OGLTexture2D.cpp 14 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Graphics.h"
  25. #include "GraphicsEvents.h"
  26. #include "GraphicsImpl.h"
  27. #include "Log.h"
  28. #include "Profiler.h"
  29. #include "Renderer.h"
  30. #include "ResourceCache.h"
  31. #include "Texture2D.h"
  32. #include "DebugNew.h"
  33. namespace Urho3D
  34. {
  35. Texture2D::Texture2D(Context* context) :
  36. Texture(context)
  37. {
  38. target_ = GL_TEXTURE_2D;
  39. }
  40. Texture2D::~Texture2D()
  41. {
  42. Release();
  43. }
  44. void Texture2D::RegisterObject(Context* context)
  45. {
  46. context->RegisterFactory<Texture2D>();
  47. }
  48. bool Texture2D::Load(Deserializer& source)
  49. {
  50. PROFILE(LoadTexture2D);
  51. // In headless mode, do not actually load the texture, just return success
  52. if (!graphics_)
  53. return true;
  54. // If device is lost, retry later
  55. if (graphics_->IsDeviceLost())
  56. {
  57. LOGWARNING("Texture load while device is lost");
  58. dataPending_ = true;
  59. return true;
  60. }
  61. // If over the texture budget, see if materials can be freed to allow textures to be freed
  62. CheckTextureBudget(GetTypeStatic());
  63. SharedPtr<Image> image(new Image(context_));
  64. if (!image->Load(source))
  65. return false;
  66. // Before actually loading the texture, get optional parameters from an XML description file
  67. LoadParameters();
  68. return Load(image);
  69. }
  70. void Texture2D::OnDeviceLost()
  71. {
  72. GPUObject::OnDeviceLost();
  73. if (renderSurface_)
  74. renderSurface_->OnDeviceLost();
  75. }
  76. void Texture2D::OnDeviceReset()
  77. {
  78. if (!object_ || dataPending_)
  79. {
  80. // If has a resource file, reload through the resource cache. Otherwise just recreate.
  81. ResourceCache* cache = GetSubsystem<ResourceCache>();
  82. if (cache->Exists(GetName()))
  83. dataLost_ = !cache->ReloadResource(this);
  84. else
  85. {
  86. if (!object_)
  87. Create();
  88. dataLost_ = true;
  89. }
  90. }
  91. dataPending_ = false;
  92. }
  93. void Texture2D::Release()
  94. {
  95. if (object_)
  96. {
  97. if (!graphics_)
  98. return;
  99. if (!graphics_->IsDeviceLost())
  100. {
  101. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  102. {
  103. if (graphics_->GetTexture(i) == this)
  104. graphics_->SetTexture(i, 0);
  105. }
  106. glDeleteTextures(1, &object_);
  107. }
  108. if (renderSurface_)
  109. renderSurface_->Release();
  110. object_ = 0;
  111. }
  112. else
  113. {
  114. if (renderSurface_)
  115. renderSurface_->Release();
  116. }
  117. }
  118. bool Texture2D::SetSize(int width, int height, unsigned format, TextureUsage usage)
  119. {
  120. // Delete the old rendersurface if any
  121. renderSurface_.Reset();
  122. usage_ = usage;
  123. if (usage >= TEXTURE_RENDERTARGET)
  124. {
  125. renderSurface_ = new RenderSurface(this);
  126. // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
  127. addressMode_[COORD_U] = ADDRESS_CLAMP;
  128. addressMode_[COORD_V] = ADDRESS_CLAMP;
  129. filterMode_ = FILTER_NEAREST;
  130. requestedLevels_ = 1;
  131. }
  132. if (usage == TEXTURE_RENDERTARGET)
  133. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(Texture2D, HandleRenderSurfaceUpdate));
  134. else
  135. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  136. width_ = width;
  137. height_ = height;
  138. format_ = format;
  139. return Create();
  140. }
  141. bool Texture2D::SetData(unsigned level, int x, int y, int width, int height, const void* data)
  142. {
  143. if (!object_ || !graphics_)
  144. {
  145. LOGERROR("No texture created, can not set data");
  146. return false;
  147. }
  148. if (!data)
  149. {
  150. LOGERROR("Null source for setting data");
  151. return false;
  152. }
  153. if (level >= levels_)
  154. {
  155. LOGERROR("Illegal mip level for setting data");
  156. return false;
  157. }
  158. if (graphics_->IsDeviceLost())
  159. {
