ResourceCache.cpp 39 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CoreEvents.h"
  25. #include "FileSystem.h"
  26. #include "FileWatcher.h"
  27. #include "Image.h"
  28. #include "JSONFile.h"
  29. #include "Log.h"
  30. #include "PackageFile.h"
  31. #include "Profiler.h"
  32. #include "ResourceCache.h"
  33. #include "ResourceEvents.h"
  34. #include "Thread.h"
  35. #include "Timer.h"
  36. #include "WorkQueue.h"
  37. #include "XMLFile.h"
  38. #include "DebugNew.h"
  39. namespace Urho3D
  40. {
  41. static const char* checkDirs[] = {
  42. "Fonts",
  43. "Materials",
  44. "Models",
  45. "Music",
  46. "Objects",
  47. "Particle",
  48. "PostProcess",
  49. "RenderPaths",
  50. "Scenes",
  51. "Scripts",
  52. "Sounds",
  53. "Shaders",
  54. "Techniques",
  55. "Textures",
  56. "UI",
  57. 0
  58. };
  59. static const SharedPtr<Resource> noResource;
  60. ResourceCache::ResourceCache(Context* context) :
  61. Object(context),
  62. autoReloadResources_(false),
  63. returnFailedResources_(false),
  64. searchPackagesFirst_(true)
  65. {
  66. // Register Resource library object factories
  67. RegisterResourceLibrary(context_);
  68. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  69. }
  70. ResourceCache::~ResourceCache()
  71. {
  72. }
  73. void ResourceCache::ThreadFunction()
  74. {
  75. while (shouldRun_)
  76. {
  77. backgroundLoadMutex_.Acquire();
  78. // Search for a queued resource that has not been loaded yet
  79. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Begin();
  80. while (i != backgroundLoadQueue_.End())
  81. {
  82. if (i->second_.resource_->GetAsyncLoadState() == ASYNC_QUEUED)
  83. break;
  84. else
  85. ++i;
  86. }
  87. if (i == backgroundLoadQueue_.End())
  88. {
  89. // No resources to load found
  90. backgroundLoadMutex_.Release();
  91. Time::Sleep(5);
  92. }
  93. else
  94. {
  95. BackgroundLoadItem& item = i->second_;
  96. Resource* resource = item.resource_;
  97. // We can be sure that the item is not removed from the queue as long as it is in the
  98. // "queued" or "loading" state
  99. backgroundLoadMutex_.Release();
  100. bool success = false;
  101. SharedPtr<File> file = GetFile(resource->GetName(), item.sendEventOnFailure_);
  102. if (file)
  103. {
  104. resource->SetAsyncLoadState(ASYNC_LOADING);
  105. success = resource->BeginLoad(*file);
  106. }
  107. // Process dependencies now
  108. Pair<StringHash, StringHash> key = MakePair(resource->GetType(), resource->GetNameHash());
  109. if (item.dependents_.Size())
  110. {
  111. // Need to lock the queue again when manipulating other entries
  112. backgroundLoadMutex_.Acquire();
  113. for (HashSet<Pair<StringHash, StringHash> >::Iterator i = item.dependents_.Begin(); i != item.dependents_.End();
  114. ++i)
  115. {
  116. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator j =
  117. backgroundLoadQueue_.Find(*i);
  118. if (j != backgroundLoadQueue_.End())
  119. j->second_.dependencies_.Erase(key);
  120. }
  121. item.dependents_.Clear();
  122. backgroundLoadMutex_.Release();
  123. }
  124. resource->SetAsyncLoadState(success ? ASYNC_SUCCESS : ASYNC_FAIL);
  125. }
  126. }
  127. }
  128. bool ResourceCache::AddResourceDir(const String& pathName, unsigned int priority)
  129. {
  130. MutexLock lock(resourceMutex_);
  131. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  132. if (!fileSystem || !fileSystem->DirExists(pathName))
  133. {
  134. LOGERROR("Could not open directory " + pathName);
  135. return false;
  136. }
  137. // Convert path to absolute
  138. String fixedPath = SanitateResourceDirName(pathName);
  139. // Check that the same path does not already exist
  140. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  141. {
  142. if (!resourceDirs_[i].Compare(fixedPath, false))
  143. return true;
  144. }
  145. // If the priority isn't last or greater than size insert at position otherwise push.
