@+ CreatePass(PassType)", asMETHOD(Technique, CreatePass), asCALL_THISCALL);
  302. engine->RegisterObjectMethod("Technique", "void RemovePass(PassType)", asMETHOD(Technique, RemovePass), asCALL_THISCALL);
  303. engine->RegisterObjectMethod("Technique", "bool HasPass(PassType) const", asMETHOD(Technique, HasPass), asCALL_THISCALL);
  304. engine->RegisterObjectMethod("Technique", "void set_sm3(bool)", asMETHOD(Technique, SetIsSM3), asCALL_THISCALL);
  305. engine->RegisterObjectMethod("Technique", "bool get_sm3() const", asMETHOD(Technique, IsSM3), asCALL_THISCALL);
  306. engine->RegisterObjectMethod("Technique", "Pass@+ get_passes(PassType)", asMETHOD(Technique, GetPass), asCALL_THISCALL);
  307. RegisterResource<Material>(engine, "Material");
  308. engine->RegisterObjectMethod("Material", "void SetUVTransform(const Vector2&in, float, const Vector2&in)", asMETHODPR(Material, SetUVTransform, (const Vector2&, float, const Vector2&), void), asCALL_THISCALL);
  309. engine->RegisterObjectMethod("Material", "void SetUVTransform(const Vector2&in, float, float)", asMETHODPR(Material, SetUVTransform, (const Vector2&, float, float), void), asCALL_THISCALL);
  310. engine->RegisterObjectMethod("Material", "void RemoveShaderParameter(const String&in)", asMETHOD(Material, RemoveShaderParameter), asCALL_THISCALL);
  311. engine->RegisterObjectMethod("Material", "Material@ Clone(const String&in) const", asFUNCTION(MaterialClone), asCALL_CDECL_OBJLAST);
  312. engine->RegisterObjectMethod("Material", "void set_numTechniques(uint)", asMETHOD(Material, SetNumTechniques), asCALL_THISCALL);
  313. engine->RegisterObjectMethod("Material", "uint get_numTechniques() const", asMETHOD(Material, GetNumTechniques), asCALL_THISCALL);
  314. engine->RegisterObjectMethod("Material", "Technique@+ get_technique(uint)", asMETHOD(Material, GetTechnique), asCALL_THISCALL);
  315. engine->RegisterObjectMethod("Material", "void set_shaderParameters(const String&in, const Vector4&in)", asMETHOD(Material, SetShaderParameter), asCALL_THISCALL);
  316. engine->RegisterObjectMethod("Material", "const Vector4& get_shaderParameters(const String&in) const", asMETHOD(Material, GetShaderParameter), asCALL_THISCALL);
  317. engine->RegisterObjectMethod("Material", "void set_textures(uint, Texture@+)", asMETHOD(Material, SetTexture), asCALL_THISCALL);
  318. engine->RegisterObjectMethod("Material", "Texture@+ get_textures(uint) const", asMETHOD(Material, GetTexture), asCALL_THISCALL);
  319. engine->RegisterObjectMethod("Material", "bool get_occlusion()", asMETHOD(Material, GetOcclusion), asCALL_THISCALL);
  320. engine->RegisterObjectMethod("Material", "void set_cullMode(CullMode)", asMETHOD(Material, SetCullMode), asCALL_THISCALL);
  321. engine->RegisterObjectMethod("Material", "CullMode get_cullMode() const", asMETHOD(Material, GetCullMode), asCALL_THISCALL);
  322. engine->RegisterObjectMethod("Material", "void set_shadowCullMode(CullMode)", asMETHOD(Material, SetShadowCullMode), asCALL_THISCALL);
  323. engine->RegisterObjectMethod("Material", "CullMode get_shadowCullMode() const", asMETHOD(Material, GetShadowCullMode), asCALL_THISCALL);
  324. }
  325. static PostProcess* PostProcessClone(PostProcess* ptr)
  326. {
  327. SharedPtr<PostProcess> clone = ptr->Clone();
  328. // The shared pointer will go out of scope, so have to increment the reference count
  329. // (here an auto handle can not be used)
  330. clone->AddRef();
  331. return clone.Get();
  332. }
  333. static void RegisterPostProcess(asIScriptEngine* engine)
  334. {
  335. RegisterRefCounted<PostProcessPass>(engine, "PostProcessPass");
  336. engine->RegisterObjectMethod("PostProcessPass", "void RemoveShaderParameter(const String&in)", asMETHOD(PostProcessPass, RemoveShaderParameter), asCALL_THISCALL);
  337. engine->RegisterObjectMethod("PostProcessPass", "void set_vertexShader(const String&in)", asMETHOD(PostProcessPass, SetVertexShader), asCALL_THISCALL);
  338. engine->RegisterObjectMethod("PostProcessPass", "const String& get_vertexShader() const", asMETHOD(PostProcessPass, GetVertexShader), asCALL_THISCALL);
  339. engine->RegisterObjectMethod("PostProcessPass", "void set_pixelShader(const String&in)", asMETHOD(PostProcessPass, SetPixelShader), asCALL_THISCALL);
  340. engine->RegisterObjectMethod("PostProcessPass", "const String& get_pixelShader() const", asMETHOD(PostProcessPass, GetPixelShader), asCALL_THISCALL);
  341. engine->RegisterObjectMethod("PostProcessPass", "void set_output(const String&in)", asMETHOD(PostProcessPass, SetOutput), asCALL_THISCALL);
  342. engine->RegisterObjectMethod("PostProcessPass", "const String& get_output() const", asMETHOD(PostProcessPass, GetOutput), asCALL_THISCALL);
  343. engine->RegisterObjectMethod("PostProcessPass", "void set_textures(uint, const String&in)", asMETHOD(PostProcessPass, SetTexture), asCALL_THISCALL);
  344. engine->RegisterObjectMethod("PostProcessPass", "const String& get_textures(uint) const", asMETHOD(PostProcessPass, GetTexture), asCALL_THISCALL);
  345. engine->RegisterObjectMethod("PostProcessPass", "void set_shaderParameters(const String&in, const Vector4&in)", asMETHOD(PostProcessPass, SetShaderParameter), asCALL_THISCALL);
  346. engine->RegisterObjectMethod("PostProcessPass", "Vector4 get_shaderParameters(const String&in) const", asMETHOD(PostProcessPass, GetShaderParameter), asCALL_THISCALL);
  347. RegisterObjectConstructor<PostProcess>(engine, "PostProcess");
  348. engine->RegisterObjectMethod("PostProcess", "bool CreateRenderTarget(const String&in, uint, uint, uint, bool, bool)", asMETHOD(PostProcess, CreateRenderTarget), asCALL_THISCALL);
  349. engine->RegisterObjectMethod("PostProcess", "void RemoveRenderTarget(const String&in)", asMETHOD(PostProcess, RemoveRenderTarget), asCALL_THISCALL);
  350. engine->RegisterObjectMethod("PostProcess", "void RemoveShaderParameter(const String&in)", asMETHOD(PostProcess, RemoveShaderParameter), asCALL_THISCALL);
  351. engine->RegisterObjectMethod("PostProcess", "PostProcess@ Clone() const", asFUNCTION(PostProcessClone), asCALL_CDECL_OBJLAST);
  352. engine->RegisterObjectMethod("PostProcess", "bool HasRenderTarget(const String&in) const", asMETHOD(PostProcess, HasRenderTarget), asCALL_THISCALL);
  353. engine->RegisterObjectMethod("PostProcess", "bool set_parameters(XMLFile@+)", asMETHOD(PostProcess, LoadParameters), asCALL_THISCALL);
  354. engine->RegisterObjectMethod("PostProcess", "XMLFile@+ get_parameters() const", asMETHOD(PostProcess, GetParameters), asCALL_THISCALL);
  355. engine->RegisterObjectMethod("PostProcess", "void set_numPasses(uint)", asMETHOD(PostProcess, SetNumPasses), asCALL_THISCALL);
  356. engine->RegisterObjectMethod("PostProcess", "uint get_numPasses() const", asMETHOD(PostProcess, GetNumPasses), asCALL_THISCALL);
  357. engine->RegisterObjectMethod("PostProcess", "void set_shaderParameters(const String&in, const Vector4&in)", asMETHOD(PostProcess, SetShaderParameter), asCALL_THISCALL);
  358. engine->RegisterObjectMethod("PostProcess", "Vector4 get_shaderParameters(const String&in) const", asMETHOD(PostProcess, GetShaderParameter), asCALL_THISCALL);
  359. engine->RegisterObjectMethod("PostProcess", "void set_active(bool)", asMETHOD(PostProcess, SetActive), asCALL_THISCALL);
  360. engine->RegisterObjectMethod("PostProcess", "bool get_active() const", asMETHOD(PostProcess, IsActive), asCALL_THISCALL);
  361. engine->RegisterObjectMethod("PostProcess", "PostProcessPass@+ get_passes(uint) const", asMETHOD(PostProcess, GetPass), asCALL_THISCALL);
  362. }
  363. static void RegisterModel(asIScriptEngine* engine)
  364. {
  365. RegisterResource<Model>(engine, "Model");
  366. engine->RegisterObjectMethod("Model", "const BoundingBox& get_boundingBox() const", asMETHOD(Model, GetBoundingBox), asCALL_THISCALL);
  367. engine->RegisterObjectMethod("Model", "Skeleton@+ get_skeleton()", asMETHOD(Model, GetSkeleton), asCALL_THISCALL);
  368. engine->RegisterObjectMethod("Model", "uint get_numGeometries() const", asMETHOD(Model, GetNumGeometries), asCALL_THISCALL);
  369. engine->RegisterObjectMethod("Model", "uint get_numGeometryLodLevels(uint) const", asMETHOD(Model, GetNumGeometryLodLevels), asCALL_THISCALL);
