Lasse Öörni 2eca6bf91f Use the OUTPOSITION convention in HLSL skydome shader. 10 years ago
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AutoExposure.hlsl c9bb360bf4 Fix AutoExposure shader on D3D11. Closes #714. 10 years ago
Basic.hlsl a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 years ago
Bloom.hlsl 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 10 years ago
BloomHDR.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 years ago
Blur.hlsl f59b6334ff Fixed Blur.hlsl from MonkeyFirst. Closes #899. 10 years ago
ClearFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 years ago
ColorCorrection.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 10 years ago
CopyFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 years ago
DeferredLight.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 10 years ago
Depth.hlsl 95f3cecc30 Add the NOUV mechanism for Depth & Shadow HLSL shaders. Document the significance of providing all vertex attributes expected by shader on D3D11. Tabs to spaces in Reference.dox. 10 years ago
FXAA2.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 years ago
FXAA3.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 years ago
Fog.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
GammaCorrection.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 years ago
GreyScale.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 years ago
Lighting.hlsl 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 years ago
LitParticle.hlsl a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 years ago
LitSolid.hlsl a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 years ago
PostProcess.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 10 years ago
PrepassLight.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 10 years ago
Samplers.hlsl e636d44df9 vsm implementaion for hlsl shaders 10 years ago
ScreenPos.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Shadow.hlsl dbcfc9721e merge VSM shadow 10 years ago
ShadowBlur.hlsl 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 years ago
Skybox.hlsl 6112220b16 Cube maps, point light shadows & deferred / light prepass rendering on D3D11. 10 years ago
Skydome.hlsl 2eca6bf91f Use the OUTPOSITION convention in HLSL skydome shader. 10 years ago
Stencil.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 11 years ago
TerrainBlend.hlsl a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 years ago
Text.hlsl 871fc3abea Fix erroneous UI rendering after compiling the Text shader, by listing texcoord interpolator before color. 10 years ago
Tonemap.hlsl 72a153f1a3 Fix Tonemap shader for D3D11. 10 years ago
Transform.hlsl a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 years ago
Uniforms.hlsl cd2c720352 Fix uniform type in D3D11 constant buffer. 10 years ago
Unlit.hlsl a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 years ago
Urho2D.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 10 years ago
Vegetation.hlsl a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 years ago
VegetationDepth.hlsl d13addbbd7 Fix Vegetation shadow shader for D3D11. Ensure LitSolid changes are ported to Vegetation shader. Put wind related parameters to a custom constant buffer on D3D11. Closes #1052. 10 years ago
VegetationShadow.hlsl d13addbbd7 Fix Vegetation shadow shader for D3D11. Ensure LitSolid changes are ported to Vegetation shader. Put wind related parameters to a custom constant buffer on D3D11. Closes #1052. 10 years ago
Water.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 10 years ago