  146. if (priority > PRIORITY_LAST && priority < resourceDirs_.Size())
  147. resourceDirs_.Insert(priority, fixedPath);
  148. else
  149. resourceDirs_.Push(fixedPath);
  150. // If resource auto-reloading active, create a file watcher for the directory
  151. if (autoReloadResources_)
  152. {
  153. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  154. watcher->StartWatching(fixedPath, true);
  155. fileWatchers_.Push(watcher);
  156. }
  157. LOGINFO("Added resource path " + fixedPath);
  158. return true;
  159. }
  160. void ResourceCache::AddPackageFile(PackageFile* package, unsigned int priority)
  161. {
  162. MutexLock lock(resourceMutex_);
  163. // Do not add packages that failed to load
  164. if (!package || !package->GetNumFiles())
  165. return;
  166. // If the priority isn't last or greater than size insert at position otherwise push.
  167. if (priority > PRIORITY_LAST && priority < packages_.Size())
  168. packages_.Insert(priority, SharedPtr<PackageFile>(package));
  169. else
  170. packages_.Push(SharedPtr<PackageFile>(package));
  171. LOGINFO("Added resource package " + package->GetName());
  172. }
  173. bool ResourceCache::AddManualResource(Resource* resource)
  174. {
  175. if (!resource)
  176. {
  177. LOGERROR("Null manual resource");
  178. return false;
  179. }
  180. const String& name = resource->GetName();
  181. if (name.Empty())
  182. {
  183. LOGERROR("Manual resource with empty name, can not add");
  184. return false;
  185. }
  186. resource->ResetUseTimer();
  187. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  188. UpdateResourceGroup(resource->GetType());
  189. return true;
  190. }
  191. void ResourceCache::RemoveResourceDir(const String& pathName)
  192. {
  193. MutexLock lock(resourceMutex_);
  194. String fixedPath = SanitateResourceDirName(pathName);
  195. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  196. {
  197. if (!resourceDirs_[i].Compare(fixedPath, false))
  198. {
  199. resourceDirs_.Erase(i);
  200. // Remove the filewatcher with the matching path
  201. for (unsigned j = 0; j < fileWatchers_.Size(); ++j)
  202. {
  203. if (!fileWatchers_[j]->GetPath().Compare(fixedPath, false))
  204. {
  205. fileWatchers_.Erase(j);
  206. break;
  207. }
  208. }
  209. LOGINFO("Removed resource path " + fixedPath);
  210. return;
  211. }
  212. }
  213. }
  214. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  215. {
  216. MutexLock lock(resourceMutex_);
  217. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  218. {
  219. if (*i == package)
  220. {
  221. if (releaseResources)
  222. ReleasePackageResources(*i, forceRelease);
  223. LOGINFO("Removed resource package " + (*i)->GetName());
  224. packages_.Erase(i);
  225. return;
  226. }
  227. }
  228. }
  229. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  230. {
  231. MutexLock lock(resourceMutex_);
  232. // Compare the name and extension only, not the path
  233. String fileNameNoPath = GetFileNameAndExtension(fileName);
  234. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  235. {
  236. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  237. {
  238. if (releaseResources)
  239. ReleasePackageResources(*i, forceRelease);
  240. LOGINFO("Removed resource package " + (*i)->GetName());
  241. packages_.Erase(i);
  242. return;
  243. }
  244. }
  245. }
  246. void ResourceCache::ReleaseResource(StringHash type, const String& name, bool force)
  247. {
  248. StringHash nameHash(name);
  249. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  250. if (!existingRes)
  251. return;
  252. // If other references exist, do not release, unless forced
  253. if ((existingRes.Refs() == 1 && existingRes.WeakRefs() == 0) || force)
  254. {
  255. resourceGroups_[type].resources_.Erase(nameHash);
  256. UpdateResourceGroup(type);
  257. }
  258. }
  259. void ResourceCache::ReleaseResources(StringHash type, bool force)
  260. {
  261. bool released = false;
  262. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  263. if (i != resourceGroups_.End())
  264. {
  265. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  266. j != i->second_.resources_.End();)
  267. {
  268. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  269. // If other references exist, do not release, unless forced
  270. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  271. {
  272. i->second_.resources_.Erase(current);
  273. released = true;
  274. }
  275. }
  276. }
  277. if (released)
  278. UpdateResourceGroup(type);
  279. }
  280. void ResourceCache::ReleaseResources(StringHash type, const String& partialName, bool force)
  281. {
  282. bool released = false;
  283. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  284. if (i != resourceGroups_.End())
  285. {
  286. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  287. j != i->second_.resources_.End();)
  288. {
  289. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  290. if (current->second_->GetName().Contains(partialName))
  291. {
  292. // If other references exist, do not release, unless forced
  293. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  294. {
  295. i->second_.resources_.Erase(current);
  296. released = true;
  297. }
  298. }
  299. }
  300. }
  301. if (released)
  302. UpdateResourceGroup(type);
  303. }
  304. void ResourceCache::ReleaseResources(const String& partialName, bool force)
  305. {
  306. // Some resources refer to others, like materials to textures. Release twice to ensure these get released.