  370. engine->RegisterObjectMethod("Model", "uint get_numMorphs() const", asMETHOD(Model, GetNumMorphs), asCALL_THISCALL);
  371. }
  372. static void RegisterAnimation(asIScriptEngine* engine)
  373. {
  374. RegisterResource<Animation>(engine, "Animation");
  375. engine->RegisterObjectMethod("Animation", "const String& get_animationName() const", asMETHOD(Animation, GetAnimationName), asCALL_THISCALL);
  376. engine->RegisterObjectMethod("Animation", "float get_length() const", asMETHOD(Animation, GetLength), asCALL_THISCALL);
  377. engine->RegisterObjectMethod("Animation", "uint get_numTracks() const", asMETHOD(Animation, GetNumTracks), asCALL_THISCALL);
  378. }
  379. static void RegisterDrawable(asIScriptEngine* engine)
  380. {
  381. engine->RegisterGlobalProperty("uint DRAWABLE_GEOMETRY", (void*)&DRAWABLE_GEOMETRY);
  382. engine->RegisterGlobalProperty("uint DRAWABLE_LIGHT", (void*)&DRAWABLE_LIGHT);
  383. engine->RegisterGlobalProperty("uint DRAWABLE_ZONE", (void*)&DRAWABLE_ZONE);
  384. engine->RegisterGlobalProperty("uint DRAWABLE_ANY", (void*)&DRAWABLE_ANY);
  385. engine->RegisterGlobalProperty("uint DEFAULT_VIEWMASK", (void*)&DEFAULT_VIEWMASK);
  386. engine->RegisterGlobalProperty("uint DEFAULT_LIGHTMASK", (void*)&DEFAULT_LIGHTMASK);
  387. RegisterDrawable<Drawable>(engine, "Drawable");
  388. }
  389. static void ConstructBiasParameters(BiasParameters* ptr)
  390. {
  391. new(ptr) BiasParameters(0.0f, 0.0f);
  392. }
  393. static void ConstructBiasParametersCopy(BiasParameters& parameters, BiasParameters* ptr)
  394. {
  395. new(ptr) BiasParameters(parameters);
  396. }
  397. static void ConstructBiasParametersInit(float constantBias, float slopeScaledBias, BiasParameters* ptr)
  398. {
  399. new(ptr) BiasParameters(constantBias, slopeScaledBias);
  400. }
  401. static void ConstructCascadeParameters(CascadeParameters* ptr)
  402. {
  403. new(ptr) CascadeParameters(0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
  404. }
  405. static void ConstructCascadeParametersCopy(CascadeParameters& parameters, CascadeParameters* ptr)
  406. {
  407. new(ptr) CascadeParameters(parameters);
  408. }
  409. static void ConstructCascadeParametersInit(float split1, float split2, float split3, float split4, float fadeStart, CascadeParameters* ptr)
  410. {
  411. new(ptr) CascadeParameters(split1, split2, split3, split4, fadeStart);
  412. }
  413. static void ConstructFocusParameters(FocusParameters* ptr)
  414. {
  415. new(ptr) FocusParameters(false, false, false, 0.0f, 0.0f);
  416. }
  417. static void ConstructFocusParametersCopy(FocusParameters& parameters, FocusParameters* ptr)
  418. {
  419. new(ptr) FocusParameters(parameters);
  420. }
  421. static void ConstructFocusParametersInit(bool focus, bool nonUniform, bool autoSize, float quantize, float minView, FocusParameters* ptr)
  422. {
  423. new(ptr) FocusParameters(focus, nonUniform, autoSize, quantize, minView);
  424. }
  425. static void RegisterLight(asIScriptEngine* engine)
  426. {
  427. engine->RegisterEnum("LightType");
  428. engine->RegisterEnumValue("LightType", "LIGHT_DIRECTIONAL", LIGHT_DIRECTIONAL);
  429. engine->RegisterEnumValue("LightType", "LIGHT_SPOT", LIGHT_SPOT);
  430. engine->RegisterEnumValue("LightType", "LIGHT_POINT", LIGHT_POINT);
  431. engine->RegisterObjectType("BiasParameters", sizeof(BiasParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  432. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructBiasParameters), asCALL_CDECL_OBJLAST);
  433. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f(const BiasParameters&in)", asFUNCTION(ConstructBiasParametersCopy), asCALL_CDECL_OBJLAST);
  434. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f(float, float)", asFUNCTION(ConstructBiasParametersInit), asCALL_CDECL_OBJLAST);
  435. engine->RegisterObjectProperty("BiasParameters", "float constantBias", offsetof(BiasParameters, constantBias_));
  436. engine->RegisterObjectProperty("BiasParameters", "float slopeScaledBias", offsetof(BiasParameters, slopeScaledBias_));
  437. engine->RegisterObjectType("CascadeParameters", sizeof(CascadeParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  438. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructCascadeParameters), asCALL_CDECL_OBJLAST);
  439. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(const CascadeParameters&in)", asFUNCTION(ConstructCascadeParametersCopy), asCALL_CDECL_OBJLAST);
  440. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(float, float, float, float, float)", asFUNCTION(ConstructCascadeParametersInit), asCALL_CDECL_OBJLAST);
  441. engine->RegisterObjectProperty("CascadeParameters", "float split1", offsetof(CascadeParameters, splits_[0]));
  442. engine->RegisterObjectProperty("CascadeParameters", "float split2", offsetof(CascadeParameters, splits_[1]));
  443. engine->RegisterObjectProperty("CascadeParameters", "float split3", offsetof(CascadeParameters, splits_[2]));
  444. engine->RegisterObjectProperty("CascadeParameters", "float split4", offsetof(CascadeParameters, splits_[3]));
  445. engine->RegisterObjectProperty("CascadeParameters", "float fadeStart", offsetof(CascadeParameters, fadeStart_));
  446. engine->RegisterObjectType("FocusParameters", sizeof(FocusParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  447. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructFocusParameters), asCALL_CDECL_OBJLAST);
  448. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f(const FocusParameters&in)", asFUNCTION(ConstructFocusParametersCopy), asCALL_CDECL_OBJLAST);
  449. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f(bool, bool, bool, float, float)", asFUNCTION(ConstructFocusParametersInit), asCALL_CDECL_OBJLAST);
  450. engine->RegisterObjectProperty("FocusParameters", "bool focus", offsetof(FocusParameters, focus_));
  451. engine->RegisterObjectProperty("FocusParameters", "bool nonUniform", offsetof(FocusParameters, nonUniform_));
  452. engine->RegisterObjectProperty("FocusParameters", "bool autoSize", offsetof(FocusParameters, autoSize_));
  453. engine->RegisterObjectProperty("FocusParameters", "float quantize", offsetof(FocusParameters, quantize_));
  454. engine->RegisterObjectProperty("FocusParameters", "float minView", offsetof(FocusParameters, minView_));
  455. RegisterDrawable<Light>(engine, "Light");
  456. engine->RegisterObjectMethod("Light", "void set_lightType(LightType)", asMETHOD(Light, SetLightType), asCALL_THISCALL);
  457. engine->RegisterObjectMethod("Light", "LightType get_lightType() const", asMETHOD(Light, GetLightType), asCALL_THISCALL);
  458. engine->RegisterObjectMethod("Light", "void set_perVertex(bool)", asMETHOD(Light, SetPerVertex), asCALL_THISCALL);
  459. engine->RegisterObjectMethod("Light", "bool get_perVertex() const", asMETHOD(Light, GetPerVertex), asCALL_THISCALL);
  460. engine->RegisterObjectMethod("Light", "void set_color(const Color&in)", asMETHOD(Light, SetColor), asCALL_THISCALL);
  461. engine->RegisterObjectMethod("Light", "const Color& get_color() const", asMETHOD(Light, GetColor), asCALL_THISCALL);
  462. engine->RegisterObjectMethod("Light", "void set_specularIntensity(float)", asMETHOD(Light, SetSpecularIntensity), asCALL_THISCALL);
  463. engine->RegisterObjectMethod("Light", "float get_specularIntensity() const", asMETHOD(Light, GetSpecularIntensity), asCALL_THISCALL);
  464. engine->RegisterObjectMethod("Light", "void set_range(float)", asMETHOD(Light, SetRange), asCALL_THISCALL);
  465. engine->RegisterObjectMethod("Light", "float get_range() const", asMETHOD(Light, GetRange), asCALL_THISCALL);
  466. engine->RegisterObjectMethod("Light", "void set_fov(float)", asMETHOD(Light, SetFov), asCALL_THISCALL);
  467. engine->RegisterObjectMethod("Light", "float get_fov() const", asMETHOD(Light, GetFov), asCALL_THISCALL);
  468. engine->RegisterObjectMethod("Light", "void set_aspectRatio(float)", asMETHOD(Light, SetAspectRatio), asCALL_THISCALL);
  469. engine->RegisterObjectMethod("Light", "float get_aspectRatio() const", asMETHOD(Light, GetAspectRatio), asCALL_THISCALL);
