OGLTexture3D.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "Texture3D.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. namespace Urho3D
  36. {
  37. Texture3D::Texture3D(Context* context) :
  38. Texture(context)
  39. {
  40. #ifndef GL_ES_VERSION_2_0
  41. target_ = GL_TEXTURE_3D;
  42. #else
  43. target_ = 0;
  44. #endif
  45. }
  46. Texture3D::~Texture3D()
  47. {
  48. Release();
  49. }
  50. void Texture3D::RegisterObject(Context* context)
  51. {
  52. context->RegisterFactory<Texture3D>();
  53. }
  54. bool Texture3D::BeginLoad(Deserializer& source)
  55. {
  56. ResourceCache* cache = GetSubsystem<ResourceCache>();
  57. // In headless mode, do not actually load the texture, just return success
  58. if (!graphics_)
  59. return true;
  60. // If device is lost, retry later
  61. if (graphics_->IsDeviceLost())
  62. {
  63. LOGWARNING("Texture load while device is lost");
  64. dataPending_ = true;
  65. return true;
  66. }
  67. String texPath, texName, texExt;
  68. SplitPath(GetName(), texPath, texName, texExt);
  69. cache->ResetDependencies(this);
  70. loadParameters_ = new XMLFile(context_);
  71. if (!loadParameters_->Load(source))
  72. {
  73. loadParameters_.Reset();
  74. return false;
  75. }
  76. XMLElement textureElem = loadParameters_->GetRoot();
  77. XMLElement volumeElem = textureElem.GetChild("volume");
  78. XMLElement colorlutElem = textureElem.GetChild("colorlut");
  79. if (volumeElem)
  80. {
  81. String name = volumeElem.GetAttribute("name");
  82. String volumeTexPath, volumeTexName, volumeTexExt;
  83. SplitPath(name, volumeTexPath, volumeTexName, volumeTexExt);
  84. // If path is empty, add the XML file path
  85. if (volumeTexPath.Empty())
  86. name = texPath + name;
  87. loadImage_ = cache->GetTempResource<Image>(name);
  88. cache->StoreResourceDependency(this, name);
  89. }
  90. else if (colorlutElem)
  91. {
  92. String name = colorlutElem.GetAttribute("name");
  93. String colorlutTexPath, colorlutTexName, colorlutTexExt;
  94. SplitPath(name, colorlutTexPath, colorlutTexName, colorlutTexExt);
  95. // If path is empty, add the XML file path
  96. if (colorlutTexPath.Empty())
  97. name = texPath + name;
  98. SharedPtr<File> file = GetSubsystem<ResourceCache>()->GetFile(name);
  99. loadImage_ = new Image(context_);
  100. if (!loadImage_->LoadColorLUT(*(file.Get())))
  101. {
  102. loadParameters_.Reset();
  103. loadImage_.Reset();
  104. return false;
  105. }
  106. cache->StoreResourceDependency(this, name);
  107. }
  108. return false;
  109. }
  110. bool Texture3D::EndLoad()
  111. {
  112. // In headless mode, do not actually load the texture, just return success
  113. if (!graphics_)
  114. return true;
  115. // If over the texture budget, see if materials can be freed to allow textures to be freed
  116. CheckTextureBudget(GetTypeStatic());
  117. SetParameters(loadParameters_);
  118. bool success = SetData(loadImage_);
  119. loadImage_.Reset();
  120. loadParameters_.Reset();
  121. return success;
  122. }
  123. void Texture3D::OnDeviceLost()
  124. {
  125. GPUObject::OnDeviceLost();
  126. if (renderSurface_)
  127. renderSurface_->OnDeviceLost();
  128. }
  129. void Texture3D::OnDeviceReset()
  130. {
  131. if (!object_ || dataPending_)
  132. {
  133. // If has a resource file, reload through the resource cache. Otherwise just recreate.