  160. LOGWARNING("Texture data assignment while device is lost");
  161. dataPending_ = true;
  162. return true;
  163. }
  164. if (IsCompressed())
  165. {
  166. x &= ~3;
  167. y &= ~3;
  168. }
  169. int levelWidth = GetLevelWidth(level);
  170. int levelHeight = GetLevelHeight(level);
  171. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  172. {
  173. LOGERROR("Illegal dimensions for setting data");
  174. return false;
  175. }
  176. graphics_->SetTextureForUpdate(this);
  177. bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight;
  178. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  179. if (!IsCompressed())
  180. {
  181. if (wholeLevel)
  182. glTexImage2D(target_, level, format, width, height, 0, GetExternalFormat(format_), GetDataType(format_), data);
  183. else
  184. glTexSubImage2D(target_, level, x, y, width, height, GetExternalFormat(format_), GetDataType(format_), data);
  185. }
  186. else
  187. {
  188. if (wholeLevel)
  189. glCompressedTexImage2D(target_, level, format, width, height, 0, GetDataSize(width, height), data);
  190. else
  191. glCompressedTexSubImage2D(target_, level, x, y, width, height, format, GetDataSize(width, height), data);
  192. }
  193. graphics_->SetTexture(0, 0);
  194. return true;
  195. }
  196. bool Texture2D::Load(SharedPtr<Image> image, bool useAlpha)
  197. {
  198. if (!image)
  199. {
  200. LOGERROR("Null image, can not load texture");
  201. return false;
  202. }
  203. unsigned memoryUse = sizeof(Texture2D);
  204. int quality = QUALITY_HIGH;
  205. Renderer* renderer = GetSubsystem<Renderer>();
  206. if (renderer)
  207. quality = renderer->GetTextureQuality();
  208. if (!image->IsCompressed())
  209. {
  210. unsigned char* levelData = image->GetData();
  211. int levelWidth = image->GetWidth();
  212. int levelHeight = image->GetHeight();
  213. unsigned components = image->GetComponents();
  214. unsigned format = 0;
  215. // Discard unnecessary mip levels
  216. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  217. {
  218. image = image->GetNextLevel();
  219. levelData = image->GetData();
  220. levelWidth = image->GetWidth();
  221. levelHeight = image->GetHeight();
  222. }
  223. switch (components)
  224. {
  225. case 1:
  226. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  227. break;
  228. case 2:
  229. format = Graphics::GetLuminanceAlphaFormat();
  230. break;
  231. case 3:
  232. format = Graphics::GetRGBFormat();
  233. break;
  234. case 4:
  235. format = Graphics::GetRGBAFormat();
  236. break;
  237. }
  238. // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
  239. if (IsCompressed() && requestedLevels_ > 1)
  240. requestedLevels_ = 0;
  241. SetSize(levelWidth, levelHeight, format);
  242. if (!object_)
  243. return false;
  244. for (unsigned i = 0; i < levels_; ++i)
  245. {
  246. SetData(i, 0, 0, levelWidth, levelHeight, levelData);
  247. memoryUse += levelWidth * levelHeight * components;
  248. if (i < levels_ - 1)
  249. {
  250. image = image->GetNextLevel();
  251. levelData = image->GetData();
  252. levelWidth = image->GetWidth();
  253. levelHeight = image->GetHeight();
  254. }
  255. }
  256. }
  257. else
  258. {
  259. int width = image->GetWidth();
  260. int height = image->GetHeight();
  261. unsigned levels = image->GetNumCompressedLevels();
  262. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  263. bool needDecompress = false;
  264. if (!format)
  265. {
  266. format = Graphics::GetRGBAFormat();
  267. needDecompress = true;
  268. }
  269. unsigned mipsToSkip = mipsToSkip_[quality];
  270. if (mipsToSkip >= levels)
  271. mipsToSkip = levels - 1;
  272. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  273. --mipsToSkip;
  274. width /= (1 << mipsToSkip);
  275. height /= (1 << mipsToSkip);
  276. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  277. SetSize(width, height, format);
  278. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  279. {