  470. engine->RegisterObjectMethod("Light", "void set_fadeDistance(float)", asMETHOD(Light, SetFadeDistance), asCALL_THISCALL);
  471. engine->RegisterObjectMethod("Light", "float get_fadeDistance() const", asMETHOD(Light, GetFadeDistance), asCALL_THISCALL);
  472. engine->RegisterObjectMethod("Light", "void set_shadowBias(const BiasParameters&in)", asMETHOD(Light, SetShadowBias), asCALL_THISCALL);
  473. engine->RegisterObjectMethod("Light", "const BiasParameters& get_shadowBias() const", asMETHOD(Light, GetShadowBias), asCALL_THISCALL);
  474. engine->RegisterObjectMethod("Light", "void set_shadowCascade(const CascadeParameters&in)", asMETHOD(Light, SetShadowCascade), asCALL_THISCALL);
  475. engine->RegisterObjectMethod("Light", "const CascadeParameters& get_shadowCascade() const", asMETHOD(Light, GetShadowCascade), asCALL_THISCALL);
  476. engine->RegisterObjectMethod("Light", "void set_shadowFocus(const FocusParameters&in)", asMETHOD(Light, SetShadowFocus), asCALL_THISCALL);
  477. engine->RegisterObjectMethod("Light", "const FocusParameters& get_shadowFocus() const", asMETHOD(Light, GetShadowFocus), asCALL_THISCALL);
  478. engine->RegisterObjectMethod("Light", "void set_shadowFadeDistance(float)", asMETHOD(Light, SetShadowFadeDistance), asCALL_THISCALL);
  479. engine->RegisterObjectMethod("Light", "float get_shadowFadeDistance() const", asMETHOD(Light, GetShadowFadeDistance), asCALL_THISCALL);
  480. engine->RegisterObjectMethod("Light", "void set_shadowIntensity(float)", asMETHOD(Light, SetShadowIntensity), asCALL_THISCALL);
  481. engine->RegisterObjectMethod("Light", "float get_shadowIntensity() const", asMETHOD(Light, GetShadowIntensity), asCALL_THISCALL);
  482. engine->RegisterObjectMethod("Light", "void set_shadowResolution(float)", asMETHOD(Light, SetShadowResolution), asCALL_THISCALL);
  483. engine->RegisterObjectMethod("Light", "float get_shadowResolution() const", asMETHOD(Light, GetShadowResolution), asCALL_THISCALL);
  484. engine->RegisterObjectMethod("Light", "void set_shadowNearFarRatio(float)", asMETHOD(Light, SetShadowNearFarRatio), asCALL_THISCALL);
  485. engine->RegisterObjectMethod("Light", "float get_shadowNearFarRatio() const", asMETHOD(Light, GetShadowNearFarRatio), asCALL_THISCALL);
  486. engine->RegisterObjectMethod("Light", "void set_rampTexture(Texture@+)", asMETHOD(Light, SetRampTexture), asCALL_THISCALL);
  487. engine->RegisterObjectMethod("Light", "Texture@+ get_rampTexture() const", asMETHOD(Light, GetRampTexture), asCALL_THISCALL);
  488. engine->RegisterObjectMethod("Light", "void set_shapeTexture(Texture@+)", asMETHOD(Light, SetShapeTexture), asCALL_THISCALL);
  489. engine->RegisterObjectMethod("Light", "Texture@+ get_shapeTexture() const", asMETHOD(Light, GetShapeTexture), asCALL_THISCALL);
  490. engine->RegisterObjectMethod("Light", "Frustum get_frustum()", asMETHOD(Light, GetFrustum), asCALL_THISCALL);
  491. }
  492. static void RegisterZone(asIScriptEngine* engine)
  493. {
  494. RegisterDrawable<Zone>(engine, "Zone");
  495. engine->RegisterObjectMethod("Zone", "void set_boundingBox(const BoundingBox&in)", asMETHOD(Zone, SetBoundingBox), asCALL_THISCALL);
  496. engine->RegisterObjectMethod("Zone", "const BoundingBox& get_boundingBox() const", asMETHOD(Zone, GetBoundingBox), asCALL_THISCALL);
  497. engine->RegisterObjectMethod("Zone", "const Matrix3x4& get_inverseWorldTransform() const", asMETHOD(Zone, GetInverseWorldTransform), asCALL_THISCALL);
  498. engine->RegisterObjectMethod("Zone", "void set_ambientColor(const Color&in)", asMETHOD(Zone, SetAmbientColor), asCALL_THISCALL);
  499. engine->RegisterObjectMethod("Zone", "const Color& get_ambientColor() const", asMETHOD(Zone, GetAmbientColor), asCALL_THISCALL);
  500. engine->RegisterObjectMethod("Zone", "const Color& get_ambientStartColor()", asMETHOD(Zone, GetAmbientStartColor), asCALL_THISCALL);
  501. engine->RegisterObjectMethod("Zone", "const Color& get_ambientEndColor()", asMETHOD(Zone, GetAmbientEndColor), asCALL_THISCALL);
  502. engine->RegisterObjectMethod("Zone", "void set_fogColor(const Color&in)", asMETHOD(Zone, SetFogColor), asCALL_THISCALL);
  503. engine->RegisterObjectMethod("Zone", "const Color& get_fogColor() const", asMETHOD(Zone, GetFogColor), asCALL_THISCALL);
  504. engine->RegisterObjectMethod("Zone", "void set_fogStart(float)", asMETHOD(Zone, SetFogStart), asCALL_THISCALL);
  505. engine->RegisterObjectMethod("Zone", "float get_fogStart() const", asMETHOD(Zone, GetFogStart), asCALL_THISCALL);
  506. engine->RegisterObjectMethod("Zone", "void set_fogEnd(float)", asMETHOD(Zone, SetFogEnd), asCALL_THISCALL);
  507. engine->RegisterObjectMethod("Zone", "float get_fogEnd() const", asMETHOD(Zone, GetFogEnd), asCALL_THISCALL);
  508. engine->RegisterObjectMethod("Zone", "void set_priority(int)", asMETHOD(Zone, SetPriority), asCALL_THISCALL);
  509. engine->RegisterObjectMethod("Zone", "int get_priority() const", asMETHOD(Zone, GetPriority), asCALL_THISCALL);
  510. engine->RegisterObjectMethod("Zone", "void set_override(bool)", asMETHOD(Zone, SetOverride), asCALL_THISCALL);
  511. engine->RegisterObjectMethod("Zone", "bool get_override() const", asMETHOD(Zone, GetOverride), asCALL_THISCALL);
  512. engine->RegisterObjectMethod("Zone", "void set_ambientGradient(bool)", asMETHOD(Zone, SetAmbientGradient), asCALL_THISCALL);
  513. engine->RegisterObjectMethod("Zone", "bool get_ambientGradient() const", asMETHOD(Zone, GetAmbientGradient), asCALL_THISCALL);
  514. }
  515. static void RegisterStaticModel(asIScriptEngine* engine)
  516. {
  517. RegisterDrawable<StaticModel>(engine, "StaticModel");
  518. engine->RegisterObjectMethod("StaticModel", "void set_model(Model@+)", asMETHOD(StaticModel, SetModel), asCALL_THISCALL);
  519. engine->RegisterObjectMethod("StaticModel", "Model@+ get_model() const", asMETHOD(StaticModel, GetModel), asCALL_THISCALL);
  520. engine->RegisterObjectMethod("StaticModel", "void set_material(Material@+)", asMETHODPR(StaticModel, SetMaterial, (Material*), void), asCALL_THISCALL);
  521. engine->RegisterObjectMethod("StaticModel", "bool set_materials(uint, Material@+)", asMETHODPR(StaticModel, SetMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  522. engine->RegisterObjectMethod("StaticModel", "Material@+ get_materials(uint) const", asMETHOD(StaticModel, GetMaterial), asCALL_THISCALL);
  523. engine->RegisterObjectMethod("StaticModel", "const BoundingBox& get_boundingBox() const", asMETHOD(StaticModel, GetBoundingBox), asCALL_THISCALL);
  524. engine->RegisterObjectMethod("StaticModel", "uint get_numGeometries() const", asMETHOD(StaticModel, GetNumGeometries), asCALL_THISCALL);
  525. engine->RegisterObjectMethod("StaticModel", "void set_softwareLodLevel(uint) const", asMETHOD(StaticModel, SetSoftwareLodLevel), asCALL_THISCALL);
  526. engine->RegisterObjectMethod("StaticModel", "uint get_softwareLodLevel() const", asMETHOD(StaticModel, GetSoftwareLodLevel), asCALL_THISCALL);
  527. engine->RegisterObjectMethod("StaticModel", "Zone@+ get_zone() const", asMETHOD(StaticModel, GetZone), asCALL_THISCALL);
  528. }
  529. static void RegisterSkybox(asIScriptEngine* engine)
  530. {
  531. RegisterDrawable<StaticModel>(engine, "Skybox");
  532. engine->RegisterObjectMethod("Skybox", "void set_model(Model@+)", asMETHOD(Skybox, SetModel), asCALL_THISCALL);
  533. engine->RegisterObjectMethod("Skybox", "Model@+ get_model() const", asMETHOD(Skybox, GetModel), asCALL_THISCALL);
  534. engine->RegisterObjectMethod("Skybox", "void set_material(Material@+)", asMETHODPR(Skybox, SetMaterial, (Material*), void), asCALL_THISCALL);
  535. engine->RegisterObjectMethod("Skybox", "bool set_materials(uint, Material@+)", asMETHODPR(Skybox, SetMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  536. engine->RegisterObjectMethod("Skybox", "Material@+ get_materials(uint) const", asMETHOD(Skybox, GetMaterial), asCALL_THISCALL);
  537. engine->RegisterObjectMethod("Skybox", "const BoundingBox& get_boundingBox() const", asMETHOD(Skybox, GetBoundingBox), asCALL_THISCALL);
  538. engine->RegisterObjectMethod("Skybox", "uint get_numGeometries() const", asMETHOD(Skybox, GetNumGeometries), asCALL_THISCALL);
