ScriptFile.h 8.1 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../AngelScript/ScriptEventListener.h"
  24. #include "../Container/ArrayPtr.h"
  25. #include "../Container/HashSet.h"
  26. #include "../Resource/Resource.h"
  27. class asIObjectType;
  28. class asIScriptContext;
  29. class asIScriptEngine;
  30. class asIScriptFunction;
  31. class asIScriptModule;
  32. class asIScriptObject;
  33. namespace Urho3D
  34. {
  35. class Script;
  36. class ScriptEventInvoker;
  37. class ScriptInstance;
  38. class Variant;
  39. /// %Script file resource.
  40. class URHO3D_API ScriptFile : public Resource, public ScriptEventListener
  41. {
  42. URHO3D_OBJECT(ScriptFile, Resource);
  43. public:
  44. /// Construct.
  45. ScriptFile(Context* context);
  46. /// Destruct.
  47. virtual ~ScriptFile();
  48. /// Register object factory.
  49. static void RegisterObject(Context* context);
  50. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  51. virtual bool BeginLoad(Deserializer& source);
  52. /// Finish resource loading. Always called from the main thread. Return true if successful.
  53. virtual bool EndLoad();
  54. /// Add a scripted event handler.
  55. virtual void AddEventHandler(StringHash eventType, const String& handlerName);
  56. /// Add a scripted event handler for a specific sender.
  57. virtual void AddEventHandler(Object* sender, StringHash eventType, const String& handlerName);
  58. /// Remove a scripted event handler.
  59. virtual void RemoveEventHandler(StringHash eventType);
  60. /// Remove a scripted event handler for a specific sender.
  61. virtual void RemoveEventHandler(Object* sender, StringHash eventType);
  62. /// Remove all scripted event handlers for a specific sender.
  63. virtual void RemoveEventHandlers(Object* sender);
  64. /// Remove all scripted event handlers.
  65. virtual void RemoveEventHandlers();
  66. /// Remove all scripted event handlers, except those listed.
  67. virtual void RemoveEventHandlersExcept(const PODVector<StringHash>& exceptions);
  68. /// Query for a function by declaration and execute if found.
  69. bool Execute(const String& declaration, const VariantVector& parameters = Variant::emptyVariantVector, bool unprepare = true);
  70. /// Execute a function.
  71. bool Execute(asIScriptFunction* function, const VariantVector& parameters = Variant::emptyVariantVector, bool unprepare = true);
  72. /// Query for an object method by declaration and execute if found.
  73. bool Execute(asIScriptObject* object, const String& declaration, const VariantVector& parameters = Variant::emptyVariantVector,
  74. bool unprepare = true);
  75. /// Execute an object method.
  76. bool Execute(asIScriptObject* object, asIScriptFunction* method, const VariantVector& parameters = Variant::emptyVariantVector,
  77. bool unprepare = true);
  78. /// Add a delay-executed function call, optionally repeating.
  79. void DelayedExecute
  80. (float delay, bool repeat, const String& declaration, const VariantVector& parameters = Variant::emptyVariantVector);
  81. /// Clear pending delay-executed function calls. If empty declaration given, clears all.
  82. void ClearDelayedExecute(const String& declaration = String::EMPTY);
  83. /// Create a script object. Optionally search for the first class in the module that implements the specified interface.
  84. asIScriptObject* CreateObject(const String& className, bool useInterface = false);
  85. /// Save the script bytecode. Return true if successful.
  86. bool SaveByteCode(Serializer& dest);
  87. /// Return script module.
  88. asIScriptModule* GetScriptModule() const { return scriptModule_; }
  89. /// Return a function by declaration. Will be stored to a search cache so that further searches should be faster.
  90. asIScriptFunction* GetFunction(const String& declaration);
  91. /// Return an object method by declaration.
  92. asIScriptFunction* GetMethod(asIScriptObject* object, const String& declaration);
  93. /// Return whether script compiled successfully.
  94. bool IsCompiled() const { return compiled_; }
  95. /// Clean up an event invoker object when its associated script object no longer exists
  96. void CleanupEventInvoker(asIScriptObject* object);
  97. private:
  98. /// Add an event handler and create the necessary proxy object.
  99. void AddEventHandlerInternal(Object* sender, StringHash eventType, const String& handlerName);
  100. /// Add a script section, checking for includes recursively. Return true if successful.
  101. bool AddScriptSection(asIScriptEngine* engine, Deserializer& source);
  102. /// Set parameters for a function or method.
  103. void SetParameters(asIScriptContext* context, asIScriptFunction* function, const VariantVector& parameters);
  104. /// Release the script module.
  105. void ReleaseModule();
  106. /// Handle application update event.
  107. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  108. /// Script subsystem.
  109. SharedPtr<Script> script_;
  110. /// Script module.
  111. asIScriptModule* scriptModule_;
  112. /// Compiled flag.
  113. bool compiled_;
  114. /// Subscribed to application update event flag.
  115. bool subscribed_;
  116. /// Encountered include files during script file loading.
  117. HashSet<String> includeFiles_;
  118. /// Search cache for checking whether script classes implement "ScriptObject" interface.
  119. HashMap<asIObjectType*, bool> validClasses_;
  120. /// Search cache for functions.
  121. HashMap<String, asIScriptFunction*> functions_;
  122. /// Search cache for methods.
  123. HashMap<asIObjectType*, HashMap<String, asIScriptFunction*> > methods_;
  124. /// Delayed function calls.
  125. Vector<DelayedCall> delayedCalls_;
  126. /// Event helper objects for handling procedural or non-ScriptInstance script events
  127. HashMap<asIScriptObject*, SharedPtr<ScriptEventInvoker> > eventInvokers_;
  128. /// Byte code for asynchronous loading.
  129. SharedArrayPtr<unsigned char> loadByteCode_;
  130. /// Byte code size for asynchronous loading.
  131. unsigned loadByteCodeSize_;
  132. };
  133. /// Helper class for forwarding events to script objects that are not part of a scene.
  134. class URHO3D_API ScriptEventInvoker : public Object
  135. {
  136. URHO3D_OBJECT(ScriptEventInvoker, Object);
  137. public:
  138. /// Constructor, will create the asILockableSharedBool if a ScriptObject is passed in.
  139. ScriptEventInvoker(ScriptFile* file, asIScriptObject* object = 0);
  140. /// Destructor, release the ref it we still hold it.
  141. ~ScriptEventInvoker();
  142. /// Get the asIScriptObject to call the method on, can be null.
  143. asIScriptObject* GetObject() const { return object_; }
  144. /// Returns whether the ScriptObject is still alive. Will return true if there is no reference and object.
  145. bool IsObjectAlive() const;
  146. /// Handle an event in script.
  147. void HandleScriptEvent(StringHash eventType, VariantMap& eventData);
  148. private:
  149. /// Parent script file.
  150. ScriptFile* file_;
  151. /// Shared boolean for checking the continued existence of the script object.
  152. asILockableSharedBool* sharedBool_;
  153. /// Script object that the handler method belongs to. Null for procedural event handling.
  154. asIScriptObject* object_;
  155. };
  156. /// Get currently executing script file.
  157. URHO3D_API ScriptFile* GetScriptContextFile();
  158. }