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OGLTexture3D.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "Texture3D.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. namespace Urho3D
  36. {
  37. Texture3D::Texture3D(Context* context) :
  38. Texture(context)
  39. {
  40. #ifndef GL_ES_VERSION_2_0
  41. target_ = GL_TEXTURE_3D;
  42. #else
  43. target_ = 0;
  44. #endif
  45. }
  46. Texture3D::~Texture3D()
  47. {
  48. Release();
  49. }
  50. void Texture3D::RegisterObject(Context* context)
  51. {
  52. context->RegisterFactory<Texture3D>();
  53. }
  54. bool Texture3D::Load(Deserializer& source)
  55. {
  56. PROFILE(LoadTexture3D);
  57. // In headless mode, do not actually load the texture, just return success
  58. if (!graphics_)
  59. return true;
  60. // If device is lost, retry later
  61. if (graphics_->IsDeviceLost())
  62. {
  63. LOGWARNING("Texture load while device is lost");
  64. dataPending_ = true;
  65. return true;
  66. }
  67. // If over the texture budget, see if materials can be freed to allow textures to be freed
  68. CheckTextureBudget(GetTypeStatic());
  69. // Before actually loading the texture, get optional parameters from an XML description file
  70. LoadParameters();
  71. String texPath, texName, texExt;
  72. SplitPath(GetName(), texPath, texName, texExt);
  73. SharedPtr<XMLFile> xml(new XMLFile(context_));
  74. if (!xml->Load(source))
  75. return false;
  76. XMLElement textureElem = xml->GetRoot();
  77. XMLElement volumeElem = textureElem.GetChild("volume");
  78. XMLElement colorlutElem = textureElem.GetChild("colorlut");
  79. if (volumeElem)
  80. {
  81. String name = volumeElem.GetAttribute("name");
  82. String volumeTexPath, volumeTexName, volumeTexExt;
  83. SplitPath(name, volumeTexPath, volumeTexName, volumeTexExt);
  84. // If path is empty, add the XML file path
  85. if (volumeTexPath.Empty())
  86. name = texPath + name;
  87. SharedPtr<Image> image(GetSubsystem<ResourceCache>()->GetResource<Image>(name));
  88. return Load(image);
  89. }
  90. else if (colorlutElem)
  91. {
  92. String name = colorlutElem.GetAttribute("name");
  93. String colorlutTexPath, colorlutTexName, colorlutTexExt;
  94. SplitPath(name, colorlutTexPath, colorlutTexName, colorlutTexExt);
  95. // If path is empty, add the XML file path
  96. if (colorlutTexPath.Empty())
  97. name = texPath + name;
  98. SharedPtr<File> file = GetSubsystem<ResourceCache>()->GetFile(name);
  99. SharedPtr<Image> image(new Image(context_));
  100. if (!image->LoadColorLUT(*(file.Get())))
  101. return false;
  102. return Load(image);
  103. }
  104. return false;
  105. }
  106. void Texture3D::OnDeviceLost()
  107. {
  108. GPUObject::OnDeviceLost();
  109. if (renderSurface_)
  110. renderSurface_->OnDeviceLost();
  111. }
  112. void Texture3D::OnDeviceReset()
  113. {
  114. if (!object_ || dataPending_)
  115. {
  116. // If has a resource file, reload through the resource cache. Otherwise just recreate.