  539. engine->RegisterObjectMethod("Skybox", "void set_softwareLodLevel(uint) const", asMETHOD(Skybox, SetSoftwareLodLevel), asCALL_THISCALL);
  540. engine->RegisterObjectMethod("Skybox", "uint get_softwareLodLevel() const", asMETHOD(Skybox, GetSoftwareLodLevel), asCALL_THISCALL);
  541. engine->RegisterObjectMethod("Skybox", "Zone@+ get_zone() const", asMETHOD(StaticModel, GetZone), asCALL_THISCALL);
  542. }
  543. static void AnimatedModelSetModel(Model* model, AnimatedModel* ptr)
  544. {
  545. ptr->SetModel(model);
  546. }
  547. static void RegisterAnimatedModel(asIScriptEngine* engine)
  548. {
  549. RegisterRefCounted<AnimationState>(engine, "AnimationState");
  550. engine->RegisterObjectMethod("AnimationState", "void AddWeight(float)", asMETHOD(AnimationState, AddWeight), asCALL_THISCALL);
  551. engine->RegisterObjectMethod("AnimationState", "void AddTime(float)", asMETHOD(AnimationState, AddTime), asCALL_THISCALL);
  552. engine->RegisterObjectMethod("AnimationState", "void set_startBone(Bone@+)", asMETHOD(AnimationState, SetStartBone), asCALL_THISCALL);
  553. engine->RegisterObjectMethod("AnimationState", "Bone@+ get_startBone() const", asMETHOD(AnimationState, GetStartBone), asCALL_THISCALL);
  554. engine->RegisterObjectMethod("AnimationState", "void set_looped(bool)", asMETHOD(AnimationState, SetLooped), asCALL_THISCALL);
  555. engine->RegisterObjectMethod("AnimationState", "bool get_looped() const", asMETHOD(AnimationState, IsLooped), asCALL_THISCALL);
  556. engine->RegisterObjectMethod("AnimationState", "void set_weight(float)", asMETHOD(AnimationState, SetWeight), asCALL_THISCALL);
  557. engine->RegisterObjectMethod("AnimationState", "float get_weight() const", asMETHOD(AnimationState, GetWeight), asCALL_THISCALL);
  558. engine->RegisterObjectMethod("AnimationState", "void set_time(float)", asMETHOD(AnimationState, SetTime), asCALL_THISCALL);
  559. engine->RegisterObjectMethod("AnimationState", "float get_time() const", asMETHOD(AnimationState, GetTime), asCALL_THISCALL);
  560. engine->RegisterObjectMethod("AnimationState", "void set_layer(uint8)", asMETHOD(AnimationState, SetLayer), asCALL_THISCALL);
  561. engine->RegisterObjectMethod("AnimationState", "uint8 get_layer() const", asMETHOD(AnimationState, GetLayer), asCALL_THISCALL);
  562. engine->RegisterObjectMethod("AnimationState", "Animation@+ get_animation() const", asMETHOD(AnimationState, GetAnimation), asCALL_THISCALL);
  563. engine->RegisterObjectMethod("AnimationState", "bool get_enabled() const", asMETHOD(AnimationState, IsEnabled), asCALL_THISCALL);
  564. engine->RegisterObjectMethod("AnimationState", "float get_length() const", asMETHOD(AnimationState, GetLength), asCALL_THISCALL);
  565. RegisterDrawable<AnimatedModel>(engine, "AnimatedModel");
  566. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ AddAnimationState(Animation@+)", asMETHOD(AnimatedModel, AddAnimationState), asCALL_THISCALL);
  567. engine->RegisterObjectMethod("AnimatedModel", "void RemoveAnimationState(Animation@+)", asMETHODPR(AnimatedModel, RemoveAnimationState, (Animation*), void), asCALL_THISCALL);
  568. engine->RegisterObjectMethod("AnimatedModel", "void RemoveAnimationState(const String&in)", asMETHODPR(AnimatedModel, RemoveAnimationState, (const String&), void), asCALL_THISCALL);
  569. engine->RegisterObjectMethod("AnimatedModel", "void RemoveAnimationState(AnimationState@+)", asMETHODPR(AnimatedModel, RemoveAnimationState, (AnimationState*), void), asCALL_THISCALL);
  570. engine->RegisterObjectMethod("AnimatedModel", "void RemoveAllAnimationStates()", asMETHOD(AnimatedModel, RemoveAllAnimationStates), asCALL_THISCALL);
  571. engine->RegisterObjectMethod("AnimatedModel", "void SetMorphWeight(uint, float)", asMETHODPR(AnimatedModel, SetMorphWeight, (unsigned, float), void), asCALL_THISCALL);
  572. engine->RegisterObjectMethod("AnimatedModel", "void ResetMorphWeights()", asMETHOD(AnimatedModel, ResetMorphWeights), asCALL_THISCALL);
  573. engine->RegisterObjectMethod("AnimatedModel", "float GetMorphWeight(uint) const", asMETHODPR(AnimatedModel, GetMorphWeight, (unsigned) const, float), asCALL_THISCALL);
  574. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ GetAnimationState(Animation@+) const", asMETHODPR(AnimatedModel, GetAnimationState, (Animation*) const, AnimationState*), asCALL_THISCALL);
  575. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ GetAnimationState(uint) const", asMETHODPR(AnimatedModel, GetAnimationState, (unsigned) const, AnimationState*), asCALL_THISCALL);
  576. engine->RegisterObjectMethod("AnimatedModel", "void set_model(Model@+)", asFUNCTION(AnimatedModelSetModel), asCALL_CDECL_OBJLAST);
  577. engine->RegisterObjectMethod("AnimatedModel", "Model@+ get_model() const", asMETHOD(AnimatedModel, GetModel), asCALL_THISCALL);
  578. engine->RegisterObjectMethod("AnimatedModel", "void set_material(Material@+)", asMETHODPR(AnimatedModel, SetMaterial, (Material*), void), asCALL_THISCALL);
  579. engine->RegisterObjectMethod("AnimatedModel", "bool set_materials(uint, Material@+)", asMETHODPR(AnimatedModel, SetMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  580. engine->RegisterObjectMethod("AnimatedModel", "Material@+ get_materials(uint) const", asMETHOD(AnimatedModel, GetMaterial), asCALL_THISCALL);
  581. engine->RegisterObjectMethod("AnimatedModel", "const BoundingBox& get_boundingBox() const", asMETHOD(AnimatedModel, GetBoundingBox), asCALL_THISCALL);
  582. engine->RegisterObjectMethod("AnimatedModel", "uint get_numGeometries() const", asMETHOD(AnimatedModel, GetNumGeometries), asCALL_THISCALL);
  583. engine->RegisterObjectMethod("AnimatedModel", "void set_softwareLodLevel(uint) const", asMETHOD(AnimatedModel, SetSoftwareLodLevel), asCALL_THISCALL);
  584. engine->RegisterObjectMethod("AnimatedModel", "uint get_softwareLodLevel() const", asMETHOD(AnimatedModel, GetSoftwareLodLevel), asCALL_THISCALL);
  585. engine->RegisterObjectMethod("AnimatedModel", "void set_animationLodBias(float)", asMETHOD(AnimatedModel, SetAnimationLodBias), asCALL_THISCALL);
  586. engine->RegisterObjectMethod("AnimatedModel", "float get_animationLodBias() const", asMETHOD(AnimatedModel, GetAnimationLodBias), asCALL_THISCALL);
  587. engine->RegisterObjectMethod("AnimatedModel", "void set_invisibleLodFactor(float)", asMETHOD(AnimatedModel, SetInvisibleLodFactor), asCALL_THISCALL);
  588. engine->RegisterObjectMethod("AnimatedModel", "float get_invisibleLodFactor() const", asMETHOD(AnimatedModel, GetInvisibleLodFactor), asCALL_THISCALL);
  589. engine->RegisterObjectMethod("AnimatedModel", "Skeleton@+ get_skeleton()", asMETHOD(AnimatedModel, GetSkeleton), asCALL_THISCALL);
  590. engine->RegisterObjectMethod("AnimatedModel", "uint get_numAnimationStates() const", asMETHOD(AnimatedModel, GetNumAnimationStates), asCALL_THISCALL);
  591. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ get_animationStates(const String&in) const", asMETHODPR(AnimatedModel, GetAnimationState, (const String&) const, AnimationState*), asCALL_THISCALL);
  592. engine->RegisterObjectMethod("AnimatedModel", "uint get_numMorphs() const", asMETHOD(AnimatedModel, GetNumMorphs), asCALL_THISCALL);
  593. engine->RegisterObjectMethod("AnimatedModel", "void set_morphWeights(const String&in, float)", asMETHODPR(AnimatedModel, SetMorphWeight, (const String&, float), void), asCALL_THISCALL);
  594. engine->RegisterObjectMethod("AnimatedModel", "float get_morphWeights(const String&in) const", asMETHODPR(AnimatedModel, GetMorphWeight, (const String&) const, float), asCALL_THISCALL);
  595. engine->RegisterObjectMethod("AnimatedModel", "Zone@+ get_zone() const", asMETHOD(AnimatedModel, GetZone), asCALL_THISCALL);
  596. }
  597. static void RegisterAnimationController(asIScriptEngine* engine)
  598. {
  599. RegisterComponent<AnimationController>(engine, "AnimationController");
  600. engine->RegisterObjectMethod("AnimationController", "bool Play(const String&in, uint8, bool, float fadeTime = 0.0f)", asMETHOD(AnimationController, Play), asCALL_THISCALL);
  601. engine->RegisterObjectMethod("AnimationController", "bool PlayExclusive(const String&in, uint8, bool, float fadeTime = 0.0f)", asMETHOD(AnimationController, PlayExclusive), asCALL_THISCALL);
