OGLTextureCube.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "TextureCube.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. #ifdef _MSC_VER
  36. #pragma warning(disable:4355)
  37. #endif
  38. namespace Urho3D
  39. {
  40. TextureCube::TextureCube(Context* context) :
  41. Texture(context)
  42. {
  43. target_ = GL_TEXTURE_CUBE_MAP;
  44. // Default to clamp mode addressing
  45. addressMode_[COORD_U] = ADDRESS_CLAMP;
  46. addressMode_[COORD_V] = ADDRESS_CLAMP;
  47. addressMode_[COORD_W] = ADDRESS_CLAMP;
  48. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  49. faceMemoryUse_[i] = 0;
  50. }
  51. TextureCube::~TextureCube()
  52. {
  53. Release();
  54. }
  55. void TextureCube::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<TextureCube>();
  58. }
  59. void TextureCube::OnDeviceLost()
  60. {
  61. GPUObject::OnDeviceLost();
  62. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  63. {
  64. if (renderSurfaces_[i])
  65. renderSurfaces_[i]->OnDeviceLost();
  66. }
  67. }
  68. void TextureCube::OnDeviceReset()
  69. {
  70. if (!object_ || dataPending_)
  71. {
  72. // If has a resource file, reload through the resource cache. Otherwise just recreate.
  73. ResourceCache* cache = GetSubsystem<ResourceCache>();
  74. if (cache->Exists(GetName()))
  75. dataLost_ = !cache->ReloadResource(this);
  76. else
  77. {
  78. if (!object_)
  79. Create();
  80. dataLost_ = true;
  81. }
  82. }
  83. dataPending_ = false;
  84. }
  85. void TextureCube::Release()
  86. {
  87. if (object_)
  88. {
  89. if (!graphics_)
  90. return;
  91. if (!graphics_->IsDeviceLost())
  92. {
  93. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  94. {
  95. if (graphics_->GetTexture(i) == this)
  96. graphics_->SetTexture(i, 0);
  97. }
  98. glDeleteTextures(1, &object_);
  99. }
  100. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  101. {
  102. if (renderSurfaces_[i])
  103. renderSurfaces_[i]->Release();
  104. }
  105. object_ = 0;
  106. }
  107. }
  108. bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage)
  109. {
  110. if (size <= 0)
  111. {
  112. LOGERROR("Zero or negative cube texture size");
  113. return false;
  114. }
  115. if (usage == TEXTURE_DEPTHSTENCIL)
  116. {
  117. LOGERROR("Depth-stencil usage not supported for cube maps");
  118. return false;
  119. }
  120. // Delete the old rendersurfaces if any
  121. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  122. {
  123. renderSurfaces_[i].Reset();
  124. faceMemoryUse_[i] = 0;
  125. }
  126. usage_ = usage;
  127. if (usage == TEXTURE_RENDERTARGET)
  128. {
  129. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  130. {
  131. renderSurfaces_[i] = new RenderSurface(this);
  132. renderSurfaces_[i]->SetTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
  133. }
  134. // Nearest filtering and mipmaps disabled by default
  135. filterMode_ = FILTER_NEAREST;
  136. requestedLevels_ = 1;
  137. }
  138. if (usage == TEXTURE_RENDERTARGET)
  139. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(TextureCube, HandleRenderSurfaceUpdate));
  140. else
  141. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  142. width_ = size;
  143. height_ = size;
  144. format_ = format;
  145. return Create();
  146. }
  147. bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
  148. {
  149. if (!object_ || !graphics_)
  150. {
  151. LOGERROR("No texture created, can not set data");
  152. return false;
  153. }
  154. if (!data)
  155. {
  156. LOGERROR("Null source for setting data");
  157. return false;
  158. }
  159. if (level >= levels_)
  160. {
  161. LOGERROR("Illegal mip level for setting data");
  162. return false;
  163. }
  164. if (graphics_->IsDeviceLost())
  165. {
  166. LOGWARNING("Texture data assignment while device is lost");
  167. dataPending_ = true;
  168. return true;
  169. }
  170. if (IsCompressed())
  171. {
  172. x &= ~3;
  173. y &= ~3;
  174. }
  175. int levelWidth = GetLevelWidth(level);
  176. int levelHeight = GetLevelHeight(level);
  177. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  178. {
  179. LOGERROR("Illegal dimensions for setting data");
  180. return false;
  181. }
  182. graphics_->SetTextureForUpdate(this);
  183. bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight;
  184. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  185. if (!IsCompressed())
  186. {
  187. if (wholeLevel)
  188. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format, width, height, 0, GetExternalFormat(format_),
  189. GetDataType(format_), data);
  190. else
  191. glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, GetExternalFormat(format_),
  192. GetDataType(format_), data);
  193. }
  194. else
  195. {
  196. if (wholeLevel)