  307. // This is not necessary if forcing release
  308. unsigned repeat = force ? 1 : 2;
  309. while (repeat--)
  310. {
  311. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  312. {
  313. bool released = false;
  314. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  315. j != i->second_.resources_.End();)
  316. {
  317. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  318. if (current->second_->GetName().Contains(partialName))
  319. {
  320. // If other references exist, do not release, unless forced
  321. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  322. {
  323. i->second_.resources_.Erase(current);
  324. released = true;
  325. }
  326. }
  327. }
  328. if (released)
  329. UpdateResourceGroup(i->first_);
  330. }
  331. }
  332. }
  333. void ResourceCache::ReleaseAllResources(bool force)
  334. {
  335. unsigned repeat = force ? 1 : 2;
  336. while (repeat--)
  337. {
  338. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  339. i != resourceGroups_.End(); ++i)
  340. {
  341. bool released = false;
  342. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  343. j != i->second_.resources_.End();)
  344. {
  345. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  346. // If other references exist, do not release, unless forced
  347. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  348. {
  349. i->second_.resources_.Erase(current);
  350. released = true;
  351. }
  352. }
  353. if (released)
  354. UpdateResourceGroup(i->first_);
  355. }
  356. }
  357. }
  358. bool ResourceCache::ReloadResource(Resource* resource)
  359. {
  360. if (!resource)
  361. return false;
  362. resource->SendEvent(E_RELOADSTARTED);
  363. bool success = false;
  364. SharedPtr<File> file = GetFile(resource->GetName());
  365. if (file)
  366. success = resource->Load(*(file.Get()));
  367. if (success)
  368. {
  369. resource->ResetUseTimer();
  370. UpdateResourceGroup(resource->GetType());
  371. resource->SendEvent(E_RELOADFINISHED);
  372. return true;
  373. }
  374. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  375. // attempt loading again
  376. resource->SendEvent(E_RELOADFAILED);
  377. return false;
  378. }
  379. void ResourceCache::SetMemoryBudget(StringHash type, unsigned budget)
  380. {
  381. resourceGroups_[type].memoryBudget_ = budget;
  382. }
  383. void ResourceCache::SetAutoReloadResources(bool enable)
  384. {
  385. if (enable != autoReloadResources_)
  386. {
  387. if (enable)
  388. {
  389. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  390. {
  391. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  392. watcher->StartWatching(resourceDirs_[i], true);
  393. fileWatchers_.Push(watcher);
  394. }
  395. }
  396. else
  397. fileWatchers_.Clear();
  398. autoReloadResources_ = enable;
  399. }
  400. }
  401. void ResourceCache::SetReturnFailedResources(bool enable)
  402. {
  403. returnFailedResources_ = enable;
  404. }
  405. SharedPtr<File> ResourceCache::GetFile(const String& nameIn, bool sendEventOnFailure)
  406. {
  407. MutexLock lock(resourceMutex_);
  408. String name = SanitateResourceName(nameIn);
  409. File* file = 0;
  410. if (searchPackagesFirst_)
  411. {
  412. file = SearchPackages(name);
  413. if (!file)
  414. file = SearchResourceDirs(name);
  415. }
  416. else
  417. {
  418. file = SearchResourceDirs(name);
  419. if (!file)
  420. file = SearchPackages(name);
  421. }
  422. if (file)
  423. return SharedPtr<File>(file);
  424. if (sendEventOnFailure)
  425. {
  426. LOGERROR("Could not find resource " + name);
  427. if (Thread::IsMainThread())
  428. {
  429. using namespace ResourceNotFound;
  430. VariantMap& eventData = GetEventDataMap();
  431. eventData[P_RESOURCENAME] = name;
  432. SendEvent(E_RESOURCENOTFOUND, eventData);
  433. }
  434. }
  435. return SharedPtr<File>();
  436. }
  437. Resource* ResourceCache::GetResource(StringHash type, const String& name, bool sendEventOnFailure)
  438. {
  439. return GetResource(type, name.CString(), sendEventOnFailure);
  440. }
  441. Resource* ResourceCache::GetResource(StringHash type, const char* nameIn, bool sendEventOnFailure)
  442. {
  443. if (!Thread::IsMainThread())
  444. {