  602. engine->RegisterObjectMethod("AnimationController", "void Stop(const String&in, float fadeTime = 0.0f)", asMETHOD(AnimationController, Stop), asCALL_THISCALL);
  603. engine->RegisterObjectMethod("AnimationController", "void StopLayer(uint8, float fadeTime = 0.0f)", asMETHOD(AnimationController, StopLayer), asCALL_THISCALL);
  604. engine->RegisterObjectMethod("AnimationController", "void StopAll(float fadeTime = 0.0f)", asMETHOD(AnimationController, StopAll), asCALL_THISCALL);
  605. engine->RegisterObjectMethod("AnimationController", "bool Fade(const String&in, float, float)", asMETHOD(AnimationController, Fade), asCALL_THISCALL);
  606. engine->RegisterObjectMethod("AnimationController", "bool FadeOthers(const String&in, float, float)", asMETHOD(AnimationController, FadeOthers), asCALL_THISCALL);
  607. engine->RegisterObjectMethod("AnimationController", "bool SetLayer(const String&in, uint8)", asMETHOD(AnimationController, SetLayer), asCALL_THISCALL);
  608. engine->RegisterObjectMethod("AnimationController", "bool SetStartBone(const String&in, const String&in)", asMETHOD(AnimationController, SetStartBone), asCALL_THISCALL);
  609. engine->RegisterObjectMethod("AnimationController", "bool SetTime(const String&in, float)", asMETHOD(AnimationController, SetTime), asCALL_THISCALL);
  610. engine->RegisterObjectMethod("AnimationController", "bool SetWeight(const String&in, float)", asMETHOD(AnimationController, SetWeight), asCALL_THISCALL);
  611. engine->RegisterObjectMethod("AnimationController", "bool SetLooped(const String&in, bool)", asMETHOD(AnimationController, SetLooped), asCALL_THISCALL);
  612. engine->RegisterObjectMethod("AnimationController", "bool SetSpeed(const String&in, float)", asMETHOD(AnimationController, SetSpeed), asCALL_THISCALL);
  613. engine->RegisterObjectMethod("AnimationController", "bool SetAutoFade(const String&in, float)", asMETHOD(AnimationController, SetAutoFade), asCALL_THISCALL);
  614. engine->RegisterObjectMethod("AnimationController", "bool IsPlaying(const String&in) const", asMETHOD(AnimationController, IsPlaying), asCALL_THISCALL);
  615. engine->RegisterObjectMethod("AnimationController", "bool IsFadingIn(const String&in) const", asMETHOD(AnimationController, IsFadingIn), asCALL_THISCALL);
  616. engine->RegisterObjectMethod("AnimationController", "bool IsFadingOut(const String&in) const", asMETHOD(AnimationController, IsFadingOut), asCALL_THISCALL);
  617. engine->RegisterObjectMethod("AnimationController", "uint8 GetLayer(const String&in) const", asMETHOD(AnimationController, GetLayer), asCALL_THISCALL);
  618. engine->RegisterObjectMethod("AnimationController", "const String& GetStartBone(const String&in) const", asMETHOD(AnimationController, GetStartBoneName), asCALL_THISCALL);
  619. engine->RegisterObjectMethod("AnimationController", "float GetTime(const String&in) const", asMETHOD(AnimationController, GetTime), asCALL_THISCALL);
  620. engine->RegisterObjectMethod("AnimationController", "float GetWeight(const String&in) const", asMETHOD(AnimationController, GetWeight), asCALL_THISCALL);
  621. engine->RegisterObjectMethod("AnimationController", "bool GetLooped(const String&in) const", asMETHOD(AnimationController, IsLooped), asCALL_THISCALL);
  622. engine->RegisterObjectMethod("AnimationController", "float GetLength(const String&in) const", asMETHOD(AnimationController, GetLength), asCALL_THISCALL);
  623. engine->RegisterObjectMethod("AnimationController", "float GetSpeed(const String&in) const", asMETHOD(AnimationController, GetSpeed), asCALL_THISCALL);
  624. engine->RegisterObjectMethod("AnimationController", "float GetAutoFade(const String&in) const", asMETHOD(AnimationController, GetAutoFade), asCALL_THISCALL);
  625. engine->RegisterObjectMethod("AnimationController", "float GetFadeTarget(const String&in) const", asMETHOD(AnimationController, GetFadeTarget), asCALL_THISCALL);
  626. }
  627. static void RegisterBillboardSet(asIScriptEngine* engine)
  628. {
  629. engine->RegisterObjectType("Billboard", 0, asOBJ_REF);
  630. engine->RegisterObjectBehaviour("Billboard", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  631. engine->RegisterObjectBehaviour("Billboard", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  632. engine->RegisterObjectProperty("Billboard", "Vector3 position", offsetof(Billboard, position_));
  633. engine->RegisterObjectProperty("Billboard", "Vector2 size", offsetof(Billboard, size_));
  634. engine->RegisterObjectProperty("Billboard", "Rect uv", offsetof(Billboard, uv_));
  635. engine->RegisterObjectProperty("Billboard", "Color color", offsetof(Billboard, color_));
  636. engine->RegisterObjectProperty("Billboard", "float rotation", offsetof(Billboard, rotation_));
  637. engine->RegisterObjectProperty("Billboard", "bool enabled", offsetof(Billboard, enabled_));
  638. RegisterDrawable<BillboardSet>(engine, "BillboardSet");
  639. engine->RegisterObjectMethod("BillboardSet", "void Updated()", asMETHOD(BillboardSet, Updated), asCALL_THISCALL);
  640. engine->RegisterObjectMethod("BillboardSet", "void set_material(Material@+)", asMETHOD(BillboardSet, SetMaterial), asCALL_THISCALL);
  641. engine->RegisterObjectMethod("BillboardSet", "Material@+ get_material() const", asMETHOD(BillboardSet, SetMaterial), asCALL_THISCALL);
  642. engine->RegisterObjectMethod("BillboardSet", "void set_numBillboards(uint)", asMETHOD(BillboardSet, SetNumBillboards), asCALL_THISCALL);
  643. engine->RegisterObjectMethod("BillboardSet", "uint get_numBillboards() const", asMETHOD(BillboardSet, GetNumBillboards), asCALL_THISCALL);
  644. engine->RegisterObjectMethod("BillboardSet", "void set_relative(bool)", asMETHOD(BillboardSet, SetRelative), asCALL_THISCALL);
  645. engine->RegisterObjectMethod("BillboardSet", "bool get_relative() const", asMETHOD(BillboardSet, IsRelative), asCALL_THISCALL);
  646. engine->RegisterObjectMethod("BillboardSet", "void set_sorted(bool)", asMETHOD(BillboardSet, SetSorted), asCALL_THISCALL);
  647. engine->RegisterObjectMethod("BillboardSet", "bool get_sorted() const", asMETHOD(BillboardSet, IsSorted), asCALL_THISCALL);
  648. engine->RegisterObjectMethod("BillboardSet", "void set_scaled(bool)", asMETHOD(BillboardSet, SetScaled), asCALL_THISCALL);
  649. engine->RegisterObjectMethod("BillboardSet", "bool get_scaled() const", asMETHOD(BillboardSet, IsScaled), asCALL_THISCALL);
  650. engine->RegisterObjectMethod("BillboardSet", "void set_animationLodBias(float)", asMETHOD(BillboardSet, SetAnimationLodBias), asCALL_THISCALL);
  651. engine->RegisterObjectMethod("BillboardSet", "float get_animationLodBias() const", asMETHOD(BillboardSet, GetAnimationLodBias), asCALL_THISCALL);
  652. engine->RegisterObjectMethod("BillboardSet", "Billboard@+ get_billboards(uint)", asMETHOD(BillboardSet, GetBillboard), asCALL_THISCALL);
  653. engine->RegisterObjectMethod("BillboardSet", "Zone@+ get_zone() const", asMETHOD(BillboardSet, GetZone), asCALL_THISCALL);
  654. }
  655. static void RegisterParticleEmitter(asIScriptEngine* engine)
  656. {
  657. RegisterComponent<ParticleEmitter>(engine, "ParticleEmitter");
  658. engine->RegisterObjectMethod("ParticleEmitter", "void SetActive(bool, bool)", asMETHOD(ParticleEmitter, SetActive), asCALL_THISCALL);
  659. engine->RegisterObjectMethod("ParticleEmitter", "void set_material(Material@+)", asMETHOD(ParticleEmitter, SetMaterial), asCALL_THISCALL);
  660. engine->RegisterObjectMethod("ParticleEmitter", "Material@+ get_material() const", asMETHOD(ParticleEmitter, SetMaterial), asCALL_THISCALL);
  661. engine->RegisterObjectMethod("ParticleEmitter", "void set_relative(bool)", asMETHOD(ParticleEmitter, SetRelative), asCALL_THISCALL);
  662. engine->RegisterObjectMethod("ParticleEmitter", "bool get_relative() const", asMETHOD(ParticleEmitter, IsRelative), asCALL_THISCALL);
  663. engine->RegisterObjectMethod("ParticleEmitter", "void set_sorted(bool)", asMETHOD(ParticleEmitter, SetSorted), asCALL_THISCALL);
  664. engine->RegisterObjectMethod("ParticleEmitter", "bool get_sorted() const", asMETHOD(ParticleEmitter, IsSorted), asCALL_THISCALL);