  197. glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format, width, height, 0,
  198. GetDataSize(width, height), data);
  199. else
  200. glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, format,
  201. GetDataSize(width, height), data);
  202. }
  203. graphics_->SetTexture(0, 0);
  204. return true;
  205. }
  206. bool TextureCube::Load(Deserializer& source)
  207. {
  208. PROFILE(LoadTextureCube);
  209. ResourceCache* cache = GetSubsystem<ResourceCache>();
  210. // In headless mode, do not actually load the texture, just return success
  211. if (!graphics_)
  212. return true;
  213. // If device is lost, retry later
  214. if (graphics_->IsDeviceLost())
  215. {
  216. LOGWARNING("Texture load while device is lost");
  217. dataPending_ = true;
  218. return true;
  219. }
  220. // If over the texture budget, see if materials can be freed to allow textures to be freed
  221. CheckTextureBudget(GetTypeStatic());
  222. String texPath, texName, texExt;
  223. SplitPath(GetName(), texPath, texName, texExt);
  224. SharedPtr<XMLFile> xml(new XMLFile(context_));
  225. if (!xml->Load(source))
  226. return false;
  227. LoadParameters(xml);
  228. XMLElement textureElem = xml->GetRoot();
  229. XMLElement faceElem = textureElem.GetChild("face");
  230. unsigned faces = 0;
  231. while (faceElem && faces < MAX_CUBEMAP_FACES)
  232. {
  233. String name = faceElem.GetAttribute("name");
  234. String faceTexPath, faceTexName, faceTexExt;
  235. SplitPath(name, faceTexPath, faceTexName, faceTexExt);
  236. // If path is empty, add the XML file path
  237. if (faceTexPath.Empty())
  238. name = texPath + name;
  239. SharedPtr<Image> image(cache->GetResource<Image>(name));
  240. Load((CubeMapFace)faces, image);
  241. ++faces;
  242. faceElem = faceElem.GetNext("face");
  243. }
  244. return true;
  245. }
  246. bool TextureCube::Load(CubeMapFace face, Deserializer& source)
  247. {
  248. PROFILE(LoadTextureCube);
  249. SharedPtr<Image> image(new Image(context_));
  250. if (!image->Load(source))
  251. return false;
  252. return Load(face, image);
  253. }
  254. bool TextureCube::Load(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
  255. {
  256. if (!image)
  257. {
  258. LOGERROR("Null image, can not load texture");
  259. return false;
  260. }
  261. unsigned memoryUse = 0;
  262. int quality = QUALITY_HIGH;
  263. Renderer* renderer = GetSubsystem<Renderer>();
  264. if (renderer)
  265. quality = renderer->GetTextureQuality();
  266. if (!image->IsCompressed())
  267. {
  268. unsigned char* levelData = image->GetData();
  269. int levelWidth = image->GetWidth();
  270. int levelHeight = image->GetHeight();
  271. unsigned components = image->GetComponents();
  272. unsigned format = 0;
  273. if (levelWidth != levelHeight)
  274. {
  275. LOGERROR("Cube texture width not equal to height");
  276. return false;
  277. }
  278. // Discard unnecessary mip levels
  279. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  280. {
  281. image = image->GetNextLevel();
  282. levelData = image->GetData();
  283. levelWidth = image->GetWidth();
  284. levelHeight = image->GetHeight();
  285. }
  286. switch (components)
  287. {
  288. case 1:
  289. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  290. break;
  291. case 2:
  292. format = Graphics::GetLuminanceAlphaFormat();
  293. break;
  294. case 3:
  295. format = Graphics::GetRGBFormat();
  296. break;
  297. case 4:
  298. format = Graphics::GetRGBAFormat();
  299. break;
  300. }
  301. // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
  302. if (!face)
  303. {
  304. // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
  305. if (IsCompressed() && requestedLevels_ > 1)
  306. requestedLevels_ = 0;
  307. SetSize(levelWidth, format);
  308. }
  309. else
  310. {
  311. if (!object_)
  312. {
  313. LOGERROR("Cube texture face 0 must be loaded first");
  314. return false;
  315. }
  316. if (levelWidth != width_ || format != format_)
  317. {
  318. LOGERROR("Cube texture face does not match size or format of face 0");
  319. return false;
  320. }
  321. }
  322. for (unsigned i = 0; i < levels_; ++i)
  323. {
  324. SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
  325. memoryUse += levelWidth * levelHeight * components;
  326. if (i < levels_ - 1)
  327. {
  328. image = image->GetNextLevel();
  329. levelData = image->GetData();
  330. levelWidth = image->GetWidth();
  331. levelHeight = image->GetHeight();
  332. }
  333. }
  334. }
  335. else
  336. {
  337. int width = image->GetWidth();
  338. int height = image->GetHeight();
  339. unsigned levels = image->GetNumCompressedLevels();
  340. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  341. bool needDecompress = false;
  342. if (width != height)
  343. {
