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AutoExposure.hlsl
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c9bb360bf4
Fix AutoExposure shader on D3D11. Closes #714.
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10 years ago |
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Basic.hlsl
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a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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10 years ago |
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Bloom.hlsl
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6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
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10 years ago |
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BloomHDR.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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10 years ago |
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Blur.hlsl
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f59b6334ff
Fixed Blur.hlsl from MonkeyFirst. Closes #899.
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10 years ago |
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ClearFramebuffer.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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10 years ago |
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ColorCorrection.hlsl
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4e308f21c3
3D textures on D3D11. Fixed the ColorCorrection shader.
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10 years ago |
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CopyFramebuffer.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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10 years ago |
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DeferredLight.hlsl
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3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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10 years ago |
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Depth.hlsl
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95f3cecc30
Add the NOUV mechanism for Depth & Shadow HLSL shaders. Document the significance of providing all vertex attributes expected by shader on D3D11. Tabs to spaces in Reference.dox.
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10 years ago |
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FXAA2.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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10 years ago |
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FXAA3.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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10 years ago |
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Fog.hlsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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GammaCorrection.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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10 years ago |
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GreyScale.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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10 years ago |
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Lighting.hlsl
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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10 years ago |
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LitParticle.hlsl
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a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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10 years ago |
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LitSolid.hlsl
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a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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10 years ago |
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PostProcess.hlsl
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4e308f21c3
3D textures on D3D11. Fixed the ColorCorrection shader.
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10 years ago |
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PrepassLight.hlsl
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3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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10 years ago |
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Samplers.hlsl
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e636d44df9
vsm implementaion for hlsl shaders
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10 years ago |
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ScreenPos.hlsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Shadow.hlsl
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dbcfc9721e
merge VSM shadow
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10 years ago |
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ShadowBlur.hlsl
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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10 years ago |
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Skybox.hlsl
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6112220b16
Cube maps, point light shadows & deferred / light prepass rendering on D3D11.
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10 years ago |
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Skydome.hlsl
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2eca6bf91f
Use the OUTPOSITION convention in HLSL skydome shader.
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10 years ago |
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Stencil.hlsl
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e919935abd
Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
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11 years ago |
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TerrainBlend.hlsl
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a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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10 years ago |
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Text.hlsl
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871fc3abea
Fix erroneous UI rendering after compiling the Text shader, by listing texcoord interpolator before color.
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10 years ago |
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Tonemap.hlsl
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72a153f1a3
Fix Tonemap shader for D3D11.
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10 years ago |
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Transform.hlsl
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a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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10 years ago |
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Uniforms.hlsl
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cd2c720352
Fix uniform type in D3D11 constant buffer.
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10 years ago |
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Unlit.hlsl
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a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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10 years ago |
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Urho2D.hlsl
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e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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10 years ago |
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Vegetation.hlsl
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a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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10 years ago |
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VegetationDepth.hlsl
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d13addbbd7
Fix Vegetation shadow shader for D3D11. Ensure LitSolid changes are ported to Vegetation shader. Put wind related parameters to a custom constant buffer on D3D11. Closes #1052.
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10 years ago |
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VegetationShadow.hlsl
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d13addbbd7
Fix Vegetation shadow shader for D3D11. Ensure LitSolid changes are ported to Vegetation shader. Put wind related parameters to a custom constant buffer on D3D11. Closes #1052.
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10 years ago |
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Water.hlsl
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e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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10 years ago |