  117. ResourceCache* cache = GetSubsystem<ResourceCache>();
  118. if (cache->Exists(GetName()))
  119. dataLost_ = !cache->ReloadResource(this);
  120. else
  121. {
  122. if (!object_)
  123. Create();
  124. dataLost_ = true;
  125. }
  126. }
  127. dataPending_ = false;
  128. }
  129. void Texture3D::Release()
  130. {
  131. if (object_)
  132. {
  133. if (!graphics_ || graphics_->IsDeviceLost())
  134. return;
  135. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  136. {
  137. if (graphics_->GetTexture(i) == this)
  138. graphics_->SetTexture(i, 0);
  139. }
  140. if (renderSurface_)
  141. renderSurface_->Release();
  142. glDeleteTextures(1, &object_);
  143. object_ = 0;
  144. }
  145. else
  146. {
  147. if (renderSurface_)
  148. renderSurface_->Release();
  149. }
  150. }
  151. bool Texture3D::SetSize(int width, int height, int depth, unsigned format, TextureUsage usage)
  152. {
  153. // Delete the old rendersurface if any
  154. renderSurface_.Reset();
  155. usage_ = usage;
  156. if (usage >= TEXTURE_RENDERTARGET)
  157. {
  158. renderSurface_ = new RenderSurface(this);
  159. // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
  160. addressMode_[COORD_U] = ADDRESS_CLAMP;
  161. addressMode_[COORD_V] = ADDRESS_CLAMP;
  162. filterMode_ = FILTER_NEAREST;
  163. requestedLevels_ = 1;
  164. }
  165. if (usage == TEXTURE_RENDERTARGET)
  166. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(Texture3D, HandleRenderSurfaceUpdate));
  167. else
  168. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  169. width_ = width;
  170. height_ = height;
  171. depth_ = depth;
  172. format_ = format;
  173. return Create();
  174. }
  175. bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
  176. {
  177. if (!object_ || !graphics_)
  178. {
  179. LOGERROR("No texture created, can not set data");
  180. return false;
  181. }
  182. if (!data)
  183. {
  184. LOGERROR("Null source for setting data");
  185. return false;
  186. }
  187. if (level >= levels_)
  188. {
  189. LOGERROR("Illegal mip level for setting data");
  190. return false;
  191. }
  192. if (graphics_->IsDeviceLost())
  193. {
  194. LOGWARNING("Texture data assignment while device is lost");
  195. dataPending_ = true;
  196. return true;
  197. }
  198. if (IsCompressed())
  199. {
  200. x &= ~3;
  201. y &= ~3;
  202. }
  203. int levelWidth = GetLevelWidth(level);
  204. int levelHeight = GetLevelHeight(level);
  205. int levelDepth = GetLevelDepth(level);
  206. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 || height <= 0 || depth <= 0)
  207. {
  208. LOGERROR("Illegal dimensions for setting data");
  209. return false;
  210. }
  211. graphics_->SetTextureForUpdate(this);
  212. bool wholeLevel = x == 0 && y == 0 && z == 0 && width == levelWidth && height == levelHeight && depth == levelDepth;
  213. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  214. #ifndef GL_ES_VERSION_2_0
  215. if (!IsCompressed())
  216. {
  217. if (wholeLevel)
  218. glTexImage3D(target_, level, format, width, height, depth, 0, GetExternalFormat(format_), GetDataType(format_), data);
  219. else
  220. glTexSubImage3D(target_, level, x, y, z, width, height, depth, GetExternalFormat(format_), GetDataType(format_), data);
  221. }
  222. else
  223. {
  224. if (wholeLevel)
  225. glCompressedTexImage3D(target_, level, format, width, height, depth, 0, GetDataSize(width, height, depth), data);
  226. else
  227. glCompressedTexSubImage3D(target_, level, x, y, z, width, height, depth, format, GetDataSize(width, height, depth), data);
  228. }
  229. #endif
  230. graphics_->SetTexture(0, 0);
  231. return true;
  232. }
  233. bool Texture3D::Load(SharedPtr<Image> image, bool useAlpha)
  234. {
  235. if (!image)
  236. {
  237. LOGERROR("Null image, can not load texture");
  238. return false;
  239. }
  240. unsigned memoryUse = sizeof(Texture3D);
  241. int quality = QUALITY_HIGH;
  242. Renderer* renderer = GetSubsystem<Renderer>();
  243. if (renderer)
  244. quality = renderer->GetTextureQuality();
  245. if (!image->IsCompressed())
  246. {
  247. unsigned char* levelData = image->GetData();
  248. int levelWidth = image->GetWidth();
  249. int levelHeight = image->GetHeight();
  250. int levelDepth = image->GetDepth();
  251. unsigned components = image->GetComponents();
  252. unsigned format = 0;
  253. // Discard unnecessary mip levels
  254. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  255. {
  256. image = image->GetNextLevel();
  257. levelData = image->GetData();
  258. levelWidth = image->GetWidth();
  259. levelHeight = image->GetHeight();
  260. levelDepth = image->GetDepth();
  261. }
  262. switch (components)
  263. {
  264. case 1:
  265. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  266. break;
  267. case 2:
  268. format = Graphics::GetLuminanceAlphaFormat();
  269. break;
  270. case 3:
  271. format = Graphics::GetRGBFormat();
  272. break;
  273. case 4:
  274. format = Graphics::GetRGBAFormat();
  275. break;
  276. }
  277. // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