  445. LOGERROR("Calling GetResource is only supported from the main thread. Use GetFile or GetTempResource instead.");
  446. return 0;
  447. }
  448. String name = SanitateResourceName(nameIn);
  449. // If empty name, return null pointer immediately
  450. if (name.Empty())
  451. return 0;
  452. StringHash nameHash(name);
  453. // Check if the resource is being background loaded but is now needed immediately
  454. {
  455. backgroundLoadMutex_.Acquire();
  456. Pair<StringHash, StringHash> key = MakePair(type, nameHash);
  457. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Find(key);
  458. if (i != backgroundLoadQueue_.End())
  459. {
  460. backgroundLoadMutex_.Release();
  461. for (;;)
  462. {
  463. Resource* resource = i->second_.resource_;
  464. unsigned numDeps = i->second_.dependencies_.Size();
  465. AsyncLoadState state = resource->GetAsyncLoadState();
  466. if (numDeps > 0 || state == ASYNC_QUEUED || state == ASYNC_LOADING)
  467. Time::Sleep(1);
  468. else
  469. break;
  470. }
  471. // This will store the resource (if successful) to the resource groups so that the code below will find it
  472. FinishBackgroundLoading(i);
  473. }
  474. else
  475. backgroundLoadMutex_.Release();
  476. }
  477. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  478. if (existing)
  479. return existing;
  480. SharedPtr<Resource> resource;
  481. // Make sure the pointer is non-null and is a Resource subclass
  482. resource = DynamicCast<Resource>(context_->CreateObject(type));
  483. if (!resource)
  484. {
  485. LOGERROR("Could not load unknown resource type " + String(type));
  486. if (sendEventOnFailure)
  487. {
  488. using namespace UnknownResourceType;
  489. VariantMap& eventData = GetEventDataMap();
  490. eventData[P_RESOURCETYPE] = type;
  491. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  492. }
  493. return 0;
  494. }
  495. // Attempt to load the resource
  496. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  497. if (!file)
  498. return 0; // Error is already logged
  499. LOGDEBUG("Loading resource " + name);
  500. resource->SetName(file->GetName());
  501. if (!resource->Load(*(file.Get())))
  502. {
  503. // Error should already been logged by corresponding resource descendant class
  504. if (sendEventOnFailure)
  505. {
  506. using namespace LoadFailed;
  507. VariantMap& eventData = GetEventDataMap();
  508. eventData[P_RESOURCENAME] = name;
  509. SendEvent(E_LOADFAILED, eventData);
  510. }
  511. if (!returnFailedResources_)
  512. return 0;
  513. }
  514. // Store to cache
  515. resource->ResetUseTimer();
  516. resourceGroups_[type].resources_[nameHash] = resource;
  517. UpdateResourceGroup(type);
  518. return resource;
  519. }
  520. bool ResourceCache::BackgroundLoadResource(StringHash type, const String& name, bool sendEventOnFailure, Resource* caller)
  521. {
  522. return BackgroundLoadResource(type, name.CString());
  523. }
  524. bool ResourceCache::BackgroundLoadResource(StringHash type, const char* nameIn, bool sendEventOnFailure, Resource* caller)
  525. {
  526. String name = SanitateResourceName(nameIn);
  527. StringHash nameHash(name);
  528. // First check if already exists as a loaded resource
  529. if (FindResource(type, nameHash) != noResource)
  530. return false;
  531. Pair<StringHash, StringHash> key = MakePair(type, nameHash);
  532. MutexLock lock(backgroundLoadMutex_);
  533. // Also check if already exists in the queue
  534. if (backgroundLoadQueue_.Find(MakePair(type, nameHash)) != backgroundLoadQueue_.End())
  535. return false;
  536. BackgroundLoadItem item;
  537. item.sendEventOnFailure_ = sendEventOnFailure;
  538. // Make sure the pointer is non-null and is a Resource subclass
  539. item.resource_ = DynamicCast<Resource>(context_->CreateObject(type));
  540. if (!item.resource_)
  541. {
  542. LOGERROR("Could not load unknown resource type " + String(type));
  543. if (sendEventOnFailure && Thread::IsMainThread())
  544. {
  545. using namespace UnknownResourceType;
  546. VariantMap& eventData = GetEventDataMap();
  547. eventData[P_RESOURCETYPE] = type;
  548. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  549. }