  665. engine->RegisterObjectMethod("ParticleEmitter", "void set_scaled(bool)", asMETHOD(ParticleEmitter, SetScaled), asCALL_THISCALL);
  666. engine->RegisterObjectMethod("ParticleEmitter", "bool get_scaled() const", asMETHOD(ParticleEmitter, IsScaled), asCALL_THISCALL);
  667. engine->RegisterObjectMethod("ParticleEmitter", "void set_animationLodBias(float)", asMETHOD(ParticleEmitter, SetAnimationLodBias), asCALL_THISCALL);
  668. engine->RegisterObjectMethod("ParticleEmitter", "float get_animationLodBias() const", asMETHOD(ParticleEmitter, GetAnimationLodBias), asCALL_THISCALL);
  669. engine->RegisterObjectMethod("ParticleEmitter", "bool set_parameters(XMLFile@+ file)", asMETHOD(ParticleEmitter, LoadParameters), asCALL_THISCALL);
  670. engine->RegisterObjectMethod("ParticleEmitter", "XMLFile@+ get_parameters() const", asMETHOD(ParticleEmitter, GetParameters), asCALL_THISCALL);
  671. engine->RegisterObjectMethod("ParticleEmitter", "bool get_active() const", asMETHOD(ParticleEmitter, IsActive), asCALL_THISCALL);
  672. engine->RegisterObjectMethod("ParticleEmitter", "uint get_numParticles() const", asMETHOD(ParticleEmitter, GetNumParticles), asCALL_THISCALL);
  673. engine->RegisterObjectMethod("ParticleEmitter", "Zone@+ get_zone() const", asMETHOD(ParticleEmitter, GetZone), asCALL_THISCALL);
  674. }
  675. static CScriptArray* GraphicsGetResolutions(Graphics* ptr)
  676. {
  677. return VectorToArray<IntVector2>(ptr->GetResolutions(), "Array<IntVector2>");
  678. }
  679. static CScriptArray* GraphicsGetMultiSampleLevels(Graphics* ptr)
  680. {
  681. return VectorToArray<int>(ptr->GetMultiSampleLevels(), "Array<int>");
  682. }
  683. static Graphics* GetGraphics()
  684. {
  685. return GetScriptContext()->GetSubsystem<Graphics>();
  686. }
  687. static void RegisterGraphics(asIScriptEngine* engine)
  688. {
  689. RegisterObject<Graphics>(engine, "Graphics");
  690. engine->RegisterObjectMethod("Graphics", "bool SetMode(int, int, bool, bool, bool, int)", asMETHODPR(Graphics, SetMode, (int, int, bool, bool, bool, int), bool), asCALL_THISCALL);
  691. engine->RegisterObjectMethod("Graphics", "bool SetMode(int, int)", asMETHODPR(Graphics, SetMode, (int, int), bool), asCALL_THISCALL);
  692. engine->RegisterObjectMethod("Graphics", "bool ToggleFullscreen()", asMETHOD(Graphics, ToggleFullscreen), asCALL_THISCALL);
  693. engine->RegisterObjectMethod("Graphics", "void Close()", asMETHOD(Graphics, Close), asCALL_THISCALL);
  694. engine->RegisterObjectMethod("Graphics", "bool TakeScreenShot(Image@+)", asMETHOD(Graphics, TakeScreenShot), asCALL_THISCALL);
  695. engine->RegisterObjectMethod("Graphics", "void set_windowTitle(const String&in)", asMETHOD(Graphics, SetWindowTitle), asCALL_THISCALL);
  696. engine->RegisterObjectMethod("Graphics", "const String& get_windowTitle() const", asMETHOD(Graphics, GetWindowTitle), asCALL_THISCALL);
  697. engine->RegisterObjectMethod("Graphics", "int get_width() const", asMETHOD(Graphics, GetWidth), asCALL_THISCALL);
  698. engine->RegisterObjectMethod("Graphics", "int get_height() const", asMETHOD(Graphics, GetHeight), asCALL_THISCALL);
  699. engine->RegisterObjectMethod("Graphics", "int get_multiSample() const", asMETHOD(Graphics, GetMultiSample), asCALL_THISCALL);
  700. engine->RegisterObjectMethod("Graphics", "bool get_fullscreen() const", asMETHOD(Graphics, GetFullscreen), asCALL_THISCALL);
  701. engine->RegisterObjectMethod("Graphics", "bool get_vsync() const", asMETHOD(Graphics, GetVSync), asCALL_THISCALL);
  702. engine->RegisterObjectMethod("Graphics", "bool get_tripleBuffer() const", asMETHOD(Graphics, GetTripleBuffer), asCALL_THISCALL);
  703. engine->RegisterObjectMethod("Graphics", "bool get_initialized() const", asMETHOD(Graphics, IsInitialized), asCALL_THISCALL);
  704. engine->RegisterObjectMethod("Graphics", "bool get_deviceLost() const", asMETHOD(Graphics, IsDeviceLost), asCALL_THISCALL);
  705. engine->RegisterObjectMethod("Graphics", "uint get_numPrimitives() const", asMETHOD(Graphics, GetNumPrimitives), asCALL_THISCALL);
  706. engine->RegisterObjectMethod("Graphics", "uint get_numBatches() const", asMETHOD(Graphics, GetNumBatches), asCALL_THISCALL);
  707. engine->RegisterObjectMethod("Graphics", "bool get_sm3Support() const", asMETHOD(Graphics, GetSM3Support), asCALL_THISCALL);
  708. engine->RegisterObjectMethod("Graphics", "bool get_lightPrepassSupport() const", asMETHOD(Graphics, GetLightPrepassSupport), asCALL_THISCALL);
  709. engine->RegisterObjectMethod("Graphics", "bool get_deferredSupport() const", asMETHOD(Graphics, GetDeferredSupport), asCALL_THISCALL);
  710. engine->RegisterObjectMethod("Graphics", "bool get_hardwareDepthSupport() const", asMETHOD(Graphics, GetHardwareDepthSupport), asCALL_THISCALL);
  711. engine->RegisterObjectMethod("Graphics", "bool get_hardwareShadowSupport() const", asMETHOD(Graphics, GetHardwareShadowSupport), asCALL_THISCALL);
  712. engine->RegisterObjectMethod("Graphics", "bool get_hiresShadowSupport() const", asMETHOD(Graphics, GetHiresShadowSupport), asCALL_THISCALL);
  713. engine->RegisterObjectMethod("Graphics", "bool get_compressedTextureSupport() const", asMETHOD(Graphics, GetCompressedTextureSupport), asCALL_THISCALL);
  714. engine->RegisterObjectMethod("Graphics", "void set_forceSM2(bool)", asMETHOD(Graphics, SetForceSM2), asCALL_THISCALL);
  715. engine->RegisterObjectMethod("Graphics", "bool get_forceSM2() const", asMETHOD(Graphics, GetForceSM2), asCALL_THISCALL);
  716. engine->RegisterObjectMethod("Graphics", "Array<IntVector2>@ get_resolutions() const", asFUNCTION(GraphicsGetResolutions), asCALL_CDECL_OBJLAST);
  717. engine->RegisterObjectMethod("Graphics", "Array<int>@ get_multiSampleLevels() const", asFUNCTION(GraphicsGetMultiSampleLevels), asCALL_CDECL_OBJLAST);
  718. engine->RegisterGlobalFunction("Graphics@+ get_graphics()", asFUNCTION(GetGraphics), asCALL_CDECL);
  719. }
  720. static Renderer* GetRenderer()
  721. {
  722. return GetScriptContext()->GetSubsystem<Renderer>();
  723. }
  724. static void RegisterRenderer(asIScriptEngine* engine)
  725. {
  726. engine->RegisterEnum("RenderMode");
  727. engine->RegisterEnumValue("RenderMode", "RENDER_FORWARD", RENDER_FORWARD);
  728. engine->RegisterEnumValue("RenderMode", "RENDER_PREPASS", RENDER_PREPASS);
  729. engine->RegisterEnumValue("RenderMode", "RENDER_DEFERRED", RENDER_DEFERRED);
  730. engine->RegisterGlobalProperty("const int QUALITY_LOW", (void*)&QUALITY_LOW);
  731. engine->RegisterGlobalProperty("const int QUALITY_MEDIUM", (void*)&QUALITY_MEDIUM);
  732. engine->RegisterGlobalProperty("const int QUALITY_HIGH", (void*)&QUALITY_HIGH);
  733. engine->RegisterGlobalProperty("const int SHADOWQUALITY_LOW_16BIT", (void*)&SHADOWQUALITY_LOW_16BIT);
  734. engine->RegisterGlobalProperty("const int SHADOWQUALITY_LOW_24BIT", (void*)&SHADOWQUALITY_LOW_24BIT);
  735. engine->RegisterGlobalProperty("const int SHADOWQUALITY_HIGH_16BIT", (void*)&SHADOWQUALITY_HIGH_16BIT);
  736. engine->RegisterGlobalProperty("const int SHADOWQUALITY_HIGH_24BIT", (void*)&SHADOWQUALITY_HIGH_24BIT);
  737. RegisterObject<Renderer>(engine, "Renderer");
  738. engine->RegisterObjectMethod("Renderer", "void DrawDebugGeometry(bool) const", asMETHOD(Renderer, DrawDebugGeometry), asCALL_THISCALL);
  739. engine->RegisterObjectMethod("Renderer", "void set_numViewports(uint)", asMETHOD(Renderer, SetNumViewports), asCALL_THISCALL);
  740. engine->RegisterObjectMethod("Renderer", "uint get_numViewports() const", asMETHOD(Renderer, GetNumViewports), asCALL_THISCALL);
  741. engine->RegisterObjectMethod("Renderer", "bool set_viewports(uint, Viewport@+)", asMETHOD(Renderer, SetViewport), asCALL_THISCALL);
  742. engine->RegisterObjectMethod("Renderer", "Viewport@+ get_viewports(uint) const", asMETHOD(Renderer, GetViewport), asCALL_THISCALL);
  743. engine->RegisterObjectMethod("Renderer", "void set_renderMode(RenderMode)", asMETHOD(Renderer, SetRenderMode), asCALL_THISCALL);
  744. engine->RegisterObjectMethod("Renderer", "RenderMode get_renderMode() const", asMETHOD(Renderer, GetRenderMode), asCALL_THISCALL);
  745. engine->RegisterObjectMethod("Renderer", "void set_specularLighting(bool)", asMETHOD(Renderer, SetSpecularLighting), asCALL_THISCALL);
