RenderPath.h 8.8 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. /// \file
  23. #pragma once
  24. #include "../Container/Ptr.h"
  25. #include "../Container/RefCounted.h"
  26. #include "../Graphics/GraphicsDefs.h"
  27. #include "../Math/Color.h"
  28. #include "../Math/Vector4.h"
  29. namespace Urho3D
  30. {
  31. class XMLElement;
  32. class XMLFile;
  33. /// Rendering path command types.
  34. enum RenderCommandType
  35. {
  36. CMD_NONE = 0,
  37. CMD_CLEAR,
  38. CMD_SCENEPASS,
  39. CMD_QUAD,
  40. CMD_FORWARDLIGHTS,
  41. CMD_LIGHTVOLUMES,
  42. CMD_RENDERUI,
  43. CMD_SENDEVENT
  44. };
  45. /// Rendering path sorting modes.
  46. enum RenderCommandSortMode
  47. {
  48. SORT_FRONTTOBACK = 0,
  49. SORT_BACKTOFRONT
  50. };
  51. /// Rendertarget size mode.
  52. enum RenderTargetSizeMode
  53. {
  54. SIZE_ABSOLUTE = 0,
  55. SIZE_VIEWPORTDIVISOR,
  56. SIZE_VIEWPORTMULTIPLIER
  57. };
  58. /// Rendertarget definition.
  59. struct URHO3D_API RenderTargetInfo
  60. {
  61. /// Read from an XML element.
  62. void Load(const XMLElement& element);
  63. /// Name.
  64. String name_;
  65. /// Tag name.
  66. String tag_;
  67. /// Texture format.
  68. unsigned format_{};
  69. /// Absolute size or multiplier.
  70. Vector2 size_;
  71. /// Size mode.
  72. RenderTargetSizeMode sizeMode_{SIZE_ABSOLUTE};
  73. /// Multisampling level (1 = no multisampling).
  74. int multiSample_{1};
  75. /// Multisampling autoresolve flag.
  76. bool autoResolve_{true};
  77. /// Enabled flag.
  78. bool enabled_{true};
  79. /// Cube map flag.
  80. bool cubemap_{};
  81. /// Filtering flag.
  82. bool filtered_{};
  83. /// sRGB sampling/writing mode flag.
  84. bool sRGB_{};
  85. /// Should be persistent and not shared/reused between other buffers of same size.
  86. bool persistent_{};
  87. };
  88. /// Rendering path command.
  89. struct URHO3D_API RenderPathCommand
  90. {
  91. /// Read from an XML element.
  92. void Load(const XMLElement& element);
  93. /// Set a texture resource name. Can also refer to a rendertarget defined in the rendering path.
  94. void SetTextureName(TextureUnit unit, const String& name);
  95. /// Set a shader parameter.
  96. void SetShaderParameter(const String& name, const Variant& value);
  97. /// Remove a shader parameter.
  98. void RemoveShaderParameter(const String& name);
  99. /// Set number of output rendertargets.
  100. void SetNumOutputs(unsigned num);
  101. /// Set output rendertarget name and face index for cube maps.
  102. void SetOutput(unsigned index, const String& name, CubeMapFace face = FACE_POSITIVE_X);
  103. /// Set output rendertarget name.
  104. void SetOutputName(unsigned index, const String& name);
  105. /// Set output rendertarget face index for cube maps.
  106. void SetOutputFace(unsigned index, CubeMapFace face);
  107. /// Set depth-stencil output name. When empty, will assign a depth-stencil buffer automatically.
  108. void SetDepthStencilName(const String& name);
  109. /// Return texture resource name.
  110. const String& GetTextureName(TextureUnit unit) const;
  111. /// Return shader parameter.
  112. const Variant& GetShaderParameter(const String& name) const;
  113. /// Return number of output rendertargets.
  114. unsigned GetNumOutputs() const { return outputs_.Size(); }
  115. /// Return output rendertarget name.
  116. const String& GetOutputName(unsigned index) const;
  117. /// Return output rendertarget face index.
  118. CubeMapFace GetOutputFace(unsigned index) const;
  119. /// Return depth-stencil output name.
  120. const String& GetDepthStencilName() const { return depthStencilName_; }
  121. /// Tag name.
  122. String tag_;
  123. /// Command type.
  124. RenderCommandType type_{};
  125. /// Sorting mode.
  126. RenderCommandSortMode sortMode_{};
  127. /// Scene pass name.
  128. String pass_;
  129. /// Scene pass index. Filled by View.
  130. unsigned passIndex_{};
  131. /// Command/pass metadata.