  550. return false;
  551. }
  552. LOGDEBUG("Background loading resource " + name);
  553. item.resource_->SetName(name);
  554. item.resource_->SetAsyncLoadState(ASYNC_QUEUED);
  555. // If this is a resource calling for the background load of more resources, mark the dependencies as necessary
  556. if (caller)
  557. {
  558. Pair<StringHash, StringHash> callerKey = MakePair(caller->GetType(), caller->GetNameHash());
  559. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Find(callerKey);
  560. if (i != backgroundLoadQueue_.End())
  561. {
  562. i->second_.dependents_.Insert(callerKey);
  563. item.dependencies_.Insert(key);
  564. }
  565. else
  566. LOGWARNING("Resource " + caller->GetName() + " requested for a background loaded resource but was not in the background load queue");
  567. }
  568. backgroundLoadQueue_[key] = item;
  569. // Start the background loader thread now
  570. if (!IsStarted())
  571. Run();
  572. return true;
  573. }
  574. SharedPtr<Resource> ResourceCache::GetTempResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  575. {
  576. String name = SanitateResourceName(nameIn);
  577. // If empty name, return null pointer immediately
  578. if (name.Empty())
  579. return SharedPtr<Resource>();
  580. SharedPtr<Resource> resource;
  581. // Make sure the pointer is non-null and is a Resource subclass
  582. resource = DynamicCast<Resource>(context_->CreateObject(type));
  583. if (!resource)
  584. {
  585. LOGERROR("Could not load unknown resource type " + String(type));
  586. if (sendEventOnFailure)
  587. {
  588. using namespace UnknownResourceType;
  589. VariantMap& eventData = GetEventDataMap();
  590. eventData[P_RESOURCETYPE] = type;
  591. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  592. }
  593. return SharedPtr<Resource>();
  594. }
  595. // Attempt to load the resource
  596. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  597. if (!file)
  598. return SharedPtr<Resource>(); // Error is already logged
  599. LOGDEBUG("Loading temporary resource " + name);
  600. resource->SetName(file->GetName());
  601. if (!resource->Load(*(file.Get())))
  602. {
  603. // Error should already been logged by corresponding resource descendant class
  604. if (sendEventOnFailure)
  605. {
  606. using namespace LoadFailed;
  607. VariantMap& eventData = GetEventDataMap();
  608. eventData[P_RESOURCENAME] = name;
  609. SendEvent(E_LOADFAILED, eventData);
  610. }
  611. return SharedPtr<Resource>();
  612. }
  613. return resource;
  614. }
  615. unsigned ResourceCache::GetNumBackgroundLoadResources() const
  616. {
  617. MutexLock lock(backgroundLoadMutex_);
  618. return backgroundLoadQueue_.Size();
  619. }
  620. void ResourceCache::GetResources(PODVector<Resource*>& result, StringHash type) const
  621. {
  622. result.Clear();
  623. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  624. if (i != resourceGroups_.End())
  625. {
  626. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  627. j != i->second_.resources_.End(); ++j)
  628. result.Push(j->second_);
  629. }
  630. }
  631. bool ResourceCache::Exists(const String& nameIn) const
  632. {
  633. MutexLock lock(resourceMutex_);
  634. String name = SanitateResourceName(nameIn);
  635. if (name.Empty())
  636. return false;
  637. for (unsigned i = 0; i < packages_.Size(); ++i)
  638. {
  639. if (packages_[i]->Exists(name))
  640. return true;
  641. }
  642. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  643. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  644. {
  645. if (fileSystem->FileExists(resourceDirs_[i] + name))
  646. return true;
  647. }
  648. // Fallback using absolute path
  649. if (fileSystem->FileExists(name))
  650. return true;
  651. return false;
  652. }
  653. unsigned ResourceCache::GetMemoryBudget(StringHash type) const
  654. {
  655. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  656. if (i != resourceGroups_.End())
  657. return i->second_.memoryBudget_;
  658. else
  659. return 0;
  660. }
  661. unsigned ResourceCache::GetMemoryUse(StringHash type) const
  662. {
  663. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  664. if (i != resourceGroups_.End())
