Plane.h 4.3 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
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  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
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  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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  20. // THE SOFTWARE.
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  22. #pragma once
  23. #include "../Math/Matrix3x4.h"
  24. namespace Urho3D
  25. {
  26. /// Surface in three-dimensional space.
  27. class URHO3D_API Plane
  28. {
  29. public:
  30. /// Construct a degenerate plane with zero normal and parameter.
  31. Plane() noexcept :
  32. d_(0.0f)
  33. {
  34. }
  35. /// Copy-construct from another plane.
  36. Plane(const Plane& plane) noexcept = default;
  37. /// Construct from 3 vertices.
  38. Plane(const Vector3& v0, const Vector3& v1, const Vector3& v2) noexcept
  39. {
  40. Define(v0, v1, v2);
  41. }
  42. /// Construct from a normal vector and a point on the plane.
  43. Plane(const Vector3& normal, const Vector3& point) noexcept
  44. {
  45. Define(normal, point);
  46. }
  47. /// Construct from a 4-dimensional vector, where the w coordinate is the plane parameter.
  48. explicit Plane(const Vector4& plane) noexcept
  49. {
  50. Define(plane);
  51. }
  52. /// Assign from another plane.
  53. Plane& operator =(const Plane& rhs) noexcept = default;
  54. /// Define from 3 vertices.
  55. void Define(const Vector3& v0, const Vector3& v1, const Vector3& v2)
  56. {
  57. Vector3 dist1 = v1 - v0;
  58. Vector3 dist2 = v2 - v0;
  59. Define(dist1.CrossProduct(dist2), v0);
  60. }
  61. /// Define from a normal vector and a point on the plane.
  62. void Define(const Vector3& normal, const Vector3& point)
  63. {
  64. normal_ = normal.Normalized();
  65. absNormal_ = normal_.Abs();
  66. d_ = -normal_.DotProduct(point);
  67. }
  68. /// Define from a 4-dimensional vector, where the w coordinate is the plane parameter.
  69. void Define(const Vector4& plane)
  70. {
  71. normal_ = Vector3(plane.x_, plane.y_, plane.z_);
  72. absNormal_ = normal_.Abs();
  73. d_ = plane.w_;
  74. }
  75. /// Transform with a 3x3 matrix.
  76. void Transform(const Matrix3& transform);
  77. /// Transform with a 3x4 matrix.
  78. void Transform(const Matrix3x4& transform);
  79. /// Transform with a 4x4 matrix.
  80. void Transform(const Matrix4& transform);
  81. /// Project a point on the plane.
  82. Vector3 Project(const Vector3& point) const { return point - normal_ * (normal_.DotProduct(point) + d_); }
  83. /// Return signed distance to a point.
  84. float Distance(const Vector3& point) const { return normal_.DotProduct(point) + d_; }
  85. /// Reflect a normalized direction vector.
  86. Vector3 Reflect(const Vector3& direction) const { return direction - (2.0f * normal_.DotProduct(direction) * normal_); }
  87. /// Return a reflection matrix.
  88. Matrix3x4 ReflectionMatrix() const;
  89. /// Return transformed by a 3x3 matrix.
  90. Plane Transformed(const Matrix3& transform) const;
  91. /// Return transformed by a 3x4 matrix.
  92. Plane Transformed(const Matrix3x4& transform) const;
  93. /// Return transformed by a 4x4 matrix.
  94. Plane Transformed(const Matrix4& transform) const;
  95. /// Return as a vector.
  96. Vector4 ToVector4() const { return Vector4(normal_, d_); }
  97. /// Plane normal.
  98. Vector3 normal_;
  99. /// Plane absolute normal.
  100. Vector3 absNormal_;
  101. /// Plane constant.
  102. float d_{};
  103. /// Plane at origin with normal pointing up.
  104. static const Plane UP;
  105. };
  106. }