Resource.h 6.1 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. /// \file
  23. #pragma once
  24. #include "../Core/Object.h"
  25. #include "../Core/Timer.h"
  26. #include "../Resource/JSONValue.h"
  27. namespace Urho3D
  28. {
  29. class Deserializer;
  30. class Serializer;
  31. class XMLElement;
  32. /// Asynchronous loading state of a resource.
  33. enum AsyncLoadState
  34. {
  35. /// No async operation in progress.
  36. ASYNC_DONE = 0,
  37. /// Queued for asynchronous loading.
  38. ASYNC_QUEUED = 1,
  39. /// In progress of calling BeginLoad() in a worker thread.
  40. ASYNC_LOADING = 2,
  41. /// BeginLoad() succeeded. EndLoad() can be called in the main thread.
  42. ASYNC_SUCCESS = 3,
  43. /// BeginLoad() failed.
  44. ASYNC_FAIL = 4
  45. };
  46. /// Base class for resources.
  47. class URHO3D_API Resource : public Object
  48. {
  49. URHO3D_OBJECT(Resource, Object);
  50. public:
  51. /// Construct.
  52. explicit Resource(Context* context);
  53. /// Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded.
  54. bool Load(Deserializer& source);
  55. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  56. virtual bool BeginLoad(Deserializer& source);
  57. /// Finish resource loading. Always called from the main thread. Return true if successful.
  58. virtual bool EndLoad();
  59. /// Save resource. Return true if successful.
  60. virtual bool Save(Serializer& dest) const;
  61. /// Load resource from file.
  62. bool LoadFile(const String& fileName);
  63. /// Save resource to file.
  64. virtual bool SaveFile(const String& fileName) const;
  65. /// Set name.
  66. void SetName(const String& name);
  67. /// Set memory use in bytes, possibly approximate.
  68. void SetMemoryUse(unsigned size);
  69. /// Reset last used timer.
  70. void ResetUseTimer();
  71. /// Set the asynchronous loading state. Called by ResourceCache. Resources in the middle of asynchronous loading are not normally returned to user.
  72. void SetAsyncLoadState(AsyncLoadState newState);
  73. /// Return name.
  74. const String& GetName() const { return name_; }
  75. /// Return name hash.
  76. StringHash GetNameHash() const { return nameHash_; }
  77. /// Return memory use in bytes, possibly approximate.
  78. unsigned GetMemoryUse() const { return memoryUse_; }
  79. /// Return time since last use in milliseconds. If referred to elsewhere than in the resource cache, returns always zero.
  80. unsigned GetUseTimer();
  81. /// Return the asynchronous loading state.
  82. AsyncLoadState GetAsyncLoadState() const { return asyncLoadState_; }
  83. private:
  84. /// Name.
  85. String name_;
  86. /// Name hash.
  87. StringHash nameHash_;
  88. /// Last used timer.
  89. Timer useTimer_;
  90. /// Memory use in bytes.
  91. unsigned memoryUse_;
  92. /// Asynchronous loading state.
  93. AsyncLoadState asyncLoadState_;
  94. };
  95. /// Base class for resources that support arbitrary metadata stored. Metadata serialization shall be implemented in derived classes.
  96. class URHO3D_API ResourceWithMetadata : public Resource
  97. {
  98. URHO3D_OBJECT(ResourceWithMetadata, Resource);
  99. public:
  100. /// Construct.
  101. explicit ResourceWithMetadata(Context* context) : Resource(context) {}
  102. /// Add new metadata variable or overwrite old value.
  103. void AddMetadata(const String& name, const Variant& value);
  104. /// Remove metadata variable.
  105. void RemoveMetadata(const String& name);
  106. /// Remove all metadata variables.
  107. void RemoveAllMetadata();
  108. /// Return metadata variable.
  109. const Variant& GetMetadata(const String& name) const;
  110. /// Return whether the resource has metadata.
  111. bool HasMetadata() const;
  112. protected:
  113. /// Load metadata from <metadata> children of XML element.
  114. void LoadMetadataFromXML(const XMLElement& source);
  115. /// Load metadata from JSON array.
  116. void LoadMetadataFromJSON(const JSONArray& array);
  117. /// Save as <metadata> children of XML element.
  118. void SaveMetadataToXML(XMLElement& destination) const;
  119. /// Copy metadata from another resource.
  120. void CopyMetadata(const ResourceWithMetadata& source);
  121. private:
  122. /// Animation metadata variables.
  123. VariantMap metadata_;
  124. /// Animation metadata keys.
  125. StringVector metadataKeys_;
  126. };
  127. inline const String& GetResourceName(Resource* resource)
  128. {
  129. return resource ? resource->GetName() : String::EMPTY;
  130. }
  131. inline StringHash GetResourceType(Resource* resource, StringHash defaultType)
  132. {
  133. return resource ? resource->GetType() : defaultType;
  134. }
  135. inline ResourceRef GetResourceRef(Resource* resource, StringHash defaultType)
  136. {
  137. return ResourceRef(GetResourceType(resource, defaultType), GetResourceName(resource));
  138. }
  139. template <class T> Vector<String> GetResourceNames(const Vector<SharedPtr<T> >& resources)
  140. {
  141. Vector<String> ret(resources.Size());
  142. for (unsigned i = 0; i < resources.Size(); ++i)
  143. ret[i] = GetResourceName(resources[i]);
  144. return ret;
  145. }
  146. template <class T> ResourceRefList GetResourceRefList(const Vector<SharedPtr<T> >& resources)
  147. {
  148. return ResourceRefList(T::GetTypeStatic(), GetResourceNames(resources));
  149. }
  150. }