  344. LOGERROR("Cube texture width not equal to height");
  345. return false;
  346. }
  347. if (!format)
  348. {
  349. format = Graphics::GetRGBAFormat();
  350. needDecompress = true;
  351. }
  352. unsigned mipsToSkip = mipsToSkip_[quality];
  353. if (mipsToSkip >= levels)
  354. mipsToSkip = levels - 1;
  355. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  356. --mipsToSkip;
  357. width /= (1 << mipsToSkip);
  358. height /= (1 << mipsToSkip);
  359. // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
  360. if (!face)
  361. {
  362. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  363. SetSize(width, format);
  364. }
  365. else
  366. {
  367. if (!object_)
  368. {
  369. LOGERROR("Cube texture face 0 must be loaded first");
  370. return false;
  371. }
  372. if (width != width_ || format != format_)
  373. {
  374. LOGERROR("Cube texture face does not match size or format of face 0");
  375. return false;
  376. }
  377. }
  378. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  379. {
  380. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  381. if (!needDecompress)
  382. {
  383. SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
  384. memoryUse += level.rows_ * level.rowSize_;
  385. }
  386. else
  387. {
  388. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  389. level.Decompress(rgbaData);
  390. SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
  391. memoryUse += level.width_ * level.height_ * 4;
  392. delete[] rgbaData;
  393. }
  394. }
  395. }
  396. faceMemoryUse_[face] = memoryUse;
  397. unsigned totalMemoryUse = sizeof(TextureCube);
  398. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  399. totalMemoryUse += faceMemoryUse_[i];
  400. SetMemoryUse(totalMemoryUse);
  401. return true;
  402. }
  403. bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
  404. {
  405. #ifndef GL_ES_VERSION_2_0
  406. if (!object_ || !graphics_)
  407. {
  408. LOGERROR("No texture created, can not get data");
  409. return false;
  410. }
  411. if (!dest)
  412. {
  413. LOGERROR("Null destination for getting data");
  414. return false;
  415. }
  416. if (level >= levels_)
  417. {
  418. LOGERROR("Illegal mip level for getting data");
  419. return false;
  420. }
  421. if (graphics_->IsDeviceLost())
  422. {
  423. LOGWARNING("Getting texture data while device is lost");
  424. return false;
  425. }
  426. graphics_->SetTextureForUpdate(const_cast<TextureCube*>(this));
  427. if (!IsCompressed())
  428. glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, GetExternalFormat(format_), GetDataType(format_), dest);
  429. else
  430. glGetCompressedTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, dest);
  431. graphics_->SetTexture(0, 0);
  432. return true;
  433. #else
  434. LOGERROR("Getting texture data not supported");
  435. return false;
  436. #endif
  437. }
  438. bool TextureCube::Create()
  439. {
  440. Release();
  441. if (!graphics_ || !width_ || !height_)
  442. return false;
  443. if (graphics_->IsDeviceLost())
  444. {
  445. LOGWARNING("Texture creation while device is lost");
  446. return true;
  447. }
  448. glGenTextures(1, &object_);
  449. // Ensure that our texture is bound to OpenGL texture unit 0
  450. graphics_->SetTextureForUpdate(this);
  451. // If not compressed, create the initial level 0 texture with null data
  452. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  453. unsigned externalFormat = GetExternalFormat(format_);
  454. unsigned dataType = GetDataType(format_);
  455. bool success = true;
  456. if (!IsCompressed())
  457. {
  458. glGetError();
  459. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  460. {
  461. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format, width_, height_, 0, externalFormat, dataType, 0);
  462. if (glGetError())
  463. success = false;
  464. }
  465. }
  466. if (!success)
  467. LOGERROR("Failed to create texture");
  468. // Set mipmapping
  469. levels_ = requestedLevels_;
  470. if (!levels_)
  471. {
  472. unsigned maxSize = Max((int)width_, (int)height_);
  473. while (maxSize)
  474. {
  475. maxSize >>= 1;
  476. ++levels_;
  477. }
  478. }
  479. #ifndef GL_ES_VERSION_2_0
  480. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  481. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  482. #endif
  483. // Set initial parameters, then unbind the texture
  484. UpdateParameters();
  485. graphics_->SetTexture(0, 0);
  486. return success;
  487. }
  488. void TextureCube::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  489. {
  490. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  491. {
  492. if (renderSurfaces_[i] && renderSurfaces_[i]->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  493. renderSurfaces_[i]->QueueUpdate();
  494. }
  495. }
  496. }