  134. ResourceCache* cache = GetSubsystem<ResourceCache>();
  135. if (cache->Exists(GetName()))
  136. dataLost_ = !cache->ReloadResource(this);
  137. if (!object_)
  138. {
  139. Create();
  140. dataLost_ = true;
  141. }
  142. }
  143. dataPending_ = false;
  144. }
  145. void Texture3D::Release()
  146. {
  147. if (object_)
  148. {
  149. if (!graphics_ || graphics_->IsDeviceLost())
  150. return;
  151. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  152. {
  153. if (graphics_->GetTexture(i) == this)
  154. graphics_->SetTexture(i, 0);
  155. }
  156. if (renderSurface_)
  157. renderSurface_->Release();
  158. glDeleteTextures(1, &object_);
  159. object_ = 0;
  160. }
  161. else
  162. {
  163. if (renderSurface_)
  164. renderSurface_->Release();
  165. }
  166. }
  167. bool Texture3D::SetSize(int width, int height, int depth, unsigned format, TextureUsage usage)
  168. {
  169. // Delete the old rendersurface if any
  170. renderSurface_.Reset();
  171. usage_ = usage;
  172. if (usage >= TEXTURE_RENDERTARGET)
  173. {
  174. renderSurface_ = new RenderSurface(this);
  175. // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
  176. addressMode_[COORD_U] = ADDRESS_CLAMP;
  177. addressMode_[COORD_V] = ADDRESS_CLAMP;
  178. filterMode_ = FILTER_NEAREST;
  179. requestedLevels_ = 1;
  180. }
  181. if (usage == TEXTURE_RENDERTARGET)
  182. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(Texture3D, HandleRenderSurfaceUpdate));
  183. else
  184. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  185. width_ = width;
  186. height_ = height;
  187. depth_ = depth;
  188. format_ = format;
  189. return Create();
  190. }
  191. bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
  192. {
  193. PROFILE(SetTextureData);
  194. if (!object_ || !graphics_)
  195. {
  196. LOGERROR("No texture created, can not set data");
  197. return false;
  198. }
  199. if (!data)
  200. {
  201. LOGERROR("Null source for setting data");
  202. return false;
  203. }
  204. if (level >= levels_)
  205. {
  206. LOGERROR("Illegal mip level for setting data");
  207. return false;
  208. }
  209. if (graphics_->IsDeviceLost())
  210. {
  211. LOGWARNING("Texture data assignment while device is lost");
  212. dataPending_ = true;
  213. return true;
  214. }
  215. if (IsCompressed())
  216. {
  217. x &= ~3;
  218. y &= ~3;
  219. }
  220. int levelWidth = GetLevelWidth(level);
  221. int levelHeight = GetLevelHeight(level);
  222. int levelDepth = GetLevelDepth(level);
  223. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 || height <= 0 || depth <= 0)
  224. {
  225. LOGERROR("Illegal dimensions for setting data");
  226. return false;
  227. }
  228. graphics_->SetTextureForUpdate(this);
  229. bool wholeLevel = x == 0 && y == 0 && z == 0 && width == levelWidth && height == levelHeight && depth == levelDepth;
  230. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  231. #ifndef GL_ES_VERSION_2_0
  232. if (!IsCompressed())
  233. {
  234. if (wholeLevel)
  235. glTexImage3D(target_, level, format, width, height, depth, 0, GetExternalFormat(format_), GetDataType(format_), data);
  236. else
  237. glTexSubImage3D(target_, level, x, y, z, width, height, depth, GetExternalFormat(format_), GetDataType(format_), data);
  238. }
  239. else
  240. {
  241. if (wholeLevel)
  242. glCompressedTexImage3D(target_, level, format, width, height, depth, 0, GetDataSize(width, height, depth), data);
  243. else
  244. glCompressedTexSubImage3D(target_, level, x, y, z, width, height, depth, format, GetDataSize(width, height, depth), data);
  245. }
  246. #endif
  247. graphics_->SetTexture(0, 0);
  248. return true;
  249. }
  250. bool Texture3D::SetData(SharedPtr<Image> image, bool useAlpha)
  251. {
  252. if (!image)
  253. {
  254. LOGERROR("Null image, can not set data");
  255. return false;
  256. }
  257. unsigned memoryUse = sizeof(Texture3D);
  258. int quality = QUALITY_HIGH;
  259. Renderer* renderer = GetSubsystem<Renderer>();
  260. if (renderer)
  261. quality = renderer->GetTextureQuality();
  262. if (!image->IsCompressed())
  263. {
  264. unsigned char* levelData = image->GetData();
  265. int levelWidth = image->GetWidth();
  266. int levelHeight = image->GetHeight();
  267. int levelDepth = image->GetDepth();
  268. unsigned components = image->GetComponents();
  269. unsigned format = 0;
  270. // Discard unnecessary mip levels
  271. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  272. {
  273. image = image->GetNextLevel();
  274. levelData = image->GetData();
  275. levelWidth = image->GetWidth();
  276. levelHeight = image->GetHeight();
  277. levelDepth = image->GetDepth();
  278. }
  279. switch (components)
  280. {
  281. case 1:
  282. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  283. break;
  284. case 2:
  285. format = Graphics::GetLuminanceAlphaFormat();
  286. break;
  287. case 3:
  288. format = Graphics::GetRGBFormat();
  289. break;
  290. case 4:
  291. format = Graphics::GetRGBAFormat();
  292. break;
  293. }
  294. // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
