Lasse Öörni cc98bb9199 Discard Ray::HitDistance() result to a triangle behind the ray. Fixes #437. 11 lat temu
..
AreaAllocator.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AreaAllocator.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
BoundingBox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
BoundingBox.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Color.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 12 lat temu
Color.h b69682217d Fixed & improved comments regarding integer colors in Color & Image classes. 11 lat temu
Frustum.cpp 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 lat temu
Frustum.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 lat temu
MathDefs.h 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. 12 lat temu
Matrix3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
Matrix3.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
Matrix3x4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
Matrix3x4.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
Matrix4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
Matrix4.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
Plane.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Plane.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 lat temu
Polyhedron.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Polyhedron.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Quaternion.cpp ce97cba5c1 Use FromAxes() in Quaternion::FromLookRotation() to fix problem with negative coordinates. Fixes #388. 11 lat temu
Quaternion.h 49d9856dd5 Add transform functions for Urho2D. 11 lat temu
Random.cpp c1205473d4 Tabs to spaces + other code formatting. 12 lat temu
Random.h 03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs 12 lat temu
Ray.cpp cc98bb9199 Discard Ray::HitDistance() result to a triangle behind the ray. Fixes #437. 11 lat temu
Ray.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 lat temu
Rect.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Rect.h cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 lat temu
Sphere.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Sphere.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
StringHash.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 lat temu
StringHash.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 lat temu
Vector2.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
Vector2.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 lat temu
Vector3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
Vector3.h 49d9856dd5 Add transform functions for Urho2D. 11 lat temu
Vector4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
Vector4.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 lat temu