  665. return i->second_.memoryUse_;
  666. else
  667. return 0;
  668. }
  669. unsigned ResourceCache::GetTotalMemoryUse() const
  670. {
  671. unsigned total = 0;
  672. for (HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  673. total += i->second_.memoryUse_;
  674. return total;
  675. }
  676. String ResourceCache::GetResourceFileName(const String& name) const
  677. {
  678. MutexLock lock(resourceMutex_);
  679. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  680. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  681. {
  682. if (fileSystem->FileExists(resourceDirs_[i] + name))
  683. return resourceDirs_[i] + name;
  684. }
  685. return String();
  686. }
  687. String ResourceCache::GetPreferredResourceDir(const String& path) const
  688. {
  689. String fixedPath = AddTrailingSlash(path);
  690. bool pathHasKnownDirs = false;
  691. bool parentHasKnownDirs = false;
  692. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  693. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  694. {
  695. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  696. {
  697. pathHasKnownDirs = true;
  698. break;
  699. }
  700. }
  701. if (!pathHasKnownDirs)
  702. {
  703. String parentPath = GetParentPath(fixedPath);
  704. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  705. {
  706. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  707. {
  708. parentHasKnownDirs = true;
  709. break;
  710. }
  711. }
  712. // If path does not have known subdirectories, but the parent path has, use the parent instead
  713. if (parentHasKnownDirs)
  714. fixedPath = parentPath;
  715. }
  716. return fixedPath;
  717. }
  718. String ResourceCache::SanitateResourceName(const String& nameIn) const
  719. {
  720. // Sanitate unsupported constructs from the resource name
  721. String name = GetInternalPath(nameIn);
  722. name.Replace("../", "");
  723. name.Replace("./", "");
  724. // If the path refers to one of the resource directories, normalize the resource name
  725. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  726. if (resourceDirs_.Size())
  727. {
  728. String namePath = GetPath(name);
  729. String exePath = fileSystem->GetProgramDir();
  730. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  731. {
  732. String relativeResourcePath = resourceDirs_[i];
  733. if (relativeResourcePath.StartsWith(exePath))
  734. relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
  735. if (namePath.StartsWith(resourceDirs_[i], false))
  736. namePath = namePath.Substring(resourceDirs_[i].Length());
  737. else if (namePath.StartsWith(relativeResourcePath, false))
  738. namePath = namePath.Substring(relativeResourcePath.Length());
  739. }
  740. name = namePath + GetFileNameAndExtension(name);
  741. }
  742. return name.Trimmed();
  743. }
  744. String ResourceCache::SanitateResourceDirName(const String& nameIn) const
  745. {
  746. String fixedPath = AddTrailingSlash(nameIn);
  747. if (!IsAbsolutePath(fixedPath))
  748. fixedPath = GetSubsystem<FileSystem>()->GetCurrentDir() + fixedPath;
  749. // Sanitate away /./ construct
  750. fixedPath.Replace("/./", "/");
  751. return fixedPath.Trimmed();
  752. }
  753. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  754. {
  755. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  756. if (!resource || !autoReloadResources_)
  757. return;
  758. MutexLock lock(resourceMutex_);
  759. StringHash nameHash(resource->GetName());
  760. HashSet<StringHash>& dependents = dependentResources_[dependency];
  761. dependents.Insert(nameHash);
  762. }
  763. void ResourceCache::ResetDependencies(Resource* resource)
  764. {
  765. if (!resource || !autoReloadResources_)
  766. return;
  767. MutexLock lock(resourceMutex_);
  768. StringHash nameHash(resource->GetName());
  769. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  770. dependentResources_.End();)
  771. {
  772. HashSet<StringHash>& dependents = i->second_;
  773. dependents.Erase(nameHash);
  774. if (dependents.Empty())
  775. i = dependentResources_.Erase(i);
  776. else
  777. ++i;
  778. }
  779. }
  780. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash type, StringHash nameHash)
  781. {
