File.h 5.4 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. /// \file
  23. #pragma once
  24. #include "../Container/ArrayPtr.h"
  25. #include "../Core/Object.h"
  26. #include "../IO/AbstractFile.h"
  27. #ifdef __ANDROID__
  28. struct SDL_RWops;
  29. #endif
  30. namespace Urho3D
  31. {
  32. #ifdef __ANDROID__
  33. extern const char* APK;
  34. // Macro for checking if a given pathname is inside APK's assets directory
  35. #define URHO3D_IS_ASSET(p) p.StartsWith(APK)
  36. // Macro for truncating the APK prefix string from the asset pathname and at the same time patching the directory name components (see custom_rules.xml)
  37. #ifdef ASSET_DIR_INDICATOR
  38. #define URHO3D_ASSET(p) p.Substring(5).Replaced("/", ASSET_DIR_INDICATOR "/").CString()
  39. #else
  40. #define URHO3D_ASSET(p) p.Substring(5).CString()
  41. #endif
  42. #endif
  43. /// File open mode.
  44. enum FileMode
  45. {
  46. FILE_READ = 0,
  47. FILE_WRITE,
  48. FILE_READWRITE
  49. };
  50. class PackageFile;
  51. /// %File opened either through the filesystem or from within a package file.
  52. class URHO3D_API File : public Object, public AbstractFile
  53. {
  54. URHO3D_OBJECT(File, Object);
  55. public:
  56. /// Construct.
  57. explicit File(Context* context);
  58. /// Construct and open a filesystem file.
  59. File(Context* context, const String& fileName, FileMode mode = FILE_READ);
  60. /// Construct and open from a package file.
  61. File(Context* context, PackageFile* package, const String& fileName);
  62. /// Destruct. Close the file if open.
  63. ~File() override;
  64. /// Read bytes from the file. Return number of bytes actually read.
  65. unsigned Read(void* dest, unsigned size) override;
  66. /// Set position from the beginning of the file.
  67. unsigned Seek(unsigned position) override;
  68. /// Write bytes to the file. Return number of bytes actually written.
  69. unsigned Write(const void* data, unsigned size) override;
  70. /// Return the file name.
  71. const String& GetName() const override { return fileName_; }
  72. /// Return a checksum of the file contents using the SDBM hash algorithm.
  73. unsigned GetChecksum() override;
  74. /// Open a filesystem file. Return true if successful.
  75. bool Open(const String& fileName, FileMode mode = FILE_READ);
  76. /// Open from within a package file. Return true if successful.
  77. bool Open(PackageFile* package, const String& fileName);
  78. /// Close the file.
  79. void Close();
  80. /// Flush any buffered output to the file.
  81. void Flush();
  82. /// Change the file name. Used by the resource system.
  83. void SetName(const String& name);
  84. /// Return the open mode.
  85. FileMode GetMode() const { return mode_; }
  86. /// Return whether is open.
  87. bool IsOpen() const;
  88. /// Return the file handle.
  89. void* GetHandle() const { return handle_; }
  90. /// Return whether the file originates from a package.
  91. bool IsPackaged() const { return offset_ != 0; }
  92. private:
  93. /// Open file internally using either C standard IO functions or SDL RWops for Android asset files. Return true if successful.
  94. bool OpenInternal(const String& fileName, FileMode mode, bool fromPackage = false);
  95. /// Perform the file read internally using either C standard IO functions or SDL RWops for Android asset files. Return true if successful. This does not handle compressed package file reading.
  96. bool ReadInternal(void* dest, unsigned size);
  97. /// Seek in file internally using either C standard IO functions or SDL RWops for Android asset files.
  98. void SeekInternal(unsigned newPosition);
  99. /// File name.
  100. String fileName_;
  101. /// Open mode.
  102. FileMode mode_;
  103. /// File handle.
  104. void* handle_;
  105. #ifdef __ANDROID__
  106. /// SDL RWops context for Android asset loading.
  107. SDL_RWops* assetHandle_;
  108. #endif
  109. /// Read buffer for Android asset or compressed file loading.
  110. SharedArrayPtr<unsigned char> readBuffer_;
  111. /// Decompression input buffer for compressed file loading.
  112. SharedArrayPtr<unsigned char> inputBuffer_;
  113. /// Read buffer position.
  114. unsigned readBufferOffset_;
  115. /// Bytes in the current read buffer.
  116. unsigned readBufferSize_;
  117. /// Start position within a package file, 0 for regular files.
  118. unsigned offset_;
  119. /// Content checksum.
  120. unsigned checksum_;
  121. /// Compression flag.
  122. bool compressed_;
  123. /// Synchronization needed before read -flag.
  124. bool readSyncNeeded_;
  125. /// Synchronization needed before write -flag.
  126. bool writeSyncNeeded_;
  127. };
  128. }