  746. engine->RegisterObjectMethod("Renderer", "bool get_specularLighting() const", asMETHOD(Renderer, GetSpecularLighting), asCALL_THISCALL);
  747. engine->RegisterObjectMethod("Renderer", "void set_textureAnisotropy(int)", asMETHOD(Renderer, SetTextureAnisotropy), asCALL_THISCALL);
  748. engine->RegisterObjectMethod("Renderer", "int get_textureAnisotropy() const", asMETHOD(Renderer, GetTextureAnisotropy), asCALL_THISCALL);
  749. engine->RegisterObjectMethod("Renderer", "void set_textureFilterMode(TextureFilterMode)", asMETHOD(Renderer, SetTextureFilterMode), asCALL_THISCALL);
  750. engine->RegisterObjectMethod("Renderer", "TextureFilterMode get_textureFilterMode() const", asMETHOD(Renderer, GetTextureFilterMode), asCALL_THISCALL);
  751. engine->RegisterObjectMethod("Renderer", "void set_textureQuality(int)", asMETHOD(Renderer, SetTextureQuality), asCALL_THISCALL);
  752. engine->RegisterObjectMethod("Renderer", "int get_textureQuality() const", asMETHOD(Renderer, GetTextureQuality), asCALL_THISCALL);
  753. engine->RegisterObjectMethod("Renderer", "void set_materialQuality(int)", asMETHOD(Renderer, SetMaterialQuality), asCALL_THISCALL);
  754. engine->RegisterObjectMethod("Renderer", "int get_materialQuality() const", asMETHOD(Renderer, GetMaterialQuality), asCALL_THISCALL);
  755. engine->RegisterObjectMethod("Renderer", "void set_drawShadows(bool)", asMETHOD(Renderer, SetDrawShadows), asCALL_THISCALL);
  756. engine->RegisterObjectMethod("Renderer", "bool get_drawShadows() const", asMETHOD(Renderer, GetDrawShadows), asCALL_THISCALL);
  757. engine->RegisterObjectMethod("Renderer", "void set_shadowMapSize(int)", asMETHOD(Renderer, SetShadowMapSize), asCALL_THISCALL);
  758. engine->RegisterObjectMethod("Renderer", "int get_shadowMapSize() const", asMETHOD(Renderer, GetShadowMapSize), asCALL_THISCALL);
  759. engine->RegisterObjectMethod("Renderer", "void set_shadowQuality(int)", asMETHOD(Renderer, SetShadowQuality), asCALL_THISCALL);
  760. engine->RegisterObjectMethod("Renderer", "int get_shadowQuality() const", asMETHOD(Renderer, GetShadowQuality), asCALL_THISCALL);
  761. engine->RegisterObjectMethod("Renderer", "void set_maxShadowCascades(int)", asMETHOD(Renderer, SetMaxShadowCascades), asCALL_THISCALL);
  762. engine->RegisterObjectMethod("Renderer", "int get_maxShadowCascades() const", asMETHOD(Renderer, GetMaxShadowCascades), asCALL_THISCALL);
  763. engine->RegisterObjectMethod("Renderer", "void set_maxShadowMaps(int)", asMETHOD(Renderer, SetMaxShadowMaps), asCALL_THISCALL);
  764. engine->RegisterObjectMethod("Renderer", "int get_maxShadowMaps() const", asMETHOD(Renderer, GetMaxShadowMaps), asCALL_THISCALL);
  765. engine->RegisterObjectMethod("Renderer", "void set_reuseShadowMaps(bool)", asMETHOD(Renderer, SetReuseShadowMaps), asCALL_THISCALL);
  766. engine->RegisterObjectMethod("Renderer", "bool get_reuseShadowMaps() const", asMETHOD(Renderer, GetReuseShadowMaps), asCALL_THISCALL);
  767. engine->RegisterObjectMethod("Renderer", "void set_dynamicInstancing(bool)", asMETHOD(Renderer, SetDynamicInstancing), asCALL_THISCALL);
  768. engine->RegisterObjectMethod("Renderer", "bool get_dynamicInstancing() const", asMETHOD(Renderer, GetDynamicInstancing), asCALL_THISCALL);
  769. engine->RegisterObjectMethod("Renderer", "void set_maxInstanceTriangles(int)", asMETHOD(Renderer, SetMaxInstanceTriangles), asCALL_THISCALL);
  770. engine->RegisterObjectMethod("Renderer", "int get_maxInstanceTriangles() const", asMETHOD(Renderer, GetMaxInstanceTriangles), asCALL_THISCALL);
  771. engine->RegisterObjectMethod("Renderer", "void set_maxSortedInstances(int)", asMETHOD(Renderer, SetMaxSortedInstances), asCALL_THISCALL);
  772. engine->RegisterObjectMethod("Renderer", "int get_maxSortedInstances() const", asMETHOD(Renderer, GetMaxSortedInstances), asCALL_THISCALL);
  773. engine->RegisterObjectMethod("Renderer", "void set_maxOccluderTriangles(int)", asMETHOD(Renderer, SetMaxOccluderTriangles), asCALL_THISCALL);
  774. engine->RegisterObjectMethod("Renderer", "int get_maxOccluderTriangles() const", asMETHOD(Renderer, GetMaxOccluderTriangles), asCALL_THISCALL);
  775. engine->RegisterObjectMethod("Renderer", "void set_occlusionBufferSize(int)", asMETHOD(Renderer, SetOcclusionBufferSize), asCALL_THISCALL);
  776. engine->RegisterObjectMethod("Renderer", "int get_occlusionBufferSize() const", asMETHOD(Renderer, GetOcclusionBufferSize), asCALL_THISCALL);
  777. engine->RegisterObjectMethod("Renderer", "void set_occluderSizeThreshold(float)", asMETHOD(Renderer, SetOccluderSizeThreshold), asCALL_THISCALL);
  778. engine->RegisterObjectMethod("Renderer", "float get_occluderSizeThreshold() const", asMETHOD(Renderer, GetOccluderSizeThreshold), asCALL_THISCALL);
  779. engine->RegisterObjectMethod("Renderer", "uint get_numPrimitives() const", asMETHOD(Renderer, GetNumPrimitives), asCALL_THISCALL);
  780. engine->RegisterObjectMethod("Renderer", "uint get_numBatches() const", asMETHOD(Renderer, GetNumBatches), asCALL_THISCALL);
  781. engine->RegisterObjectMethod("Renderer", "uint get_numViews() const", asMETHOD(Renderer, GetNumViews), asCALL_THISCALL);
  782. engine->RegisterObjectMethod("Renderer", "uint get_numGeometries(bool) const", asMETHOD(Renderer, GetNumGeometries), asCALL_THISCALL);
  783. engine->RegisterObjectMethod("Renderer", "uint get_numLights(bool) const", asMETHOD(Renderer, GetNumLights), asCALL_THISCALL);
  784. engine->RegisterObjectMethod("Renderer", "uint get_numShadowMaps(bool) const", asMETHOD(Renderer, GetNumShadowMaps), asCALL_THISCALL);
  785. engine->RegisterObjectMethod("Renderer", "uint get_numOccluders(bool) const", asMETHOD(Renderer, GetNumOccluders), asCALL_THISCALL);
  786. engine->RegisterGlobalFunction("Renderer@+ get_renderer()", asFUNCTION(GetRenderer), asCALL_CDECL);
  787. }
  788. static DebugRenderer* GetDebugRenderer()
  789. {
  790. Scene* scene = GetScriptContextScene();
  791. if (scene)
  792. return scene->GetComponent<DebugRenderer>();
  793. else
  794. return 0;
  795. }
  796. static DebugRenderer* SceneGetDebugRenderer(Scene* ptr)
  797. {
  798. return ptr->GetComponent<DebugRenderer>();
  799. }
  800. static void RegisterDebugRenderer(asIScriptEngine* engine)
  801. {
  802. RegisterComponent<DebugRenderer>(engine, "DebugRenderer", true, false);
  803. engine->RegisterObjectMethod("DebugRenderer", "void AddLine(const Vector3&in, const Vector3&in, const Color&in, bool depthTest = true)", asMETHODPR(DebugRenderer, AddLine, (const Vector3&, const Vector3&, const Color&, bool), void), asCALL_THISCALL);
  804. engine->RegisterObjectMethod("DebugRenderer", "void AddNode(Node@+, bool depthTest = true)", asMETHOD(DebugRenderer, AddNode), asCALL_THISCALL);
  805. engine->RegisterObjectMethod("DebugRenderer", "void AddBoundingBox(const BoundingBox&in, const Color&in, bool depthTest = true)", asMETHODPR(DebugRenderer, AddBoundingBox, (const BoundingBox&, const Color&, bool), void), asCALL_THISCALL);
  806. engine->RegisterObjectMethod("DebugRenderer", "void AddFrustum(const Frustum&in, const Color&in, bool depthTest = true)", asMETHOD(DebugRenderer, AddFrustum), asCALL_THISCALL);
  807. engine->RegisterObjectMethod("DebugRenderer", "void AddPolyhedron(const Polyhedron&in, const Color&in, bool depthTest = true)", asMETHOD(DebugRenderer, AddPolyhedron), asCALL_THISCALL);
  808. engine->RegisterObjectMethod("DebugRenderer", "void AddSphere(const Sphere&in, const Color&in, bool depthTest = true)", asMETHOD(DebugRenderer, AddSphere), asCALL_THISCALL);
  809. engine->RegisterObjectMethod("DebugRenderer", "void AddSkeleton(Skeleton@+, const Color&in, bool depthTest = true)", asMETHOD(DebugRenderer, AddSkeleton), asCALL_THISCALL);
  810. engine->RegisterObjectMethod("Scene", "DebugRenderer@+ get_debugRenderer() const", asFUNCTION(SceneGetDebugRenderer), asCALL_CDECL_OBJLAST);
  811. engine->RegisterGlobalFunction("DebugRenderer@+ get_debugRenderer()", asFUNCTION(GetDebugRenderer), asCALL_CDECL);
  812. // Component::DrawDebugGeometry() can be registered now
  813. engine->RegisterObjectMethod("Component", "void DrawDebugGeometry(DebugRenderer@+, bool)", asMETHOD(Component, DrawDebugGeometry), asCALL_THISCALL);