  782. MutexLock lock(resourceMutex_);
  783. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  784. if (i == resourceGroups_.End())
  785. return noResource;
  786. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  787. if (j == i->second_.resources_.End())
  788. return noResource;
  789. return j->second_;
  790. }
  791. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  792. {
  793. MutexLock lock(resourceMutex_);
  794. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  795. {
  796. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  797. if (j != i->second_.resources_.End())
  798. return j->second_;
  799. }
  800. return noResource;
  801. }
  802. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  803. {
  804. HashSet<StringHash> affectedGroups;
  805. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  806. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  807. {
  808. StringHash nameHash(i->first_);
  809. // We do not know the actual resource type, so search all type containers
  810. for (HashMap<StringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  811. j != resourceGroups_.End(); ++j)
  812. {
  813. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  814. if (k != j->second_.resources_.End())
  815. {
  816. // If other references exist, do not release, unless forced
  817. if ((k->second_.Refs() == 1 && k->second_.WeakRefs() == 0) || force)
  818. {
  819. j->second_.resources_.Erase(k);
  820. affectedGroups.Insert(j->first_);
  821. }
  822. break;
  823. }
  824. }
  825. }
  826. for (HashSet<StringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  827. UpdateResourceGroup(*i);
  828. }
  829. void ResourceCache::UpdateResourceGroup(StringHash type)
  830. {
  831. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  832. if (i == resourceGroups_.End())
  833. return;
  834. for (;;)
  835. {
  836. unsigned totalSize = 0;
  837. unsigned oldestTimer = 0;
  838. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  839. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  840. j != i->second_.resources_.End(); ++j)
  841. {
  842. totalSize += j->second_->GetMemoryUse();
  843. unsigned useTimer = j->second_->GetUseTimer();
  844. if (useTimer > oldestTimer)
  845. {
  846. oldestTimer = useTimer;
  847. oldestResource = j;
  848. }
  849. }
  850. i->second_.memoryUse_ = totalSize;
  851. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  852. // (resources in use always return a zero timer and can not be removed)
  853. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  854. oldestResource != i->second_.resources_.End())
  855. {
  856. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  857. oldestResource->second_->GetName());
  858. i->second_.resources_.Erase(oldestResource);
  859. }
  860. else
  861. break;
  862. }
  863. }
  864. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  865. {
  866. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  867. {
  868. String fileName;
  869. while (fileWatchers_[i]->GetNextChange(fileName))
  870. {
  871. StringHash fileNameHash(fileName);
  872. // If the filename is a resource we keep track of, reload it
  873. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  874. if (resource)
  875. {
  876. LOGDEBUG("Reloading changed resource " + fileName);
  877. ReloadResource(resource);
  878. }
  879. // Always perform dependency resource check for resource loaded from XML file as it could be used in inheritance
  880. if (!resource || GetExtension(resource->GetName()) == ".xml")
  881. {
  882. // Check if this is a dependency resource, reload dependents
  883. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  884. if (j != dependentResources_.End())
  885. {
  886. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  887. // resources we need to reload first
  888. Vector<SharedPtr<Resource> > dependents;
  889. dependents.Reserve(j->second_.Size());
  890. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  891. {
  892. const SharedPtr<Resource>& dependent = FindResource(*k);
  893. if (dependent)
  894. dependents.Push(dependent);
  895. }
  896. for (unsigned k = 0; k < dependents.Size(); ++k)
  897. {