  278. if (IsCompressed() && requestedLevels_ > 1)
  279. requestedLevels_ = 0;
  280. SetSize(levelWidth, levelHeight, levelDepth, format);
  281. if (!object_)
  282. return false;
  283. for (unsigned i = 0; i < levels_; ++i)
  284. {
  285. SetData(i, 0, 0, 0, levelWidth, levelHeight, levelDepth, levelData);
  286. memoryUse += levelWidth * levelHeight * levelDepth * components;
  287. if (i < levels_ - 1)
  288. {
  289. image = image->GetNextLevel();
  290. levelData = image->GetData();
  291. levelWidth = image->GetWidth();
  292. levelHeight = image->GetHeight();
  293. levelDepth = image->GetDepth();
  294. }
  295. }
  296. }
  297. else
  298. {
  299. int width = image->GetWidth();
  300. int height = image->GetHeight();
  301. int depth = image->GetDepth();
  302. unsigned levels = image->GetNumCompressedLevels();
  303. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  304. bool needDecompress = false;
  305. if (!format)
  306. {
  307. format = Graphics::GetRGBAFormat();
  308. needDecompress = true;
  309. }
  310. unsigned mipsToSkip = mipsToSkip_[quality];
  311. if (mipsToSkip >= levels)
  312. mipsToSkip = levels - 1;
  313. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4 || depth / (1 << mipsToSkip) < 4))
  314. --mipsToSkip;
  315. width /= (1 << mipsToSkip);
  316. height /= (1 << mipsToSkip);
  317. depth /= (1 << mipsToSkip);
  318. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  319. SetSize(width, height, depth, format);
  320. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  321. {
  322. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  323. if (!needDecompress)
  324. {
  325. SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, level.data_);
  326. memoryUse += level.depth_ * level.rows_ * level.rowSize_;
  327. }
  328. else
  329. {
  330. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * level.depth_ * 4];
  331. level.Decompress(rgbaData);
  332. SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, rgbaData);
  333. memoryUse += level.width_ * level.height_ * level.depth_ * 4;
  334. delete[] rgbaData;
  335. }
  336. }
  337. }
  338. SetMemoryUse(memoryUse);
  339. return true;
  340. }
  341. bool Texture3D::GetData(unsigned level, void* dest) const
  342. {
  343. #ifndef GL_ES_VERSION_2_0
  344. if (!object_ || !graphics_)
  345. {
  346. LOGERROR("No texture created, can not get data");
  347. return false;
  348. }
  349. if (!dest)
  350. {
  351. LOGERROR("Null destination for getting data");
  352. return false;
  353. }
  354. if (level >= levels_)
  355. {
  356. LOGERROR("Illegal mip level for getting data");
  357. return false;
  358. }
  359. if (graphics_->IsDeviceLost())
  360. {
  361. LOGWARNING("Getting texture data while device is lost");
  362. return false;
  363. }
  364. graphics_->SetTextureForUpdate(const_cast<Texture3D*>(this));
  365. if (!IsCompressed())
  366. glGetTexImage(target_, level, GetExternalFormat(format_), GetDataType(format_), dest);
  367. else
  368. glGetCompressedTexImage(target_, level, dest);
  369. graphics_->SetTexture(0, 0);
  370. return true;
  371. #else
  372. LOGERROR("Getting texture data not supported");
  373. return false;
  374. #endif
  375. }
  376. bool Texture3D::Create()
  377. {
  378. Release();
  379. #ifdef GL_ES_VERSION_2_0
  380. LOGERROR("Failed to create 3D texture, currently unsupported on OpenGL ES 2");
  381. return false;
  382. #else
  383. if (!graphics_ || !width_ || !height_ || !depth_)
  384. return false;
  385. if (graphics_->IsDeviceLost())
  386. {
  387. LOGWARNING("Texture creation while device is lost");
  388. return true;
  389. }
  390. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  391. unsigned externalFormat = GetExternalFormat(format_);
  392. unsigned dataType = GetDataType(format_);
  393. glGenTextures(1, &object_);
  394. // Ensure that our texture is bound to OpenGL texture unit 0
  395. graphics_->SetTextureForUpdate(this);
  396. // If not compressed, create the initial level 0 texture with null data
  397. bool success = true;
  398. if (!IsCompressed())
  399. {
  400. glGetError();
  401. glTexImage3D(target_, 0, format, width_, height_, depth_, 0, externalFormat, dataType, 0);
  402. if (glGetError())
  403. {
  404. LOGERROR("Failed to create texture");
  405. success = false;
  406. }
  407. }
  408. // Set mipmapping
  409. levels_ = requestedLevels_;
  410. if (!levels_)
  411. {
  412. unsigned maxSize = Max(Max((int)width_, (int)height_), (int)depth_);
  413. while (maxSize)
  414. {
  415. maxSize >>= 1;
  416. ++levels_;
  417. }
  418. }
  419. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  420. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  421. // Set initial parameters, then unbind the texture
  422. UpdateParameters();
  423. graphics_->SetTexture(0, 0);
  424. return success;
  425. #endif
  426. }
  427. void Texture3D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  428. {
  429. if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  430. renderSurface_->QueueUpdate();
  431. }
  432. }