  280. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  281. if (!needDecompress)
  282. {
  283. SetData(i, 0, 0, level.width_, level.height_, level.data_);
  284. memoryUse += level.rows_ * level.rowSize_;
  285. }
  286. else
  287. {
  288. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  289. level.Decompress(rgbaData);
  290. SetData(i, 0, 0, level.width_, level.height_, rgbaData);
  291. memoryUse += level.width_ * level.height_ * 4;
  292. delete[] rgbaData;
  293. }
  294. }
  295. }
  296. SetMemoryUse(memoryUse);
  297. return true;
  298. }
  299. bool Texture2D::GetData(unsigned level, void* dest) const
  300. {
  301. #ifndef GL_ES_VERSION_2_0
  302. if (!object_ || !graphics_)
  303. {
  304. LOGERROR("No texture created, can not get data");
  305. return false;
  306. }
  307. if (!dest)
  308. {
  309. LOGERROR("Null destination for getting data");
  310. return false;
  311. }
  312. if (level >= levels_)
  313. {
  314. LOGERROR("Illegal mip level for getting data");
  315. return false;
  316. }
  317. if (graphics_->IsDeviceLost())
  318. {
  319. LOGWARNING("Getting texture data while device is lost");
  320. return false;
  321. }
  322. graphics_->SetTextureForUpdate(const_cast<Texture2D*>(this));
  323. if (!IsCompressed())
  324. glGetTexImage(target_, level, GetExternalFormat(format_), GetDataType(format_), dest);
  325. else
  326. glGetCompressedTexImage(target_, level, dest);
  327. graphics_->SetTexture(0, 0);
  328. return true;
  329. #else
  330. LOGERROR("Getting texture data not supported");
  331. return false;
  332. #endif
  333. }
  334. bool Texture2D::Create()
  335. {
  336. Release();
  337. if (!graphics_ || !width_ || !height_)
  338. return false;
  339. if (graphics_->IsDeviceLost())
  340. {
  341. LOGWARNING("Texture creation while device is lost");
  342. return true;
  343. }
  344. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  345. unsigned externalFormat = GetExternalFormat(format_);
  346. unsigned dataType = GetDataType(format_);
  347. // Create a renderbuffer instead of a texture if depth texture is not properly supported, or if this will be a packed
  348. // depth stencil texture
  349. #ifndef GL_ES_VERSION_2_0
  350. if (format == Graphics::GetDepthStencilFormat())
  351. #else
  352. if (format == GL_DEPTH_COMPONENT16 || format == GL_DEPTH_COMPONENT24_OES || format == GL_DEPTH24_STENCIL8_OES ||
  353. (format == GL_DEPTH_COMPONENT && !graphics_->GetShadowMapFormat()))
  354. #endif
  355. {
  356. if (renderSurface_)
  357. {
  358. renderSurface_->CreateRenderBuffer(width_, height_, format);
  359. return true;
  360. }
  361. else
  362. return false;
  363. }
  364. glGenTextures(1, &object_);
  365. // Ensure that our texture is bound to OpenGL texture unit 0
  366. graphics_->SetTextureForUpdate(this);
  367. // If not compressed, create the initial level 0 texture with null data
  368. bool success = true;
  369. if (!IsCompressed())
  370. {
  371. glGetError();
  372. glTexImage2D(target_, 0, format, width_, height_, 0, externalFormat, dataType, 0);
  373. if (glGetError())
  374. {
  375. LOGERROR("Failed to create texture");
  376. success = false;
  377. }
  378. }
  379. // Set mipmapping
  380. levels_ = requestedLevels_;
  381. if (!levels_)
  382. {
  383. unsigned maxSize = Max((int)width_, (int)height_);
  384. while (maxSize)
  385. {
  386. maxSize >>= 1;
  387. ++levels_;
  388. }
  389. }
  390. #ifndef GL_ES_VERSION_2_0
  391. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  392. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  393. #endif
  394. // Set initial parameters, then unbind the texture
  395. UpdateParameters();
  396. graphics_->SetTexture(0, 0);
  397. return success;
  398. }
  399. void Texture2D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  400. {
  401. if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  402. renderSurface_->QueueUpdate();
  403. }
  404. }