  898. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  899. ReloadResource(dependents[k]);
  900. }
  901. }
  902. }
  903. // Finally send a general file changed event even if the file was not a tracked resource
  904. using namespace FileChanged;
  905. VariantMap& eventData = GetEventDataMap();
  906. eventData[P_FILENAME] = fileWatchers_[i]->GetPath() + fileName;
  907. eventData[P_RESOURCENAME] = fileName;
  908. SendEvent(E_FILECHANGED, eventData);
  909. }
  910. }
  911. // Check for background loaded resources that can be finalized
  912. MutexLock lock(backgroundLoadMutex_);
  913. for (HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Begin();
  914. i != backgroundLoadQueue_.End(); ++i)
  915. {
  916. Resource* resource = i->second_.resource_;
  917. unsigned numDeps = i->second_.dependencies_.Size();
  918. AsyncLoadState state = resource->GetAsyncLoadState();
  919. if (numDeps > 0 || state == ASYNC_QUEUED || state == ASYNC_LOADING)
  920. continue;
  921. else
  922. FinishBackgroundLoading(i);
  923. }
  924. }
  925. File* ResourceCache::SearchResourceDirs(const String& nameIn)
  926. {
  927. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  928. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  929. {
  930. if (fileSystem->FileExists(resourceDirs_[i] + nameIn))
  931. {
  932. // Construct the file first with full path, then rename it to not contain the resource path,
  933. // so that the file's name can be used in further GetFile() calls (for example over the network)
  934. File* file(new File(context_, resourceDirs_[i] + nameIn));
  935. file->SetName(nameIn);
  936. return file;
  937. }
  938. }
  939. // Fallback using absolute path
  940. if (fileSystem->FileExists(nameIn))
  941. return new File(context_, nameIn);
  942. return 0;
  943. }
  944. File* ResourceCache::SearchPackages(const String& nameIn)
  945. {
  946. for (unsigned i = 0; i < packages_.Size(); ++i)
  947. {
  948. if (packages_[i]->Exists(nameIn))
  949. return new File(context_, packages_[i], nameIn);
  950. }
  951. return 0;
  952. }
  953. void ResourceCache::FinishBackgroundLoading(HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i)
  954. {
  955. BackgroundLoadItem& item = i->second_;
  956. Resource* resource = i->second_.resource_;
  957. bool success = resource->GetAsyncLoadState() == ASYNC_SUCCESS;
  958. // If BeginLoad() phase was successful, call EndLoad() and get the final success/failure result
  959. if (success)
  960. {
  961. #ifdef URHO3D_PROFILING
  962. String profileBlockName("EndLoad" + resource->GetTypeName());
  963. Profiler* profiler = GetSubsystem<Profiler>();
  964. if (profiler)
  965. profiler->BeginBlock(profileBlockName.CString());
  966. #endif
  967. success = resource->EndLoad();
  968. #ifdef URHO3D_PROFILING
  969. if (profiler)
  970. profiler->EndBlock();
  971. #endif
  972. }
  973. resource->SetAsyncLoadState(ASYNC_DONE);
  974. if (!success && item.sendEventOnFailure_)
  975. {
  976. using namespace LoadFailed;
  977. VariantMap& eventData = GetEventDataMap();
  978. eventData[P_RESOURCENAME] = resource->GetName();
  979. SendEvent(E_LOADFAILED, eventData);
  980. }
  981. // Send event, either success or failure
  982. {
  983. using namespace ResourceBackgroundLoaded;
  984. VariantMap& eventData = GetEventDataMap();
  985. eventData[P_RESOURCENAME] = resource->GetName();
  986. eventData[P_SUCCESS] = success;
  987. eventData[P_RESOURCE] = resource;
  988. SendEvent(E_RESOURCEBACKGROUNDLOADED, eventData);
  989. }
  990. if (success || returnFailedResources_)
  991. {
  992. // Store to cache
  993. StringHash type = resource->GetType();
  994. StringHash nameHash = resource->GetNameHash();
  995. resource->ResetUseTimer();
  996. resourceGroups_[type].resources_[nameHash] = resource;
  997. UpdateResourceGroup(type);
  998. }
  999. // Finally remove the background queue item
  1000. {
  1001. MutexLock lock(backgroundLoadMutex_);
  1002. backgroundLoadQueue_.Erase(i);
  1003. }
  1004. }
  1005. void RegisterResourceLibrary(Context* context)
  1006. {
  1007. Image::RegisterObject(context);
  1008. JSONFile::RegisterObject(context);
  1009. XMLFile::RegisterObject(context);
  1010. }
  1011. }