  295. if (IsCompressed() && requestedLevels_ > 1)
  296. requestedLevels_ = 0;
  297. SetSize(levelWidth, levelHeight, levelDepth, format);
  298. if (!object_)
  299. return false;
  300. for (unsigned i = 0; i < levels_; ++i)
  301. {
  302. SetData(i, 0, 0, 0, levelWidth, levelHeight, levelDepth, levelData);
  303. memoryUse += levelWidth * levelHeight * levelDepth * components;
  304. if (i < levels_ - 1)
  305. {
  306. image = image->GetNextLevel();
  307. levelData = image->GetData();
  308. levelWidth = image->GetWidth();
  309. levelHeight = image->GetHeight();
  310. levelDepth = image->GetDepth();
  311. }
  312. }
  313. }
  314. else
  315. {
  316. int width = image->GetWidth();
  317. int height = image->GetHeight();
  318. int depth = image->GetDepth();
  319. unsigned levels = image->GetNumCompressedLevels();
  320. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  321. bool needDecompress = false;
  322. if (!format)
  323. {
  324. format = Graphics::GetRGBAFormat();
  325. needDecompress = true;
  326. }
  327. unsigned mipsToSkip = mipsToSkip_[quality];
  328. if (mipsToSkip >= levels)
  329. mipsToSkip = levels - 1;
  330. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4 || depth / (1 << mipsToSkip) < 4))
  331. --mipsToSkip;
  332. width /= (1 << mipsToSkip);
  333. height /= (1 << mipsToSkip);
  334. depth /= (1 << mipsToSkip);
  335. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  336. SetSize(width, height, depth, format);
  337. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  338. {
  339. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  340. if (!needDecompress)
  341. {
  342. SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, level.data_);
  343. memoryUse += level.depth_ * level.rows_ * level.rowSize_;
  344. }
  345. else
  346. {
  347. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * level.depth_ * 4];
  348. level.Decompress(rgbaData);
  349. SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, rgbaData);
  350. memoryUse += level.width_ * level.height_ * level.depth_ * 4;
  351. delete[] rgbaData;
  352. }
  353. }
  354. }
  355. SetMemoryUse(memoryUse);
  356. return true;
  357. }
  358. bool Texture3D::GetData(unsigned level, void* dest) const
  359. {
  360. #ifndef GL_ES_VERSION_2_0
  361. if (!object_ || !graphics_)
  362. {
  363. LOGERROR("No texture created, can not get data");
  364. return false;
  365. }
  366. if (!dest)
  367. {
  368. LOGERROR("Null destination for getting data");
  369. return false;
  370. }
  371. if (level >= levels_)
  372. {
  373. LOGERROR("Illegal mip level for getting data");
  374. return false;
  375. }
  376. if (graphics_->IsDeviceLost())
  377. {
  378. LOGWARNING("Getting texture data while device is lost");
  379. return false;
  380. }
  381. graphics_->SetTextureForUpdate(const_cast<Texture3D*>(this));
  382. if (!IsCompressed())
  383. glGetTexImage(target_, level, GetExternalFormat(format_), GetDataType(format_), dest);
  384. else
  385. glGetCompressedTexImage(target_, level, dest);
  386. graphics_->SetTexture(0, 0);
  387. return true;
  388. #else
  389. LOGERROR("Getting texture data not supported");
  390. return false;
  391. #endif
  392. }
  393. bool Texture3D::Create()
  394. {
  395. Release();
  396. #ifdef GL_ES_VERSION_2_0
  397. LOGERROR("Failed to create 3D texture, currently unsupported on OpenGL ES 2");
  398. return false;
  399. #else
  400. if (!graphics_ || !width_ || !height_ || !depth_)
  401. return false;
  402. if (graphics_->IsDeviceLost())
  403. {
  404. LOGWARNING("Texture creation while device is lost");
  405. return true;
  406. }
  407. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  408. unsigned externalFormat = GetExternalFormat(format_);
  409. unsigned dataType = GetDataType(format_);
  410. glGenTextures(1, &object_);
  411. // Ensure that our texture is bound to OpenGL texture unit 0
  412. graphics_->SetTextureForUpdate(this);
  413. // If not compressed, create the initial level 0 texture with null data
  414. bool success = true;
  415. if (!IsCompressed())
  416. {
  417. glGetError();
  418. glTexImage3D(target_, 0, format, width_, height_, depth_, 0, externalFormat, dataType, 0);
  419. if (glGetError())
  420. {
  421. LOGERROR("Failed to create texture");
  422. success = false;
  423. }
  424. }
  425. // Set mipmapping
  426. levels_ = requestedLevels_;
  427. if (!levels_)
  428. {
  429. unsigned maxSize = Max(Max((int)width_, (int)height_), (int)depth_);
  430. while (maxSize)
  431. {
  432. maxSize >>= 1;
  433. ++levels_;
  434. }
  435. }
  436. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  437. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  438. // Set initial parameters, then unbind the texture
  439. UpdateParameters();
  440. graphics_->SetTexture(0, 0);
  441. return success;
  442. #endif
  443. }
  444. void Texture3D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  445. {
  446. if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  447. renderSurface_->QueueUpdate();
  448. }
  449. }