  814. engine->RegisterObjectMethod("SmoothedTransform", "void DrawDebugGeometry(DebugRenderer@+, bool)", asMETHOD(SmoothedTransform, DrawDebugGeometry), asCALL_THISCALL);
  815. engine->RegisterObjectMethod("DebugRenderer", "void DrawDebugGeometry(DebugRenderer@+, bool)", asMETHOD(DebugRenderer, DrawDebugGeometry), asCALL_THISCALL);
  816. }
  817. static void ConstructRayQueryResult(RayQueryResult* ptr)
  818. {
  819. new(ptr) RayQueryResult();
  820. // Zero the drawable & node pointers for safety when constructing these from script
  821. ptr->drawable_ = 0;
  822. ptr->node_ = 0;
  823. ptr->distance_ = 0.0f;
  824. ptr->subObject_ = 0;
  825. }
  826. static Drawable* RayQueryResultGetDrawable(RayQueryResult* ptr)
  827. {
  828. return ptr->drawable_;
  829. }
  830. static Node* RayQueryResultGetNode(RayQueryResult* ptr)
  831. {
  832. return ptr->node_;
  833. }
  834. static CScriptArray* OctreeRaycast(const Ray& ray, RayQueryLevel level, float maxDistance, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  835. {
  836. PODVector<RayQueryResult> result;
  837. RayOctreeQuery query(result, ray, level, maxDistance, drawableFlags, viewMask);
  838. ptr->Raycast(query);
  839. return VectorToArray<RayQueryResult>(result, "Array<RayQueryResult>");
  840. }
  841. static RayQueryResult OctreeRaycastSingle(const Ray& ray, RayQueryLevel level, float maxDistance, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  842. {
  843. PODVector<RayQueryResult> result;
  844. RayOctreeQuery query(result, ray, level, maxDistance, drawableFlags, viewMask);
  845. ptr->RaycastSingle(query);
  846. if (!query.result_.Empty())
  847. return query.result_[0];
  848. else
  849. {
  850. RayQueryResult empty;
  851. empty.drawable_ = 0;
  852. empty.node_ = 0;
  853. empty.distance_ = M_INFINITY;
  854. empty.subObject_ = 0;
  855. return empty;
  856. }
  857. }
  858. static CScriptArray* OctreeGetDrawablesPoint(const Vector3& point, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  859. {
  860. PODVector<Drawable*> result;
  861. PointOctreeQuery query(result, point, drawableFlags, viewMask);
  862. ptr->GetDrawables(query);
  863. return VectorToHandleArray<Drawable>(result, "Array<Drawable@>");
  864. }
  865. static CScriptArray* OctreeGetDrawablesBox(const BoundingBox& box, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  866. {
  867. PODVector<Drawable*> result;
  868. BoxOctreeQuery query(result, box, drawableFlags, viewMask);
  869. ptr->GetDrawables(query);
  870. return VectorToHandleArray<Drawable>(result, "Array<Drawable@>");
  871. }
  872. static CScriptArray* OctreeGetDrawablesFrustum(const Frustum& frustum, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  873. {
  874. PODVector<Drawable*> result;
  875. FrustumOctreeQuery query(result, frustum, drawableFlags, viewMask);
  876. ptr->GetDrawables(query);
  877. return VectorToHandleArray<Drawable>(result, "Array<Node@>");
  878. }
  879. static CScriptArray* OctreeGetDrawablesSphere(const Sphere& sphere, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  880. {
  881. PODVector<Drawable*> result;
  882. SphereOctreeQuery query(result, sphere, drawableFlags, viewMask);
  883. ptr->GetDrawables(query);
  884. return VectorToHandleArray<Drawable>(result, "Array<Node@>");
  885. }
  886. static Octree* SceneGetOctree(Scene* ptr)
  887. {
  888. return ptr->GetComponent<Octree>();
  889. }
  890. static Octree* GetOctree()
  891. {
  892. Scene* scene = GetScriptContextScene();
  893. return scene ? scene->GetComponent<Octree>() : 0;
  894. }
  895. static void RegisterOctree(asIScriptEngine* engine)
  896. {
  897. engine->RegisterEnum("RayQueryLevel");
  898. engine->RegisterEnumValue("RayQueryLevel", "RAY_AABB_NOSUBOBJECTS", RAY_AABB_NOSUBOBJECTS);
  899. engine->RegisterEnumValue("RayQueryLevel", "RAY_AABB", RAY_AABB_NOSUBOBJECTS);
  900. engine->RegisterEnumValue("RayQueryLevel", "RAY_OBB", RAY_OBB);
  901. engine->RegisterEnumValue("RayQueryLevel", "RAY_TRIANGLE", RAY_TRIANGLE);
  902. engine->RegisterObjectType("RayQueryResult", sizeof(RayQueryResult), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  903. engine->RegisterObjectBehaviour("RayQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructRayQueryResult), asCALL_CDECL_OBJLAST);
  904. engine->RegisterObjectMethod("RayQueryResult", "Drawable@+ get_drawable() const", asFUNCTION(RayQueryResultGetDrawable), asCALL_CDECL_OBJLAST);
  905. engine->RegisterObjectMethod("RayQueryResult", "Node@+ get_node() const", asFUNCTION(RayQueryResultGetNode), asCALL_CDECL_OBJLAST);
  906. engine->RegisterObjectProperty("RayQueryResult", "float distance", offsetof(RayQueryResult, distance_));
  907. engine->RegisterObjectProperty("RayQueryResult", "uint subObject", offsetof(RayQueryResult, subObject_));
  908. RegisterComponent<Octree>(engine, "Octree");
  909. engine->RegisterObjectMethod("Octree", "void Resize(const BoundingBox&in, uint)", asMETHOD(Octree, Resize), asCALL_THISCALL);
  910. engine->RegisterObjectMethod("Octree", "void DrawDebugGeometry(bool) const", asMETHODPR(Octree, DrawDebugGeometry, (bool), void), asCALL_THISCALL);
  911. engine->RegisterObjectMethod("Octree", "void AddManualDrawable(Drawable@+)", asMETHOD(Octree, AddManualDrawable), asCALL_THISCALL);
  912. engine->RegisterObjectMethod("Octree", "void RemoveManualDrawable(Drawable@+)", asMETHOD(Octree, RemoveManualDrawable), asCALL_THISCALL);
  913. engine->RegisterObjectMethod("Octree", "Array<RayQueryResult>@ Raycast(const Ray&in, RayQueryLevel level = RAY_TRIANGLE, float maxDistance = M_INFINITY, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK) const", asFUNCTION(OctreeRaycast), asCALL_CDECL_OBJLAST);
  914. engine->RegisterObjectMethod("Octree", "RayQueryResult RaycastSingle(const Ray&in, RayQueryLevel level = RAY_TRIANGLE, float maxDistance = M_INFINITY, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK) const", asFUNCTION(OctreeRaycastSingle), asCALL_CDECL_OBJLAST);
  915. engine->RegisterObjectMethod("Octree", "Array<Node@>@ GetDrawables(const Vector3&in, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK)", asFUNCTION(OctreeGetDrawablesPoint), asCALL_CDECL_OBJLAST);
  916. engine->RegisterObjectMethod("Octree", "Array<Node@>@ GetDrawables(const BoundingBox&in, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK)", asFUNCTION(OctreeGetDrawablesBox), asCALL_CDECL_OBJLAST);
  917. engine->RegisterObjectMethod("Octree", "Array<Node@>@ GetDrawables(const Frustum&in, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK)", asFUNCTION(OctreeGetDrawablesFrustum), asCALL_CDECL_OBJLAST);
  918. engine->RegisterObjectMethod("Octree", "Array<Node@>@ GetDrawables(const Sphere&in, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK)", asFUNCTION(OctreeGetDrawablesSphere), asCALL_CDECL_OBJLAST);
  919. engine->RegisterObjectMethod("Octree", "const BoundingBox& get_worldBoundingBox() const", asMETHODPR(Octree, GetWorldBoundingBox, () const, const BoundingBox&), asCALL_THISCALL);
  920. engine->RegisterObjectMethod("Octree", "uint get_numLevels() const", asMETHOD(Octree, GetNumLevels), asCALL_THISCALL);
  921. engine->RegisterObjectMethod("Scene", "Octree@+ get_octree() const", asFUNCTION(SceneGetOctree), asCALL_CDECL_OBJLAST);
  922. engine->RegisterGlobalFunction("Octree@+ get_octree()", asFUNCTION(GetOctree), asCALL_CDECL);
  923. }
  924. void RegisterGraphicsAPI(asIScriptEngine* engine)
  925. {
  926. RegisterSkeleton(engine);
  927. RegisterDebugRenderer(engine);
  928. RegisterCamera(engine);
  929. RegisterTextures(engine);
  930. RegisterMaterial(engine);
  931. RegisterPostProcess(engine);
  932. RegisterModel(engine);
  933. RegisterAnimation(engine);
  934. RegisterDrawable(engine);
  935. RegisterLight(engine);
  936. RegisterZone(engine);
  937. RegisterStaticModel(engine);
  938. RegisterSkybox(engine);
  939. RegisterAnimatedModel(engine);
  940. RegisterAnimationController(engine);
  941. RegisterBillboardSet(engine);
  942. RegisterParticleEmitter(engine);
  943. RegisterOctree(engine);
  944. RegisterGraphics(engine);
  945. RegisterRenderer(engine);
  946. }