  132. String metadata_;
  133. /// Vertex shader name.
  134. String vertexShaderName_;
  135. /// Pixel shader name.
  136. String pixelShaderName_;
  137. /// Vertex shader defines.
  138. String vertexShaderDefines_;
  139. /// Pixel shader defines.
  140. String pixelShaderDefines_;
  141. /// Textures.
  142. String textureNames_[MAX_TEXTURE_UNITS];
  143. /// %Shader parameters.
  144. HashMap<StringHash, Variant> shaderParameters_;
  145. /// Output rendertarget names and faces.
  146. Vector<Pair<String, CubeMapFace> > outputs_;
  147. /// Depth-stencil output name.
  148. String depthStencilName_;
  149. /// Clear flags. Affects clear command only.
  150. ClearTargetFlags clearFlags_{};
  151. /// Clear color. Affects clear command only.
  152. Color clearColor_;
  153. /// Clear depth. Affects clear command only.
  154. float clearDepth_{};
  155. /// Clear stencil value. Affects clear command only.
  156. unsigned clearStencil_{};
  157. /// Blend mode. Affects quad command only.
  158. BlendMode blendMode_{BLEND_REPLACE};
  159. /// Enabled flag.
  160. bool enabled_{true};
  161. /// Use fog color for clearing.
  162. bool useFogColor_{};
  163. /// Mark to stencil flag.
  164. bool markToStencil_{};
  165. /// Use lit base pass optimization for forward per-pixel lights.
  166. bool useLitBase_{true};
  167. /// Vertex lights flag.
  168. bool vertexLights_{};
  169. /// Event name.
  170. String eventName_;
  171. };
  172. /// Rendering path definition. A sequence of commands (e.g. clear screen, draw objects with specific pass) that yields the scene rendering result.
  173. class URHO3D_API RenderPath : public RefCounted
  174. {
  175. public:
  176. /// Construct.
  177. RenderPath();
  178. /// Destruct.
  179. ~RenderPath() override;
  180. /// Clone the rendering path.
  181. SharedPtr<RenderPath> Clone();
  182. /// Clear existing data and load from an XML file. Return true if successful.
  183. bool Load(XMLFile* file);
  184. /// Append data from an XML file. Return true if successful.
  185. bool Append(XMLFile* file);
  186. /// Enable/disable commands and rendertargets by tag.
  187. void SetEnabled(const String& tag, bool active);
  188. /// Return true of any of render targets or commands with specified tag are enabled.
  189. bool IsEnabled(const String& tag) const;
  190. /// Return true if renderpath or command with given tag exists.
  191. bool IsAdded(const String& tag) const;
  192. /// Toggle enabled state of commands and rendertargets by tag.
  193. void ToggleEnabled(const String& tag);
  194. /// Assign rendertarget at index.
  195. void SetRenderTarget(unsigned index, const RenderTargetInfo& info);
  196. /// Add a rendertarget.
  197. void AddRenderTarget(const RenderTargetInfo& info);
  198. /// Remove a rendertarget by index.
  199. void RemoveRenderTarget(unsigned index);
  200. /// Remove a rendertarget by name.
  201. void RemoveRenderTarget(const String& name);
  202. /// Remove rendertargets by tag name.
  203. void RemoveRenderTargets(const String& tag);
  204. /// Assign command at index.
  205. void SetCommand(unsigned index, const RenderPathCommand& command);
  206. /// Add a command to the end of the list.
  207. void AddCommand(const RenderPathCommand& command);
  208. /// Insert a command at a position.
  209. void InsertCommand(unsigned index, const RenderPathCommand& command);
  210. /// Remove a command by index.
  211. void RemoveCommand(unsigned index);
  212. /// Remove commands by tag name.
  213. void RemoveCommands(const String& tag);
  214. /// Set a shader parameter in all commands that define it.
  215. void SetShaderParameter(const String& name, const Variant& value);
  216. /// Return number of rendertargets.
  217. unsigned GetNumRenderTargets() const { return renderTargets_.Size(); }
  218. /// Return number of commands.
  219. unsigned GetNumCommands() const { return commands_.Size(); }
  220. /// Return command at index, or null if does not exist.
  221. RenderPathCommand* GetCommand(unsigned index) { return index < commands_.Size() ? &commands_[index] : nullptr; }
  222. /// Return a shader parameter (first appearance in any command).
  223. const Variant& GetShaderParameter(const String& name) const;
  224. /// Rendertargets.
  225. Vector<RenderTargetInfo> renderTargets_;
  226. /// Rendering commands.
  227. Vector<RenderPathCommand> commands_;
  228. };
  229. }